Experimental Elixer
3rd-Level Artificer Feature
Whenever you finish a long rest, you can magically
produce an experimental elixir in an empty
flask you touch. Roll on the Experimental Elixir
table for the elixir's effect, which is triggered when
someone drinks the elixir. As an action, a creature
can drink the elixir or administer it to an incapacitated
creature.
You can create additional experimental elixirs
by expending a spell slot of 1 st level or higher for
each one. When you do so, you use your action to
create the elixir in an empty flask you touch, and
you choose the elixir's effect from the Experimental
Elixir table.
Creating an experimental elixir requires you to
have alchemist supplies on your person, and any
elixir you create with this feature lasts until it is
drunk or until the end of your next long rest.
When you reach certain levels in this class, you
can make more elixirs at the end of a long rest: two
at 6th level and three at 1 5th level. Roll for each
elixir's effect
d6 |
Effect |
1 |
Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier. |
2 |
Swiftness. The drinker's walking speed increases by 10 feet for 1 hour. |
3 |
Resilience. The drinker gains a +1 bonus to AC for 10 minutes. |
4 |
Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute |
5 |
Flight. The drinker gains a flying speed of 10 feet for 10 minutes. |
6 |
Transformation. The drinker's body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. |