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Necrotic Infusions

3rd-Level Artificer Feature
When you adopt the Bonesmith specialization at 3rd level, you learn how to customize your Bone Armor by infusing it with the remains of the dead.
  • You can choose infusions from the Necrotic Infusion list instead of the Artificer Infusion list.
  • When you gain this feature at 3rd-level you can replace any amount of Artificer Infusions you know with Necrotic Infusions.
  Here follows the list of Necrotic Infusions:
Bone Claws
Item: A simple or martial weapon and bones weighing at least 25oz This infusion will be different depending on who wields it.
When this infusion is wielded by a Bonesmith it enhances their gauntlets using the bones and claws of the dead. This infusion adds 1d4 slashing damage to your gauntlets. It also enables you to use your Necrotic Sacrifice.
Necrotic Sacrifice. When you hit a creature with your Bone Claws you can expend one sacrificial die to add it as poison damage, and the target must make a Constitution saving throw. On a failed save, it is poisoned until the end of your next turn. You take damage equal to half the sacrificial die rounded up.
  For everyone else You fashion gauntlets from the bones and claws of the dead for each of your hands that counts as simple melee weapons with the light property. When you are not holding anything these gauntlets deals 1d6 slashing damage + necrotic damage equal to your modifier. When you attack with the Bone Claws, if you are a Necromancer, you are proficient with these weapons, they can be used as a spellcasting focus, and you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack & damage rolls.  
Lethargic Fetish
Item: A gem or crystal worth 100gp and lungs weighing at least 25oz (requires attunement)
You attach a Lethargic Fetish anywhere to your Bone Armor. Awakening the Lethargic Fetish creates an aura that can impair enemies' movement.
The fetish has 2 charges. As a bonus action you can expend 1 charge to awaken this fetish for 1 minute. While this fetish is awake it's low moan creates a lethargic aura with a 15ft radius around the Bonesmith. Enemies entering the area of effect or starting their turn within 15ft of you that is not deafened make a Constitution saving throw. On a failed save, their movement is halved until the end of their next turn. The fetish regains all charges daily at dawn.
Necrotic Sacrifice. When you awaken your Lethargic Fetish you can expend one sacrificial die to increase it's area of effect by 5ft for it's duration. Add the sacrificial die to the DC for this feature. You take damage equal to half the sacrificial die rounded up.  
Menacing Armor
Item: A suit of armor or a helmet and bones weighing at least 25oz (requires attunement)
You customize your armor to look even more menacing. You gain proficiency in Intimidation if you don't already have it and you can add your Intelligence modifier, instead of Charisma modifier, to Intimidation rolls.
Necrotic Sacrifice. While wearing Menacing Armor, as a bonus action you can expend one sacrificial dice to have enemies that can see you and within 10ft of you make a Wisdom saving throw. On a failed save, they are frightened of you until the end of your next turn. Add the sacrificial die to the DC for this feature. You take damage equal to half the sacrificial die rounded up.  
Putrid Fetish
Item: A gem or crystal worth 100gp and livers weighing at least 25oz. (requires attunement)
You attach a Putrid Fetish anywhere to your Bone Armor. Upon taking damage the Putrid Fetish can release a small cloud of poison to damage enemies in a 10ft radius around you.
The fetish has 2 charges. As a reaction immediately after being hit by an attack, you can expend 1 charge to have enemies within 10ft of you make a Constitution saving throw. On a failed save, they take 1d6 + Intelligence modifier of poison damage and half damage on a successful save.
The fetish regains all charges daily at dawn.
Necrotic Sacrifice. When you activate your putrid Fetish you can expend one sacrificial die to increase it's area of effect by 5ft. Add the sacrificial die to the DC and damage for this feature. You take damage equal to half the sacrificial die rounded up.  
Screaming Skull
Item: A suit of armor, helm or staff and a skull from a large or smaller creature
You attach a reasonably sized skull anywhere to your Bone Armor. The skull fire's a necrotic projectile resembling itself.
It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 necrotic damage on a hit. Once on each of your turns when you hit a creature with it, that creature must make a Constitution saving throw. On a failed save that creature takes an additional 1d6 necrotic damage and are deafened until the end of it's next turn.
Necrotic Sacrifice. When you hit a creature with a Screaming Skull, you can expend one sacrificial die to have the target and each creature within 5 feet of it make a Dexterity saving throw. On a failed save they take 2d6 + your sacrificial dice necrotic damage. You take damage equal to half the sacrificial die rounded up.  
Stitchling Fetish
Item: A gem or crystal worth 100gp and bones weighing at least 25oz (requires attunement)
You attach a Stitchling Fetish anywhere to your Bone Armor. Upon taking damage the Stitchling Fetish can release hundreds of tiny stitchlings to repair the damage done to the Bonesmith.
The fetish has 2 charges. As a reaction immediately after taking damage from an enemy, you can expend 1 charge to gain temporary hit points equal to 1d6 + Intelligence modifier for 1 hour. You can't gain more hit points than the amount of damage you took from the source.
The fetish regains all charges daily at dawn.
Necrotic Sacrifice. While you have a Stitchling Fetish Attached to your Bone Armor, as an action you can expend a sacrificial die to give it 1 charge. You take damage equal to half the sacrificial die rounded up.

Created by

Raven Gladstone.

Statblock Type

Class Features (KS)

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