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Session XII: Batlron's Beacon - Part III - The Wizard Escaped Report

General Summary

Upstairs!

The party then heads upstairs where they run into Hardrack, a Human fighter. They battle with Hardrack and defeat him. Upon his death the curse of the helm he wore was removed. The party revives him, aid him and then question him. They learn he is no friend of Leptor and the helm was the last thing he remembered, until now. He joins with the party to go after Leptor.   The party run into Leptor, his familiar, and Virna the weretiger. The battle is long and Leptor weakens the party considerably, but the party successfully defeats Virna and then Leptor. The Quasit flees. Virna during combat had infected both Drak and Feagil with lycanthropy. The party inspects the wounds and sees their henchmen suffering from fever. They ask Hardrack to put these men out of their misery and they are given a warrior's death.   The party find Baltron's teleporter and deciphers the magic runes. Blanke tests the teleporter and returns back to tell what he saw.    

Used:

  • Hardrack used 1 potion of healing
  • Athurdain used 1 potion of healing
  • 2 x Potions of healing that were then used on Drak and Feagil...they were then killed warrior style while theyy were feverish from lycanthropy

Rewards Granted

Recovered:

  • Magical Tome - a. The magic on this book is an unknown type; the book is impressed with strong psychic traumas. It deals with psionics, but any psionically-endowed character touching it is immediately hit by a 75-point psychic crush. This effect may recur indefinitely.
  • Magical Tome - b. The magic here is an alteration. This tome tells how to build psionic powers. If the reader cannot use psionics, the tome has no effect. If the reader is psionic, the study confers 25 more psionic strength points immediately, and (at the usual rate, with level progression) one new attack mode, one new defense mode, and one minor discipline. If the reader is not psionic but is not prohibited from such powers, the study permits a check for them at double normal chances, even if a previous roll for psionics has failed. However, if the roll is more than 30% under the minimum needed to gain such abilities, the victim is struck by catatonia (insanity) that can only be cured by a heal spell. The tome vanishes either after proper use or after causing three cases of catatonia.
  • Magical Tome - c. This book's magic is an evocation. This is a religious manual on Lawful Evil practices, its clasp is guarded by a fire trap (Dmg Id4 + 16 in a 5-foot radius).
  • Magical Tome - d. This is Baltron's diary. Its magic is an alteration. The first page is written in explosive runes (Dmg 6d4 + 6 in a 5-foot radius, reader gets no saving throw). - Now Exploded - It documents Baltron's attempt to summon Nakimas, the great spirit of the marsh. Baltron theorized that Nakimas is not an individual entity, but rather a composite life force of all the myriad living creatures of the swamp.
  • Magical Tome - e. The only magic on this book is an illusion/phantasm, Nystul's magic aura. The book is about leadership, but no Charisma is gained from its lore.
  • Magical Tome - f. This text is a dissertation on marsh diseases. Its magic is an illusion /phantasm, another application of Nystul's magic aura.
  • Magical Tome - g. This rare text details the life cycle of the beholder. Its magic is an alteration; a magic mouth that cries "Help! Help! I'm being stolen!" when the book is touched.
  • Magical Tome - h. This is an account of the life of Keswin, a good high priest. Its pages somehow magically glow when touched for easy reading; this magic is an alteration.
  • Magical Tome - i. This book, bearing necromantic magic, is a cursed manual of flesh golems. After its directions are followed, the completed golem will go berserk at the end of the second round of its first melee.
  • Magical Tome - j . Necromantic magic can be detected here. This false book has a square space inside, in which rests a scarab of death.
  • Magical Tome - k. This wizard locked spellbook contains eight first level magic-user spells. Select new ones for your campaign, using the spell list in Unearthed Arcana.
  • Magical Tome - 1. This book bears conjuration magic, and radiates evil; its subject matter is demonology. It contains the spells cacodemon and spiritwrack on vellum pages, and also the truenames of one demon each of types I through V. Each time the book is touched, however, there is a 5 % chance that a type I, II, or III demon (by random roll) will appear voluntarily (not summoned or controlled) and immediately attack the reader. Folded and carefully hidden in the book's spine is a scroll of protection from possession.
  • Large felt mouse stuffed with catnip
  • Hand mirror that shows any cerebral parasites infesting the person who uses it.
  • Razor is magically sharp (as a sword of sharpness) but cannot cut living flesh. It is useless as a weapon but excellent for shaving.
  • 3 Spell books contain 10 first level spells, 8 second level spells, 6 third level spells, 4 fourth level spells, and 2 fifth level spells. They include the spells Leptor (Diviner Spells) has memorized and others that you DM may select as desired.
  • Boots of levitation
  • 3 x Magical ivory keys

Campaign
Survivors of Iuz
Protagonists
Report Date
08 Aug 2020

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