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Survivors of Iuz

A Dungeons & Dragons 5e game In the world of Greyhawk 5e
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Supporting Cast
  • "Beetle" Farhills
    "Beetle" Farhills specializes in stealth, scouting, traps, and locks. He is independent, but understands his team role. He will avoid melee, but is willing to do what must be done. He has a high morale, and is more rash and impulsive than the others, but he is learning prudence through experience. He is eager to prove himself to his companions.
  • Abnir Mremhouse
    Abnir Mremhouse is a specialist in detection, anti-magic traps, and defensive magic. He is against killing, but might join a melee to protect the party. His morale is high; he is independent and exercises initiative in emergencies. Otherwise, he looks to Paterno, the paladin, for direction. He is a scholar more than an adventurer, and he plays the role of peacemaker.
  • Genton Stlindhouse
    Genton Stiindhouse is a specialist in healing and protection, with some fighting ability. He is conservative and cautious, a team man with high morale, and he restrains the reckless impulses of others. He is lawful and frowns on theft and destruction. He tends to be stuffy and wordy, but a cool and reliable hand in combat.
  • Gro Mekadet
    Gro Mekadet is a combat specialist—very strong and very tough. He is fierce and fearless to a fault. His morale is very high. He is young, impatient, and self-confident, but he follows orders. He doesn't stop to reckon the odds when he gets a shot at an opponent. Gro is headstrong with a low estimate of weedy humans and a superstitious distrust of magic. Gro comes from a very ferocious clan of dwarves and knows little beyond the martial arts.
  • Paladin Paterno Stlindhouse
    Paterno Stlindhouse specializes in leadership, planning, organization, and command decisions. He is deliberate and careful, highly concerned for the welfare of each party member. He is responsible and orderly. His morale is very high. He intends to be a role model as an adventurer, teaching morals through actions rather than words. He has tactical and strategic talent and well-bred social skills.
  • Porall Frehouse
    Porall Frehouse specializes in combat but prefers his bow to melee. His morale is fair; he is quick to suggest disengagement and retreat if the odds are not clearly favorable, as this is only common sense. He will disengage from melee and seek alternatives if the melee is not going his way. He recognizes the importance of his combat role, and performs reliably.
  • Relek Noshouse
    Relek Noshouse specializes in deadly magic, and has no qualms about killing evil creatures. His morale is only fair—not cowardly, but very conscious of his frailty. He tends to use up consumable magical items so fast that he is always short on magical support when he needs it. He is always eager to obtain new items, particularly destructive ones.
  • Watim Berelstane
    Watim Berelstane is the old man of the party, a dwarf who will traffic with humans. Though beyond his physical prime, he adds experience and maturity to the party. He is an expert on locks, traps, machines, and devices, including magical ones. He relies upon his magic resistance in a jam. He is a willing team man, but will definitely refuse a foolish or ineffective plan. He has high morale, but knows when to retreat.

Sessions Archive

8th Aug 2020

Session XII: Batlron's Beacon - Part III - The Wizard Escaped


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1st Aug 2020

Session XI: Baltron's Beacon - Part II - Storming the Keep


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25th Jul 2020

Session X: Baltron's Beacon - Part I - The old man, the old lizard, the bridge and the Gatehouse


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18th Jul 2020

Session IX: The Gauntlet - Part II - Holding the Fort


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11th Jul 2020

Session VIII: The Gauntlet - Part I - Assault on Alderweg Keep


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20th Jun 2020

Session VII: The Sentinel - Part II - The Villa


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6th Jun 2020

Session VI: The Sentinel - Part I - The Xvart Lair


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16th May 2020

Session V: Beyond the Crystal Cave


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9th May 2020

Session IV: Danger at Dunwater - Part I


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25th Apr 2020

Session III: The Sinister Secrets of Saltmarsh - Part II - The Sea Ghost


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11th Apr 2020

Session II: The Sinister Secrest of Saltmarsh - Part I - The Haunted House


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4th Apr 2020

Session I: The Lost Island of Castanamir


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