"Beetle" Farhills
"Beetle" Farhills specializes in stealth, scouting, traps, and locks.
He is independent, but understands his team role. He will avoid
melee, but is willing to do what must be done. He has a high morale,
and is more rash and impulsive than the others, but he is learning
prudence through experience. He is eager to prove himself to his
companions.
Abnir Mremhouse
Abnir Mremhouse is a specialist in detection, anti-magic traps, and
defensive magic. He is against killing, but might join a melee to protect
the party. His morale is high; he is independent and exercises
initiative in emergencies. Otherwise, he looks to Paterno, the paladin,
for direction. He is a scholar more than an adventurer, and he
plays the role of peacemaker.
Genton Stlindhouse
Genton Stiindhouse is a specialist in healing and protection, with
some fighting ability. He is conservative and cautious, a team man
with high morale, and he restrains the reckless impulses of others.
He is lawful and frowns on theft and destruction. He tends to be
stuffy and wordy, but a cool and reliable hand in combat.
Gro Mekadet
Gro Mekadet is a combat specialist—very strong and very tough.
He is fierce and fearless to a fault. His morale is very high. He is
young, impatient, and self-confident, but he follows orders. He
doesn't stop to reckon the odds when he gets a shot at an opponent.
Gro is headstrong with a low estimate of weedy humans and a
superstitious distrust of magic. Gro comes from a very ferocious
clan of dwarves and knows little beyond the martial arts.
Paladin Paterno Stlindhouse
Paterno Stlindhouse specializes in leadership, planning, organization,
and command decisions. He is deliberate and careful, highly
concerned for the welfare of each party member. He is responsible
and orderly. His morale is very high. He intends to be a role model
as an adventurer, teaching morals through actions rather than
words. He has tactical and strategic talent and well-bred social
skills.
Porall Frehouse
Porall Frehouse specializes in combat but prefers his bow to melee.
His morale is fair; he is quick to suggest disengagement and retreat if
the odds are not clearly favorable, as this is only common sense. He
will disengage from melee and seek alternatives if the melee is not
going his way. He recognizes the importance of his combat role, and
performs reliably.
Relek Noshouse
Relek Noshouse specializes in deadly magic, and has no qualms
about killing evil creatures. His morale is only fair—not cowardly,
but very conscious of his frailty. He tends to use up consumable
magical items so fast that he is always short on magical support
when he needs it. He is always eager to obtain new items, particularly
destructive ones.
Watim Berelstane
Watim Berelstane is the old man of the party, a dwarf who will traffic
with humans. Though beyond his physical prime, he adds experience
and maturity to the party. He is an expert on locks, traps,
machines, and devices, including magical ones. He relies upon his
magic resistance in a jam. He is a willing team man, but will definitely
refuse a foolish or ineffective plan. He has high morale, but
knows when to retreat.
Sessions Archive
8th Aug 2020
Session XII: Batlron's Beacon - Part III - The Wizard Escaped