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Fallout: Zero

A Fallout RPG game In the world of Erlo
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War.. War never changes. This hasn't changed in the remains of Chicago after the bombs fell. In the year 2276, the Brotherhood of Steel have nearly finished crafting the Mid-West's largest and most fortified settlement.   Millennium City.   A bastion whos walls stand but only with the aid of scaffolding. Numerous attacks from Mutants have left the city walls weakened. With the BoS focused on the construction and defense of the city they have slowly lost control in the Chicago area. This power vacuum has given rise to a number of local names.   The Great Lake is held by a band of raiders named Skuttlers, that have broken off from the BoS after the rise of King Judas. Using heavily armored ships to patrol the waters and raid coastal towns.   The threat of Super Mutants grows as news of the BoS HQ, Bunker Alpha, falls to Crown, the Super Mutant Leader who controls his legions of Mutants from his Nest in the Corrvega Car Factory just West of Gary.   Controlling the large strips of open road are the Highway Men. A gang of raiders from Detroit that have moved West using salvaged Pre-War Vehicles to run down any unsuspecting passersby.   South of Gary is an area still held by a number of drug fueled Mirelurk lovers named the Hard-shell Raiders, who breed and train Mirelurks to defend their drug compounds hidden in marshes.   New to the area are the Sakekami. A gang of mainly Japanese from Indianapolis that have set up in Dinwiddie who follow a strict creed and use many old Izakaya's Bar as small outposts, thinking of the bars as holy sites.   The final big name is The Park. A city built inside the Pre-war Washington Park Zoo in the remains of Michigan City. Home to the Osiris Caravan Company (OCC), the GLW Radio Station, and PolarBearMike's Apparel & Armory, to name a few.   This isn't including the strange cult that has taken over Crown Point, weird sounds coming through the radio around O'Hare Airport, and a new Vault being found.   War may never change.. But this wasteland sure will.

This story is told by

Supporting Cast
  • Bumba Fate
    Nearly every Raider is carried in by Bumba with his legs shot. It first started as just men shot in the legs. Now he leaves them with railway spikes. Carrying a good deal of rope and ammo. Bumba has a number of traps to keep people from chasing him down. Smoke bombs, Bear traps, land mines, and the like.
  • Chieftain Clyde Loom
    After the chief died a BOS Paladin named Peter came to assure everyone that the brotherhood of steel was in control of the local area. A deal was made that Clyde would continue to run Brahmin Wood so long as they were to hand over all technology they had at the time and to give any tips on locations to find new tech.
  • Crown
    The oldest of all the Super Mutants and the unchallenged leader. Long grey hair falls over a massive gray body wearing the scars of years of battles between the BOS.
  • Discordia Ray
    A heavy smokers voice rings from a tall woman with a bright green feather boa and pure white pre-war fur coat were it not for the patches of dried blood splattered lightly across it. A cloud of smoke follows her as well as the loud lingering cough. She keeps a steady supply of high end prewar clothes that she pawns as being part of the new fashion community of the past.
  • Gary Ghoulish
    A cleaver, sketchy, Ghoul tending bar in Brahmin Wood
  • King Judas Franklin
    Self proclaimed King of the BoS. He is currently hidden away in Millennium City after his injuries and loss at Bunker Alpha.
  • Patches O'Peel
    Patches O’ Peel was the first to see the all white Vault door and terminal in the side of Crown Point City Hall, deeming it a message from Vault-Tec.His prior employment as a Vault-Tec Representative before the war has caused a diehard belief that Vault-Tec had a back-up plan waiting to come into effect that would fix it all. Patches began declaring that the last Vault to open will have a perfected way of living with medicine to cure any sickness and restoring the world to a state better than what it was before the war.
  • Sail Yates
    A Super Mutant who carries his whole stall with him on his back. The massive guy keeps a large amount of wasteland meats and ingredients. Though most of his caps come from weapon sales since his preferred weapon is a large anchor chain that he keeps wrapped around his arm
  • The Capitan
    Leader of the Skuttlers, The Capitan has controlled the the Lake for almost 29 years. Being an enigma to most other then word of mouth and Caravan rumor's.