The party descends into the Zigurrat's basement and confronts its deepest horrors...
The party hurries back to civilization to resurrect Zeke and update Tenser on their progress. When they return, they begin descending to the lower levels through naga-infested tunnels...
The party attempts to clear the rest of the ziggurat's first floor, but luck turns against them, and amid the worms and fireballs, a hero falls.
The party explores the ruins of Kuluth-Mar, and bumps up against its grotesque guardians.
The party travels by road to Magepoint, where they gear up and prepare to gather clues to their enemy's weakness by following the trail of Balakarde.
The party decides to go visit Tenser in Magepoint.
The heroes escape Isociol's tomb, but Diamond Lake is still devastated. They check in on their loved ones, get some much-needed shuteye, and reconvene at the Governor-Mayor's mansion to discuss their next move.
The party faces off against the tomb's last guardian, and retrieves the fabled weapons of the Wind Dukes, but can they escape with their treasures?
The players flee the terrors of the deep and backtrack, reuniting with Moreto at the gates of the True Tomb...
The party continued their spelunking, finally vanquished the wind warriors, and faced with the choice between a narrow side-path and further descent, decided to plunge further. They followed the river until their way was blocked by a massive wall of gnashing teeth...
The party did a little tomb-raiding, then climbed down into the pit. Their climb quickly became a fall, and then a falling battle as they were ambushed by powerful wind warriors!
The party rescues Allustan from an electric trap, and learns that Isociol's tomb likely houses weapons of great power they could use to fight the Ebon Triad
The party discovers the disturbing origins of the Tear, and unites with the Shadar-Kai to turn the tables on Granny Deathgiggle and rescue her celestial captive.
The party travels through a creepy thicket to the house of Granny Nightfinger/Deathfinger/Corpsetoe, who tells them her price for their tickets home...
The rest of the party is released from the spellbook just in time to fight off a hoard of ghostlike spiders! They fled through the fog, and met a group of Shadar-Kai who offered to help them out...
Lins and Sigvurd ride along with the Flycatcher to his native plane, and slay him upon arrival. Looking around, they find themselves in a shadowy landscape, and set about trying to find their lost companion...
The party is ambushed by a mysterious and eccentric creature who calls himself the Flycatcher. He steals Kaida from Lins' shoulders, and uses the kidnapped familiar to trap the PCs in a fell bargain...
The players step through the portal into a screaming hell of smoke-monsters. They begin their exploration of the complex, and meet Lord Antyress, an egotistical Salamander, and trick him into allowing their tresspass in exchange for a favor...
The gang returned to Diamond Lake, which is reeling from the black dragon's devastation. It didn't take much convincing to go after the beast when they found out it had flown in pursuit of Allustan. They faced off against the creature where it waited outside the Whispering Cairn, fighting it to retreat. Upon entering, a new tunnel had been excavated...
Vin and Zeke are caught outside the city, and the gang is reunited at trial, where they learn their friend Eligos the Sage was recently murdered. The PCs gather their wits and use all the evidence they've gathered, with Zone of Truth to verify their claims, and come out the other side various degrees of free... just in time to discover that Diamond Lake is in trouble.
The party is torn as Vin and Zeke escape into the night with Raknian in tow, Nemara is captured by a paralysis spell, and Sigvurd and Lins surrender to the oncoming forces.
The party infiltrated Raknian's palace, intent on finding hard evidence of his involvement with the ulgurstasta and the hit on their lives, by any means necessary. When Raknian somehow detected the presence of the invisible party members, they panicked, and thinking to rescue them, Vin descended upon the scene... literally.
The party reports back to Ekaym Smallcask, and take on Pitch Blade in the arena.
The party busts open the unholy doors and enters combat with the horror that sleeps behind them...
The party delved further into the basement, investigated the scrolls and the necrodoor, and fought several spawns of kyuss
A tiefling discovered the party's incursion, and attacked them with a pair of hell-hounds.
The party face off against their doubles, then flee the Sodden Hold with the real Vin
The party delves deeper into the Sodden Hold and meet their doubles in a secret basement
The party delves into the Sodden Hold
The party rendezvoused in Diamond Lake, where a doppelganger impersonating Vin lured them to an abandoned warehouse in the Free City