King Krodelaphon has his eyes set on the Hive and their Treasures of Undine. And thus he has set upon them his greatest generals: The Four Winds. After barely managing to defeat the weakest of the four, they are told that the East Wind, Malius the Cruel, has his sights set on Calliope's homeland. After such a hard-fought victory, will they be able to conquer another so quickly? And what of the rest? Have they, like many others, made the error of underestimating King Krodelaphon?
It is finally time for Zephyria to confront her past. She leads the crew of The Hive back to her old lair to descend into the depths. Can the cre survive the deadly traps that riddle the underground lair? Can they defeat and confront whatever Zephyria left at the bottom? And most importantly: Can they convince Orri to stop eating the deadly candy and trigger all the traps?
Fresh out of Io, the Fated mark their course towards the lost city of Mavros Lykos, the home city of Edea. But is not long after they leave that they are set upon by raiders, seeking the precious bounty that has been placed upon their heads by King Krodelaphon. Hoplite soldiers, Unknown waters, and stories of Harpies mar the way for the Fated on the journey. But all should bring great challenges and greater glory.
As the crew of the hive return from the lair of the Beholder far better off than they had feared, they wonder exactly how stronger they have become since the start of their journey. A strength that will need to be put to the test soon enough, no doubt. A new year is upon them, and with that new struggles, tribulations, and adventures. All that has happened until now has been but a prelude, the prologue to their true great adventure. And Fate has much stronger foes and more trying hardships ahead.
The Hive returns to Io after their perilous journey to Pelios, and just in time for the Winter Winds to set in. As Volt turns to Shade, temperatures cool and the seas become violent and unpredictable. Even experienced sailors know that these months are perilous, and it is best to take to the seas only when necessary. The perfect time to take some time off from their journey, spend their spoils, and enjoy the upcoming Midwinter Feasts
With both the Compass and Guide stone in hand, finally, the Hive can begin their journey to the lost city. Where will the compass guide them? Through what hazards must they traverse? And what will greet them when they finally arrive at the sunken city? Glory? Treasure? Or a fast track to the next life.
With need of the Antithykera compass, and all in the control of King Krodelaphon, the Hive seems like their road to Pelios is lost. Until Zephyria mentions that she believes she had one, in the lair of one of her past incarnations. Her memory still fuzzy, she leads the Hive to the remnants of her old hideaway, now filled with devious traps to keep would-be invaders out. What secrets lie at the end of these candied sweet death traps ?
Thanks to the persuasive talents of Edea, Lord Kestor of Io has rewarded The Hive with not just the release of Ifigenia, but also a new ship to add to their number. Now with three under command, The Hive is finally beginning to look like a true Merian Fleet. The party takes some time off to prepare their new vessel and to speak with Ifigenia, to find a way to the lost city in hopes it leads them to another Treasure of Undine.
The crew of the Hive Return to Io with their bounty. The BLade of Ifrit may have escaped, but his ship and crew has been captured, so surely he will cause no more trouble for the surrounding waters of Io. Hopefully, this will be enough to convince Lord Kestor to grant the crew their prize. The release of the half-elf slave, Ifigenia, a possible survivor of the legendary sunken city of Pelios
Now that the sunken copper has been recovered, nothing will stop Morrigan from demanding they go after the Blade of Ifrit. He may be a dangerous man, and the path to him a difficult one, but the reward his capture will bring could make it all worth it. Even risking a journey through the Serpent's Row.
The Free City Io is a city of merchants and trade, run by Lord Kestor. It is a city where few things are illegal, and profit rules all. As the Hive prepares for their next journey, they will go on a series of adventures, making best use of their time as the Captain is busy "increasing her crew"
With the spoils of their recent adventure and knowledge of their quest in the back of their minds, The Hive heads to the city of Io in the Cycladean Isles. A frequent port of call for the Hive, and other merchant vessels, Io caters to all sorts of not-exactly-legal merchants and privateers. The perfect place to sell their loot and resupply. And maybe, just maybe, find some information on where to find the next treasure of Undine.
Brought together by the whims of fate, the members of the Hive find themselves at the start of a grand journey, to seek The Seven Treasures of Undine. The Legendary jewels said to have the power to grant any wish when brought together. The days of simple treasure hunts and raids seem to be behind them, and the fated road to a grand adventure is now in their path.
The Abandoned Temple of Thoros lies half-sunken beneath the waves of the Merine Sea. Though lost for decades, the Captain of the Hive has managed to track down its location. Who knows what treasures could be found within the ancient sunken temple, just ripe for the taking? Now the rumors also said that a cult of the Kraken has taken over the temple, but you should be fiiiiiiine. Those are just rumors, right?