Brigand
Brigands are highly skilled, highly armed robbers/mercenaries. They usually use intimidation to take from those who aren't able to defend themselves, and only kill when someone dose.
Bryan Blackwell
Lord Admiral Bryan Blackwell is the leader of the Cold Coast Buccaneers. He is a strong, old man who has certainly seen alot of time at see, having been bitten by a wareapuss, he received treatment in the nick of time having only his arms being transformed into tentacles. He is now semi-retired to his estate in Wissenheim where he looks for contracts to give his many sons who command his fleet.
Captain Beard
Works as the recruitment officer directly to the Lord admiral himself.
Diathius
Diathius embodies all that is unholy, and un-natural in the world. Sworn to bring chaos and destruction to the world in defiance of his brother Syth. Most known monsters of the world are believed to be his twisted version of the god Syth's.
Eterial Rolanda
Grandson of Goga Rolanda, he has devoted himself to the Silberreich in honor of the heroes who saved his family.
Ghoul
Ghouls stalk the night, preying on individuals or the weak. Those under the control of the vampires are often times sent on missions to scout or sometimes assassination, they prefer confrontation. Feral ghouls however, will attack anyone they feel they can get the upperhand on, springing from the shadows in a flurry of clawed strikes.
Giant Rats
Giant rats inhabit the underways below Wissenheim. They pounce from the shadows, looking to devour its prey.
Goblin
Goblins, or Gobos(Gob-ohs) like to make the forest and hills their homes. They multiply quickly once they establish a den, and will begin to terrorize any who would come close, or any nearby settlements for foods and supplies. They are often times ruled by a King gobo, who will occupy the den feasting and breeding almost day and night. As the king gobo is the only goblin fit to mate, almost all of the goblins in one area are related, and inbred, causing them to enrage at the sight of a wounded brother, but lack any type of intelligence making them fierce enemies. Should you encounter one goblin, you should be wary of more. And should you choose to delve into a den, you should be ready to encounter and endless horde.
Highwaymen
Thieves and murderers. They usually organize together, stealing from caravans and unprepared travelers. They operate out of hideouts, buying manifestos from thieves within cities to plan their attacks.
Hobart Fronzshire
Baron Hobart, the leader of the village of Fronzshire and cousin to the "Fronz". He oversees his humble village, and defends the great city of Wissenheim from his stone walls. Though he appears gruff and commanding, he is known to the realm as a caring and spirited individual.
Karl Fronz
King of wissenheim, rugged and deadly paladin. He leads from the frontlines and rides to glory atop a mighty Pegasus named Stormfeind.
Kobold
Kobolds are lanky, lizard like beings. They prefer to make abandoned mines and deep caves their homes. Although not very strong one on one, kobolds have earned a reputation by being cunning and intelligent. They line their dens with traps, and kill holes, where anyone who is unfortunate enough to step foot into will likely be caught, and eaten. Should a kobold turn to stand its ground against you, just know that it has an upper hand.
2nd to Nandor Laszlo Cravensworth
Count Laszlo is 2nd in command to Nandor himself. A skilled fighter, and deadly alchemist. From his keep outside of Drachenholm he performs sickening transfigurations and experiments on the living, turning them into agents of the undead. It is rumored that his keep holds some of the most terrifying monstrosities. These abominations roam his halls, hunting any living being that would be foolish enough to step foot into The Halls of the Damned.
Leon Degenhardt
Sir Leon Degenhardt, most noble and brave. He is the direct guard to the Prince himself. People say that he fights like 10 men, and could cut down a regiment of trained soilders in his prime. He also leads the Kingsguard, and sees to large task within the city.
Master Velmu
Serves the temple of syth, handing work out to those who seek it, and tends to the church grounds.
Mikayla Goldstein
Mikayla leads the Traders union. She is a fierce, dark haired woman whos beauty goes unmatched within the city. Being in her mid 30's, she is still unmarried, although she has plenty proposals nearly daily. They say she refuses to marry because being single helps her seduce men into favorable trade deals, others rumor that "she has no interest" in men. Whatever the case may be, she heads all trade for the city, and not a penny moves within the province that she doesn't know about.
Nadja Cravensworth
Nadja's cunning and intellect as a human won the heart of Laszlo, convincing him to turn her into a vampire countess ages ago. Her prowess as a necromancer has earned her, her own dominion in Drachenholm called the Pit of souls. From here she raises undead armies for her king Nandor. It is rumored that she can ever command forces beyond this world, summoning succubus and commanding them to bring living men to Drachenholm for her husband Laszlo. Others claim that she isn't even a vampire herself, and that she is the queen of succubus's.
Nandor Drachenholm
From hid cold, dead citadel of Drachenholm he rules over the undead armies at his disposal. A long time adversary to the Fronz family, he has relentlessly attacked and pillaged the lands of Wissenheim with ever changing, twisted undead beings. It is believed that Nandor is one of the first men, those who settled in the lands of the east almost 7000yrs ago. The father of vampires.
Nyla Crosswerry
Nyla is the yeoman of Vyin. She is a nice old woman who welcomes all who come to Vyin. Recently she has fallen ill, and has locked herself away in the court, for fear she may spread what disease ails her.
Plagued Rats
Plagued rats should be avoided, their bite can lead to diseases that can kill.
Plains Bear
Ferocious and deadly if cornered, the Wissenheim Plains bear will stand its own against a party of foes. Kings of old have hunted the mighty plains bear, and a few have been killed. Although not entirely hostile to those who wander close, if hungry enough, or threatened they will attack.
Rat swarm
A single rat may be weak, but a swarm can be deadly.
Storm Ettin
Storm Ettins are giant ogres that stalk the mountainous region of Karak-Nine peaks. The dwarven storm butchers keep the path to the mountain fortes clear of these ettins, but straying far from the path will lead you across one of the beast sooner or later.
Swamp Troll
Swamp trolls lurk in the dar kparts of the swamp, and briney shores of the sea. Their highly aggressive, highly resilient, and regenerate limbs and cuts.
Syth
Syth, god of light and goodness. The men of the east first came up with the concept of Syth in the 2nd age. They were tired of squabbling over which gods to worship, and decided to join them all together into one being. Syth embodies all of the holy gods known throughout history, and patrons to Syth still pray to its individual beings.
Sythiathus the Void
Sythiathus, or simply "the void" is the father to all creation, whether good or evil. Historians and philosophers agree that the void began life with a sudden and explosive beginning, and from its ashes birthed all of the gods and known worlds. They also theorize that the void is expanding constantly, always growing until one day it will collapse in upon itself and begin the cycle once again. Not many worship the god of the void, its scripture and texts were lost long ago, and those found are written in the ancient language of the ogre magi. Some legends rumor though, that a great remanence of the void lurks deep within the earth, waiting for the scales to lean to heavily one way or the other and would come to bring ruin and balance to world.
Uther Fronz
Lord Uther Fronz, he rules Wissenheim from while his father scouts the undead lands to the north. He is a young, noble paladin who is out to prove himself worthy of the title King.
Viktor Schmidt the 3rd
Although Sir Viktor rules the lands of Gundelhelm through right of inheritance, his people hold him in disregard. A young, pompous Knight, who lives off of the bravery and accolades of his forefather can hardly be bothered to deal with the constant goblin attacks. He would rather sit in his keep and drink meads and eat meats than deal with the day to day doings that come with title of "Knight".
Walton Kornig
Baron Walton Kornig rules over Undkroftzig. He is a wise older man, who leads his people with cunning and hightened prowess. He is a personal consort to the king regarding strategic combat, and espionage. Though thin and old, it is said that noone has been able to out wit the old man, and he can smell deception before it is ever even thought of.
Wight
Wights still roam the old burial grounds and lands to the east. A common foot solider in the vampires army, the wights are left over from wars long ago. There are not as many in the lands anymore, roaming knights and the kingsmen have ran most down.
Scheduled Sessions
Tue 5th January 2021 19:00
Session 1: The meeting
The adventurers find themselves in Wissenheim, called there by a voice carried on the cold winds.