Session 0: Getting a New Start Report

General Summary

Started session 2 for Chaptre 2.   A few queries and a bit of overall view.    Introducing Calith the High Elf Rogue, Norick the Variant Paladin, Ruk the Aarakcora Fighter, Magnar the Human Fighter, Arne the Kenku Sorcerer / Warlock, and Archibald the custom Wizard.   Basic House Rules & quick description of setting. Usual rule of Side Initiative & no Death Saves, though if the body preserved and they have the chance to get Ressurection or Wish style spells or equivalent from someone or somewhere, then they can be raised again. Worked out that rations & expendables should be in full effect so need to check them intermittently to make sure they're got. Also, all spells, races, and classed are pretty much accessible (well exscept for monk at present).   Primarily Europe with the chance to travel at least as far as north Africa & the Middle East.   Introduced characters that needed it to Eschbach (or just Eschbrook for ease of use). Met up in The Eschbach Shields and a basic layout to the town described.   Norick meets Magnar, and then Ruk who he tries to get drunk. They notice a bird-like being by fire casting Cantrip fire magic into fire.   A wizard called Archibald arrved at roughly the same time & Norick's cloak is nearly set on fire by accident. Turns out the Kenku called Arne caused a cinder to spark out. He joins them.   An Elf also slips into the tavern, barely noticed and Baldwin the tavern owner speaks to him in Thieves Cant. Also the Halfling and the Half-Orc in the tavern take notice. He suspects they may be rogues too.   Eventually linking up, Magnar is dragged away by Anselma to help with Owle.   Afterwards, Reolus entered with Mikhael Andolf of the Burgeaters, speaks with Baldwin who points the new 'outsiders'. He approaches them to se what sort of character they have. Gets them to pick up an old book from Nine in the ruined tower and take it to the church.   They make their way there, and meet Nine who hands it over. Calith is given it and then passes the book to Archibald, who the latter shares with Ruk to get a basic info point of the ruined temple below the tower and the fall of Rome was the excuse for the Roman Legion to pull out. They thought that something nasty may come up from the crack in the wall of the temple from the Underdark.   Afterwards they leave it off with Edward the Monk who tells them to check in once in a while for jobs, and with the different groups around the town to see about making money. Also can supply them little magical items once in a while for a donation to the church.   They decide to leave & go to the Town Hall & the local Council. Anselma, Reolus, Bjorn, Meaven & Fleur are there. They warn them not to mess around or break the law or there'll be severe penalties.   Told that a caravan had been raided by Saxons which was carrying a bone flute wit hsome type of crowd control ability took. They think the Saxons knew it was there and wanted it themselves. It was to be took by the caravan to Aachen to be studied by the Court.   They buy a house (Reolus' old house), and buy a number of items. Healing packs / potions, anti-toxins, rope, salt, chalk, a pair of throwing daggers & an ounsce of ground-up silver & iron.   Afterwards they go to the house, clean it up, and have it in working condition. It is now in a codition they can fiddle around with it later as to their own needs in the long run.   And so ends the Session.

Campaign
9th Century Earth Dungeons & Dragons 5e Campaign
Protagonists

Stormthrower Bloodaxe

Chaotic Good Human (Norse warlock raider for hire across the continent)
Warlock 3
21 / 21 HP
STR
14
DEX
15
CON
14
INT
15
WIS
16
CHA
19

Fleec Snow

Chaotic Neutral Half-Elf ()
Rogue/assassin 8
61 / 61 HP
STR
12
DEX
18
CON
16
INT
14
WIS
14
CHA
16

Reolus Rhin

Chaotic Neutral Tabaxi (Folk Hero)
Rogue 20
143 / 143 HP
STR
9
DEX
20
CON
14
INT
10
WIS
13
CHA
19

Grimmaz Fyrwin

Neutral Human ()
Fighter 14
144 / 144 HP
STR
18
DEX
18
CON
18
INT
14
WIS
14
CHA
14
Report Date
07 Jun 2024

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