Call of the Wildemount

A Dungeons & Dragons 5e game In the world of Exandria
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Sessions Archive

9th Oct 2020

Welcome to Wildemount. A continent spanning the main territory east of Tal’Dorei, with a jagged landscape filled with long mountain ranges, jungles, plains, and wastelands. It is the 20th of Dualahei, the Wilds Grandeur holiday is today, with springtime festivities and activities across the continent happening. A salty breeze drifts through your open window as you drift into sleep. You dream of a lone raven. It flies over the eastern parts of Wildemount. It sees beings that would be slain on sight in the other civilized nations of Wildemount, walking side-by-side with other monsters and gray-skinned elves. It takes off towards the north, and battered by ice and snow, it sees petty warlords leading bands of slavers across the snowfields and understands that no law but power rules the north. It sees smugglers and thieves flee beyond the grasp of civilization and into the unknown. It sees the vast, roiling wilderness act with a fell will of its own. Flying southwest, the raven soars over a massive city, sprawling outward from a somber, monolithic palace. Soldiers and war machines pour from the city, stretching across the land like innumerable grasping arms, greedily encircling the continent. The raven notes this hungry behemoth and alters course. Westward flies the raven. It bursts through the clouds above the western mountains and emerges into a land blessed by sun. A sea of lush jungle stretches out beneath the raven, until eventually green gives way to golden sand, and then to a boundless, sapphire sea. Ships swarm on that sea like a cloud of gnats, engulfed by flames and the sound of cannon fire. While flying over the coastline, it comes over the small tourist village of Palma Flora, and sees 7 threads of destiny slowly converging on an island. It pauses, flies in closer, and takes landing on a nearby tree. You feel subtle waves of warmth drifting over your skin and then retreating into coolness. With time, it is enough to wake you as you recognize fronds of a palm tree fluttering in the sun as it starts to rise over the eastern sea and a curious raven watching you through your window. You notice voices coming from down the hall as the island comes alive. The mood here is happy. Joyous. You go to your window to take in the view. A cool breeze drifts across Isla de Palma Flora, mingling the sweet scent of flowers with the salty tang of the Lucidian Ocean. Well-tanned locals play on the beach, while sunburned visitors sit in wicker chairs and sip cold drinks. A half-dozen nearly naked shark hunters preparing to compete in the annual tournament stand in the shallows on the south shore, armed with harpoons and their wits. That raven flits over and looks through the window of the main tavern hall. Amongst the varied rabble coming in and out of the Riptide Inn, sits an older gnome enjoying a Shark’s Legacy, a spicy, red cocktail made from muddled pomegranate, hot sauce, citrus, and tequila. Esormaj, would you like to introduce your character please… Right next to this gnome sits 2 others, the raven turns its attention toward the tiefling and human. Please introduce your characters, Nemeia and Sergei.... The raven turns and peers at an elf sitting next to a window, Freya, please introduce yourself.... Finally, the raven flits around a corner, lands on a branch and stares at two curious souls, a younger gnome and a half-orc, lounging in a pair of slinged hammock-chairs, Floridicus and Nickle, introduce yourselves.



Read the Report

This story is told by

The Protagonists

Nyckle Knackle

Songmaster of Berleben Verdi Requiem Everring

Nemeia Vicelord

Tev Mosswood

Sergei

Homo Floridicus

Scion of Bahamut Esormaj Everring