The Raiders have reached the Engine, now with an Archfiend on their side as well with another fiends empty vessel and the power of the gods, it may still not be enough to stop the plans of the Usurpers.
The Raiders of the Abyss, with renewed solidarity, need to make their way through Zariel the Archdemon of pain's dangerous Flame Pits to reach the final realm of the Gatehouse. The realm of control where Azmodeous the controller, the King in Red, the Lord of Fiends resides.
The Raiders of the Abyss have had to leave Ottova behind for the ability to cross the dangerous Dustfields, but not without giving Zulex's group a major setback in killing their leader temporarily and forcing them to regroup. They now can continue with the advantage of being ahead of their enemies for the first time.
The fractured Raiders of the Abyss enter Malak's realm of Pollution. The Vents of the Element Wood. Their goal is to stop Zulex and his allies, but with his group growing bigger and stronger can the heroes stop fighting themselves long enough to stop them?
The Raiders of the Abyss continue to chase Zulex and his allies into the fifth realm. The domain of Vile the Fiend of Wishes in the realm of water.
The Raiders of the Abyss enter the chaotic realm of light. Gargaruth the fiend of ignorance's realm of Dementia
In their efforts to track down their enemies, the Raiders of the Abyss advance to the Abyssal plane of Air, the Mine of Levistus.
The Raiders of the Abyss enter the hells together and start on their quest
The various future members of the Raiders of the Abyss begin to gather