Session 50: Safe and Safe Houses Report
General Summary
26th of Haelynir 1524 Continued Karl is waiting downstairs with Erin, who is quietly stealing one of his scones now and again, where Fargrim goes downstairs to join him for breakfast. They discuss the removal of the curse from Karl. There is also discuss of what lies ahead for the group before they leave town. There is the hideout to be taken care from Wellmore, the demiplane with the keys and Erin’s need for a boat. Lily comes down to join the conversation after having spent some time meditating, but goes outside after saying hello to the group. After a short time she returns with Xeldarix and Uqaviel following her. She tells the group that in the near future they need to have breakfast in the tree outside. There is some question on the logistics of this, but they move on to talking about plans for the day. Erin and Karl are going to see Karl’s family, Erin’s crew and go to the guild to make amends for the day before. Lily and Fargrim will go to the temple to check in on their progress with the desecrated areas. Xeldarix and Uqaviel will follow Lily and Fargrim. They agree to meet at the guild to go to the safe house from there. They also consider in the near future going back into the sphere to collect treasure. At 7am the groups separate. There are a few clouds out and a slight breeze to the warm day.
Fargrim and Lily start walking towards the temple. They are both glad that their attempts with the wand worked out well, but Fargrim is still concerned as the wand resisted his attempts. Lily takes the time to show Xeldarix a flame that she summons to her hand. She tries to get Xeldarix to create her own flames, but she is unable to. Instead Xeldarix is able to make Lily’s flame brighter, darker or even flicker. With some prompting Xeldarix is even able to change the colour of the flame. Fargrim asks Xeldarix how she does this, but can’t explain it well. She wants and she gets it. Other things Xeldarix has wanted and gotten include Friend speaking, making whispers happy and finding Lily. Lily asks what Xeldarix wants to do and she wants to paint.
Erin and Karl walk towards the Cobalt Edge and talk. Karl shares a little bit more about some of the things that happen in the puzzle sphere. They end up discussing some of Xeldarix’s progress lately, their relationship and how they will delay introducing Erin to his parents for now. Erin stays outside the shop while Karl goes inside to see his family. Inside the shop he is greeted by his mother, who is of course concerned about him, but happy to see him. Karl gives his mother a brief and very toned down idea of what has happened in the last few weeks. They end with agreeing to have dinner tonight and Karl checking to make sure no one had come looking for him. For now it seems they haven’t. When Karl leaves he collects Erin who is still waiting outside. They head for the Golden Tankard. Once there Erin goes to talk to Enna and Karl goes over to talk to Wave. There Karl notices a few changes in Wave’s appearance like more notable webbing between Wave’s fingers and his hair seems to have more of a luscious shine to it. Wave let’s drop that Erin had been in a funk the last few days, which affected Enna’s mood. Karl reassures him that this has been resolved. Apparently Wave and Enna had been collecting information from shipwrights and the harbour master about building boats or purchasing boats so Erin can decide where to go from here on that. Karl shares with Wave the wooden dragon box and the copper egg. However, at this stage Karl then takes the time to look at the runes and discovers they are of Shrinking, Stasis and Non-detection. Karl goes over to see Enna and Erin. He got the sense they were having an intense conversation but it was winding down before he approached. It seems Erin is considering buying a boat, but having one built as well. Karl shares their plans for the day with Enna and Enna warns them that if Erin is not back by dinner or has not sent communication that Enna will be looking for them. As they leave, Karl checking in with Erin to make sure there is nothing he can help with if there is a problem. Erin explains how much Karl had affected her thanks to his curse and the responses he gave her when she asked certain questions. Her crew noticed this and were upset for their Captain. Erin explains it is dealt with now the curse is gone. The pair head for the guild now.
Fargrim and Lily arrive at the temple. Fargrim gives his standard donation for the temple and Lily gives Xeldarix a gold to also put in the box. The purpose of this is explained to her. Fargrim heads out the back and knocks on the barracks door where Saryea answers. She invites them in to discuss their progress. The paladins have removed two more desecration sites and intend to get to another two today. Then they’ll be looking into the other areas to make no preparations for those areas. Fargrim suggests touching base with a stonemason due to how the rings were set into the cobblestone and how the cobblestone was set back into the road. Saryea takes note of this and promises to look into that possibility. She even considers checking in with the council about when they last did repairs in those areas just in case other people in the city are involved like the Unchained have been. Before Fargrim and Lily leave, Saryea asks if they can keep an eye on Karl for her.
Karl and Erin enter the guild and notify the receptionist that they will be downstairs with Steve. Downstairs Karl tells Steve he’s no longer cursed. Erin tells Steve that she came to apologise for her behaviour the previous day. Steve goes to get the Masters to hear her out. The Masters come down to hear Erin out. Karl notices that they still look a little banged up, except for Sam. Upon hearing the apology there are a range of reactions. Master Burke seemed understanding but suggests she not return here alone or have Master Eelwind’s magic device on her if she has to be here alone. Master Eelwind is not comfortable with this option. Master Dale comments it’s the fault of her apparent youth. Master Sparrow is silent on the matter. Afterwards Karl tells the Master’s about the sphere and the lich, since some of the events from yesterday were a result of them. After a small discussion on the matter the Masters leave. Karl takes this time to bring the copper egg to Steve’s attention and remind Steve about the safe house. Steve says to come and get him when they are ready to leave. Karl and Erin head upstairs to see Master Barnes. On the way up Erin and Karl come up with a plan for the next time she is in a situation that would put her at risk of losing control in a civilised area if he can’t be with her to pull her back. There he gives the cursed wand to her for safe keeping, discusses the egg and tries to identify it unsuccessfully.
Fargrim and Lily get the gems from the floor safe identified, while Lily also commissions a locket for her new dragonscale.
- Alexandrite 200g
- Banded Agate 13g
- Blue Quartz 12g
- Brown-green garnet 120g
- Carnelian 30g
- Chrysoberyl 80g
- Coral 70g
- Jet 130g
- Lapis Lazuli 10g and 11g (Lily spends on locket)
- Rhodochrosite 10g
- Amethyst 50g
At 9am Lily and Fargrim arrive at the Mage Guild. They go upstairs to look for Karl and Erin and find them in Master Barnes' office. There Karl shares what he’s learned about the dragon egg and the runes on it. Lily requests that they stop by the manor so she can drop off the painting supplies that she had bought for Xeldarix. There the group asks if Xeldarix wants to stay and paint or come with them. She seems confused and overwhelmed with the question. Uqaviel appears and suggests if they aren’t going far away that this might be a good time to practice separation time. The group agrees this might be a good time to practice this. Lily requests a painting of Friend. The group leaves the manor and walks out of the main gates and heads for the address of the safe house. It’s an isolated house on the outskirts of Brechlen. As the group travels out, they notice some of the houses are looking more abandoned and derelict. The building that Ash had given the address for looks to be an old farmhouse. The fields out this way look mostly dead and the few that are growing seem to be wheat or rye of sorts. The group sees a vegetable patch round one side of the house with a well and the other side has a small building out the back. The windows are boarded up, but the front door is merely locked. Karl starts to ritually cast detect magic with Erin staying with him and the rest of the group looking around the yard. Lily casts Pass without Trace and moves to look down the well. Fargrim goes with her and as they look down Lily accidentally knocks the bucket into the well. However, the bucket hitting the water doesn’t make a sound and winching the bucket back up proves it to be dry. Steve comes over and confirms it’s dry. Karl is still busy, so the group investigates the rest of the yard. The vegetable patches have some lettuce and the trees are apple and pear trees. Round the back past the veggie patch is a double door with a chain and lock on it. Lily listens at the door and heard a loud sneeze right near her ear which gives her a bit of a fright. They decide that they should wait for Karl and head back to the front of the house, Lily taking an apple from the tree to eat as she goes. Fargrim casts Detect Evil and Good, but nothing seems to set off his new senses. Not even the well. When Karl is done, he goes over to look at the well, but he cannot see through the illusion even with the attempts from the others. Erin also can’t seem to see through it. Even with Lily trying to splash the water on Karl, he thinks he was splashed. The group discusses options but Fargrim reveals that sending Karl down there could actually kill him if he thinks for some reason he is actually drowning. He might just pass out but his heart could give out. Karl uses his bloodline ability to detect life and finds that there is a donkey inside the house but that is all. It’s not completely healthy and is showing signs of mild neglect. They decide to check out the house before messing with the well. Lily tries to pick the lock but doesn’t have much luck. Fargrim instead looks at the door and aims for the hands that the chain loops through for the padlock and manages to break the connection. Then wrenches the handle away slightly to slip the chain off and pull the door open. Before Fargrim he can see the donkey that is standing on a large pile of hay. The donkey comes over and nibbles gently on Fargrim’s clothing and he manages to shoo it away. It moves over to try and get Karl’s book but is then distracted by the vegetable patch. The group moves through the pen and into the main section of the house. Lily checks for tripwires and as they go into the main living area she checks under the mat. The group carefully moves through the house and looks around, but doesn’t find much in the house and the small building out the back seems to be an outhouse. Heading back over to the well, and examining the bucket and rope. Noticing the bucket has holes in it and shouldn’t be capable of holding the water it had in it last time, Karl and Erin are finally able to see through the illusion. Fargrim lowers Lily down into the well with the crank. Once clear, she shouts up and describes the area that she can see. It’s dark down there and there are no light sources. Erin and Karl work together to lower Fargrim down. Erin tries to lower Karl down, but her hands slip and Karl is sent plummeting towards the ground. With a flash of red feathers, Feather Fall is cast and Karl is able to catch himself. Erin shouts down her apologies and is relieved to hear he is okay. After that display Steve attempts to climb the rope down, but loses his grip and falls. He lands on his arm. Fargrim is convinced it is broken and gives some healing. Lily comes in and confirms it’s just badly bruised after the healing. Finally, when Karl gives the all clear Erin climbs down herself. Fargrim lights up Karl’s staff and Lily has fire come out of her hand to help with a light source. Lily casts Pass Without A Trace once again as the group tries to sneak around. The group carefully starts to move through the area. They take the first left and open a strong looking wooden door. It leads to a larger room that has a large mirror on the East wall. The exit to the north has an iron door. On the North and East wall there are engravings of geometric patterns. The Eastern exit has a good looking wooden door. The other South exit has an archway but leads to a dead end. Lily approaches the mirror and looks into it, looking for differences in the reflection to the reality around her. She notices her reflection smirking at her. When the mirror speaks, it speaks using the voices of the reflection of the person. Upon hearing the few things it did have to say, Karl casts Telekinesis to lift the mirror and gently lay it on the floor. The group checks out the Easten door, which is unlocked, and leads to a dead end hallway. The group carefully checks it for any secrets but finds none. Lily looks over the Northern iron door and finds it’s locked and doesn’t seem to be trapped. However, she is unable to unlock the door. Karl tries to use his Telekinesis spell to pull it open. He gets the sense he could do that but it’s a struggle to do so. He would need to spend a while focusing on it, but decides that there are other areas that could be explored before they make such a noise. The group goes back to the corridor and continues along as it turns left with Lily leading the way. The left hand turn then turns right. At the right hand turn Lily can hear a tapping sound coming from down the hallway. The first turning on the left has an archway that leads to an empty room with an East exit with an iron door. Going back to the hallway, there are another two lefts with wooden doors, one looking of good quality and the other seemingly a bit more simple, have the tapping sound coming from them. The group continues past them for now. At the end of the hallway there is a T intersection. Lily goes left and it has another T intersection. The left of that one has seven withered corpses nailed to the corridor walls. To the right is a strong looking wooden door. The group goes away from this T intersection and to the right of the first T intersection. Heading Southward the group explored two dead end areas before returning to the corpses and wooden door. Lily examines the door and a small detail catches her eye. She believes it to be a wire. Using her tools she is carefully able to carefully remove it only to find it was a stray hair. The door is not locked. It’s another empty large room with two East doors. The Northern one is a strong looking wooden door and the other is an archway. Through the archway Lily can see beds. The group goes in to see that it’s a room for two people. Lily looks through the desks and finds a total of 5 magical theory books and one journal. The journal belongs to Ash. Karl looks at the last page to see Ash complaining about the last gift that had arrived in cages that Wellmore had sent them and mention of the desecration job they had to do. In this bedroom there is a Northern exit that has a good looking wooden door that is stuck, but with some help she is able to unstuck it. Fargrim takes the opportunity to apply some mushroom oil to his eyes and cast True Seeing on himself. The stuck door led to a T intersection with the left going back towards the closed door the group had not taken and the right led to a left hand turn at the end of the corridor. The group goes right turns left which is a U turn that leads to a portcullis. Fargrim and Lily work together to lift it and allow the group to pass through before going through themselves and gently putting it back down. It’s another large empty room, but Fargrim with his new true sight sees something among the visions he has from the ethereal plane of spirits, astral fish and psychedelic colours he sees a section of wall that he can see through with a small footlocker inside it. He pulls it out and Lily inspects it. It doesn’t seem to be trapped, and Lily is able to pick the lock. Inside is a Dwarven waraxe that sheds light, a necklace of obsidian and a sack of coins. The items are taken by the group and they return to the portcullis. This time Lily and Fargrim are not able to lift and instead Lily hurts her back. Erin moves up to take over and the group gets back through. They go back to the dead bodies and Fargrim can see a black aura coming off them. Lily reminds Karl about his book mark, the magical one. Using that Karl is able to easily search the journal of Ash’s about these bodies. The faceless man used them like people use clothes. At this point the group decides to try and remove the curse but this seems to be too strong. Instead the group burns the bodies. Most move away due to the nature of the smoke, but Fargrim and Erin stay nearby and breathe in too much smoke, causing them to cough and splutter. They feel tired from this. While that is being finished up Lily goes to the tapping sound on the other side of the one of the wooden doors they hadn’t gone through yet. Lily taps back and suddenly there is a loud roar as something hits the door loudly and heavily. It hits once and then twice before breaking through, meanwhile Lily had run away. A large, white ape like creature with four arms and tusks comes charging out of the room. The creatures attack Fargrim and Lily as a battle begins.
Notes
Main Characters
Name | XP | Total XP | Level at end of Session |
---|---|---|---|
Fargrim | 400 | 92,910 | 11 |
Karl | 400 | 92,910 | 11 |
Lily | 400 | 92,910 | 11 |
Name | XP | Total XP | Level at end of Session |
---|---|---|---|
Corey | 400 | 4,085 | 4 |
Rocky | 400 | 4,085 | 4 |
Sandy | 400 | 4,085 | 4 |