Erin's ship was sunk and there is not enough time to do murder. However they will make time for Wellmore.
The group now realising Simone is missing start to make preparations to save her.
The group decide it's time to finish up with this temple and ready to battle the construct if it won't back down.
The group continues to explore and come across some rude mummies.
The whole party rallies together to look at the place of power, starting in the basement.
The final days of the festival are in full swing and there is much drama to be had of all kinds.
As the days continues to move on we see more of the festival as Karl finally arrives in the cove of the island of Krakenstaur
After meeting with the prince the group splits up... once again.
Finally the group has met the Prince of Water and they're sent on a mission to look into a town that went missing overnight.
Lily makes a daring action to save her friends and the group scrabbles to fix the situation.
The group moves on from clearing caves only to find someone is trying to put them in a cage.
With the General met and an Alliance made the group looks at their next task.
The group has a meeting with the Pirate General Viona and some devils crash the party.
The Queen is dead, but the threat is not over.
The group goes down to have a word with the Queen.
Xeldarix and Karl went into the mysterious area after touch the door and return 1 inch tall.
Fargrim and Lily try and deal with a rogue monk while Karl tries to do what he can for his monk to ensure she'll be safe.
The group has a lot of people to help. Sunnis, Simone and Erin. Will it ever end?
The group goes to explore more of Hassan's tomb where they find great treasure and great danger.
After surviving another retriever attack, the group does some admin before deciding to go raid a tomb.
Fargrim and Karl head to the plane of fire while Lily sleeps.
The group heads back down for one more search of Falak's lair.
The group goes to rescue the fish and meet some new people.
Simone is collected from the temple and taken back to Brechlen to start her recovery.
With the Lolth Thieves dead what will the group do now?
The group is finally sneaking into the abandoned inn and taking on the Lolth cult!
The angels can smell devils... but what are they here for?
The group had intended to break into the Lolth Thieves Guild, but that quickly turns into a rescue mission as Xeldarix goes missing.
Something is up with Karl... So Lily and Fargrim plot a heist. Spoilers! It didn't go as planned.
The group wants to explore more of the pyramid but also wants to get the children of Sunnis out. We'll see where they draw the line on exploration to coordinate sending them somewhere safe.
The Forged has found Sunnis' children and now just to help them get free.
The group has dealt with a void creature, saved a little girl and now travel into the desert to finally find Sunnis' child. Or so they hope.
Lily is currently speed dating swords unaware of how her absence is felt back at the manor.
The group travelled down Wellmore's Well and into a secret area. They deal with desecrated bodies and a strange mirror. A tapping sound draws Lily's attention. As she taps back a giant, white ape-like creature with four arms breaks down the door and attacks the group.
The group has escaped the sphere. Now maybe with a fresh day they will get to their plans for what had been yesterday, or will they?
The group are slowly getting the hang their surroundings and are confident that now they have a chance of figuring out how to get to the compass and back out of this puzzle.
With Karl now safely back with the group Lily focuses her attention on the puzzle with Master Barnes watching over her. Surely that won't interfere with the plans the group had, right?
As the party are forced to surrender, most leave in a bad mood while some are tense as they are forced to stay.
The group goes to the circus to see if they can't dead with the problem and maybe even get their fortunes told.
The crew is literally less then 24 hours away from Brechlen and are in need of rest before making the final leg of the journey. However they have captive on this night where they try to get some rest but getting the rest they need is going to become a mammoth task in itself.
After Lily and Fargrim went back up to the mountain with Xeldarix and Uqaviel, Karl continued toward Brechlen. It's just a few days apart. How much trouble could they really get in?
Fargrim and Lily try to show Xeldarix the basics in life while Karl tries to get 28... or 27 people down the mountain safely.
While Lily and Xeldarix stay in the mountains to recover and finally get their long awaited holiday, the other escort the crew of Masela's Fury back to Brechlen.
Marsela's Fury is about to leave the Great Bay and dedicate themselves to focusing on the journey.
The group has defeated shatterhull, but now they need to get back to their ship or have it pick them up.
The Forged continue to sail the seas and learn the ropes. However, other forces try to either influence the boat or literally take what doesn't belong to them.
The Forged get ready to sail away with Masela's Fury.
After meeting with the Dread pirate the group is unsettled and try to look at leaving town asap.
The group has a plan on taking down Cassandra. However we all know the four basic rules of making a plan. 1. Make the plan. 2. Execute the plan. 3. Expect the plan to go off the rails. 4. Throw away the plan.
The Forged look into a mage's manor. That couldn't go poorly, right?
With a new possible Thieves' Guild leader in town the Forged need to figure out what they want to do about this.
A bit of shopping turned into a nightmare
The group has become aware of how dangerous the ghosts that follow them are. Now they want to get to Brechlen, take care of business and get out again without the possibility of innocent people being possessed.
Two of their companions have gone, one is ill and they are still a few days from Brechlen. Could it get much worse?
With their curiosity satisfied with the maze it is time to start the long trip back down the mountain.
The party rests, identifies a few items and everything is fine, right? Right?
The Forged are making their way through the temple. They face puzzles, riddles and even the odd foe. Will they make it to the end? Will they be willing to pay the price?
The group has been exploring the town at the top of the Mountain. Will they find the temple?
The group continues to climb the Mountain, working their way to a temple in order to help Sunnis.
It's off to the mountain our players go!
The group continues to make it's way through the plains and prairie lands of Muden as they make for Archestuel Mountains.
The team heads out East as they leave Saarmen as quickly as possible.
With two characters wanted for kidnapping and information on where the Mind's Eye might be, the race is on. Will they make it before someone is caught?
With Karl and Reign being discovered, the group steps up their efforts to find the Truth's Eye quickly so they may leave town.
After a hard battle in the middle of the night the group is left to either stay up or head back to bed.
The group wrap up their affairs in Brechlen and set sail for Saarmen.
The group has accomplished a lot and now needs to decide how much else they want to get done here before they move on to the next town.
Simone and Lily are missing, Lyra got into trouble, and the rest of the party are told to run when Xeldarix says she is going in to grab Lyra.
Separated from the party, Karl has some quality time with a seer. The rest of the group is left to pick up the pieces and work out where their friend is.
The party managed to infultrate the manor of Lady Sasha, distract the fake and find the real one! The only downside is it noticed and took control of Reign via dominate person. So now Fargrim sits in a greenhouse with what he thinks is his backup.
The group has successfully completed Sunnis' trial. They have a few things they want to get done:
The group is currently underneath Brechlen and are taking part in Sunnis' trial. They've fought some hard battles. They know at least one more elemental is out there and they are yet to find the vermin that Sunnis mentioned. Will they pass the trial or will it be too much for them?
After earning the trust of Steve, he tells you about Sunnis. He is her guardian and protector, and he invites you to take on her challenges after a full nights rest. Could this hold the secret to Karl's Master disappearing? The artefact the Unchained seek?
A battle with unexpected fey beings, a chase across the city and a banishment later has our investigators confused and unsure as they consider their main quarry for the night got away and is still free to continue his killing spree.
After an emotional and traumatic time in the wild together the group has made it to Brechlen, Karl's hometown. Things are amiss in the city, but can the group get to the bottom of it and deal with the Unchained?
The party falls through a sinkhole and end up in a rapid, icy, underground river that has them making a rapid transition. Some action to happen between sessions.
The group has left the main road to try and speed up their progress to get to Brechlen. After a successful bear hunt they set down to rest for the night only for Fargrim to notice something is sulking around the outside of their campsite. Roll for initiative!
The characters are struggling with their own ideals and morals after having met Xeldarix and trying to decide what to do about the situation. They have options before them and now they just need to make a decision.
You've found the hidden area that the Unchained were using in Poden, killed 3 members and made 2 civilian arrests for the remaining members. The question becomes, what next?
You stand on a beach, before one of the oldest temples you have ever seen. At your backs in a lake of Guardian Nagas that seem to be trapped. You are below the lake with Christos as he seeks revenge for what happened to his son and you seek freedom from your mark before whomever they send comes to claim your life.