Session 35: The Great Sacking of the Wellmore Estate Report
General Summary
3rd of Haelynir 1524 continued The group continues to discuss ideas in their pretend prayer circle, using Xeldarix's telepathy to keep their conversation private. The ideas discussed are:
- If the group has an information 'leak' it should be one of the party rather then someone not involved like a random guard.
- Maybe involve Galloway in this.
- Flaws arise with the plan and in the end it is abandoned
- Ideas about meeting up with Cassandra on her nightly walks is considered.
- The group decides that tonight they will look into Cassandra's walk and meet up the next day for more planning.
- The group agrees to meet up the next morning to discuss and assess the plan.
Lily, Fargrim and Xeldarix head to the Colbalt edge. This discuss Michael in the mirror on the way and the idea of talking to Steve about helping him. At the Colbalt Edge Peter greeted them and gave them an update on their armour and prices. Lily armour wasn't able to be completely repaired to what it was, but would still work just at a lower level of enchantment. Costing 15K gold to repair. This will be finished at the end of the next day. Fargrim's armour would be finished by the morning before Lily's armour was done. When the group left the smith, Lily noticed they were being watched by someone who seemed to be the sort to work with the thieves' guild. They got lunch at a nearby bakery to try and get a better idea of why they were being followed. The person following them also sits down at the bakery. Xeldarix was introduced to chocolate cake while Fargrim received a note with his tea about ordering rock cakes. A rock cake and a sending stone is delivered to his table after Fargrim orders. Once he touched the rock he got the same sensation he gets when Xeldarix uses telepathy. When Lily touches the rock she is able to join the conversation. A young man named Quill works for Fulda and is arranging to get them information in exchange for help. He gives what information he can for the moment. This involves sacrificing people during her nightly walks. They go their separate ways with Quill mentioning he is expected at a guild meeting.
Lyra and Karl head to the mage guild with Lila. They go to see Simone first and find her drawing downstairs with her earrings on. They discuss possibly going to see Galloway and escorting Simone to him, with the idea she might be able to convince him to get his leg seen to. She agrees, explaining that Galloway might need the full use of his leg if he needs to run for any reason. She is unable to give more details at this stage as everything is still shifting. The group sees Steve on the way out and he agrees to go with them to drop off Simone and allow them into Wellmore's home. Steve gives Karl the wand that Felix dropped off. They also discussed how Wellmore had three students she was privately tutoring. Karl ends up agreeing to help with the teaching load at the school until they can get someone else to fill her role. At the temperary Watch HQ Simone gets some weird looks from those working there. Simone is happy to see Galloway and agrees to bring her back after dinner. Leaving Simone with her Godfather the group heads to Wellmore's.
At 11:30 am both groups arrive at about the same time from getting side tracked. They start to search the house. Room 1:
- The reception/welcome area
- There is a hall table to the right. A glass door to the right, an open space up ahead and to left. There is a stair case leading upstairs. On the wall there is a beautiful feather fan.
- With detect magic Karl sees that the fan on the wall is magical. When Lily opens the draws Karl can see some glow where Lily finds a false bottom to the draw and pulls out some items. 2 potions vials, a wand, a gem and a coin pouch.
- Is a large sitting room. There are comfortable chairs, a fire place with a painting above it, a suit of armour, book shelves and a bear skin rug on the floor.
- Lily finds a safe behind the painting.
- Karl finds the full plate armour is magical.
- Lila unlocks the safe but allows Lily to open it. She sees a horrific scene, but manages to shake off the magical trap.
- In the safe there is a bag of 8 gems, a scroll case that holds 12 scrolls, a potion pouch that holds 3 vials and a big pouch of coins.
- This is a beautiful room with large glass windows letting lots of light into this sunroom. It has bamboo chairs, a bamboo rug/matt across the floor, a side table and lots of potted plants.
- Lily finds components; There is a mini acorn tree. Lily notices on the table is a few gilded acorns which can be used to summon beasts. In the other pots there are some Holly Berry, pepper plants, Licorice, thorny roses.
- This looks like a forge. There are lots of tools on the benches, a light catapult in pieces in the corner, a long bow up on the wall above a stand with half plate on it.
- The bow draws Karl's eye as magical.
- Lily finds some notes indicating that the catapult was something Wellmore was looking to see if she could make it move and act of it's own will to protect the house.
- Karl can see that Wellmore was doing well for a beginner, but seemed to really lack in technique and the psychical strength needed to really use most of this equipment. It's well set up, but looks well established as if it has been here for a while.
- Room 7 looks to be a library. Not all the shelves are full of books. Some have items at the end. There is a large lion statue in the centre of the room. Hanging from it's neck looks like a drinking horn that is wreathed in continual flame. After the lion looks to be a seating bench. On this bench there are some items that seem to have been left there with some open books. These items include a wine bottle (likely stolen from Master Shyr), a wooden box that looks like it's inlaid with electrum. On the far wall is a large tapestry of birds with platinum.
- The magical items that draw Karl's attention is the wooden box and the horn on fire. However the floors, bookcases, walls and furniture (including statue) all have a faint glow on them indicating it to be magical.
- Karl is mostly finding books on forging, crafting in terms of jewellery making, books on birds (training them, identification of birds, anatomy, etc) and some history books on the local area.
- Lily finds all of these and stuff on magical gardening, bloodlines, a family history book for the Wellmore line and woodwork crafting. As well as a a mask made of crystal and a dragon scale vest inlaid with gold.
- Lily takes 12 points of acid damage.
- Lila is hit with the wave and falls down, unconscious.
- Xeldarix takes 12 points of acid damage.
- Karl takes 35 points of acid damage.
- Fargrim takes 35 points of acid damage.
- Inside the box there are 3 scroll cases inside.
- One is ceramic (2 scrolls), one is ebony (3 scrolls) and the last is porcelain scroll case with knot work (1 scroll and the centre pulls out to store potions. It has 3 vials).
- A bag of dust and an empty bottle. Both are magical to Karl's eyes.
- This room seems to be a sitting area with a small table and chairs that sit on top of a rug. There is a little side cabinet with door to one side between two ferns.
- There is a larger cabinet near the hallway with fine china and glasses and a wine rack next to it.
- There are some stairs that lead down to a walled off area where the cellar once was.
- The side cabinet had fine scotch and spirits with glasses.
- This the the kitchen you've walked into. There is a bird in a cage on the middle island.
- There are plates on the bench and a cutting board that was never cleaned up. Apart from that the room is neat. There are cupboards above and below the L shaped counter on the wall with a could of crates, barrels and other bits of storage.
- Room 11 seems to be servent quarters with two beds. They don't seem to be set up at the moment. They are unmade. There are two cupboards and a little wardobe side areas.
- One of the best of draws had a false bottom and it reveals a stash of 6 gems, a potion and a large coin pouch.
- Room 9 looks to be storage/laundry room. Mostly boxes but there is a porcelain vase with knot work in the corner. Nothing appears to be magical in here.
- It seems to be a cloak room. It has some jackets, coats and such in here. There are two magical things glowing at the back.
- Karl calls for helps as he doesn't want to touch anything.
- Xeldarix pulls out a magical shield and chain shirt.
- The metal is mitheral. It has a Dwarven styling to how the links are put together. Not very common these days.
- The shield seems to be of Elven make and on the inside it say in Elven "The world is full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
- The next room is a dinning room. The table is large and covered in chalk scribblings with a few silver coins and candles. There is a suit of armour in the corner that seems to be more decorative then practical. There is more wine on the table. Some of it half drunk. There is a side table and a cabinet.
- Lily checks the side table and finds there seems to be some letters in the side table, all tied together. They looks like rejection letters for personal grants from the guild and council that were for Wellmore's personal projects.
- Karl nearly missed it, but thanks to detect magic being up Karl notices a small potion vial in a pouch on the belt of the armour.
- This seems to make use of the underneath of the stairs. Seems to be a bit of a junk cupboard.
- Lily finds a pewter statue that seems to be dedicated to Niera.
- Karl is drawn to a wand and a sword that is not magical. A feathered shortsword and scabbard.
- This seems to be another junk room. Karl is drawn to a heavy metal magical shield.
- Karl finds a pouch of coin hidden in the shield.
- Is a large open area. A rug and two decorative suits of armour.
- It seems to be a second storey to the library. There is a statue bust to the left and a desk to the right. There is a railing going around to stop people falling into the library.
- Lily finds some there seem to be some research notes and a shopping list of ingredients. All creature components. Also some stationary.
- Karl looks at a bust that says "Lady Edlin Wellmore the first. Lady of Stormgate"
- This looks like a jewellers workshop. There is a safe in the corner. It's quite large. Two benches in total.
- Lily looks for traps but doesn't find any.
- Lily unlocks the safe and Xeldarix opens it when everyone had left the room. Something tries to affect Xeldarix, but she shook it off.
- Karl notices one nice gem on the bench.
- In the safe there is 6 scrolls, 2 potions, a shortsword (magical), a pair of slippers (magical), and a wand.
- Lily finds the other 7 gems on the benches.
- The bathroom has a tub, a wash basin and a mirror.
- This is the room with the teleportation circle. There is a telescope over by the window, a writing desk, a chest and a large cupboard. There is some glow coming from within the chest.
- The chest is trapped but Lily is able to do so and open the chest without getting a flail to the face. Inside is 5 scrolls and a rod.
- There is a ebony miniature of a temple on the desk (It's one to Avani but it seems a little off. Has a symbol of flames on it). And lots of stationary.
- You find an expensive looking leopard for coat and a turquoise necklace on a stand inside the cupboard. There is a journal on the shelf near it. Looks to have an ideas section for enchantments.
- There is a big four poster bed. A bed side table, a wardrobe, chair, a rug on the floor and a chest. Alexis has put the mirror shards on the table and has pulled up a chair as she tries to piece them together.
- Lily finds a coin pouch in the chest.
- Karl finds hair under the bed.
- There is a bible to Ruornil in the top draw but the cabinet and the rest is empty.
- It looks more lived in. There is a book on the bedside table on the southern bedside table. The other has a perfect looking rose suspended in a glass cylinder that glows to Karl's eyes. There is a chest at the bottom of the bed.
- The book Wellmore stole from Xeldarix and Karl.
- The chest has a lot of fine cloths in it. Some of them have fur trimmings, some with gold or gems inlaid into them. Ermine Gloves set with gems, Fine Cloth Pennant trimmed with Fox Fur, Leather Boots with Gold Buckles, Leopard Fur Hunter's Cap set with gems, Rabbit Fur Shoes.
- Seems to be a walk in wardrobe with a vanity and what you would guess is her main wardrobe and the chest had special items. Nothing of note stands out.
- Seems to be an enchanting and alchemy room. There are two desks and a work bench, and a book shelf.
- Lily finds 6 gems.
- Karl as he's looking at the bookcase there are ingredients and decorations on the shelf. However what catches his eye is some scratch marks on the floor. Looks like it has been moved out of it's area before.
- There is a safe behind the bookcase.
- It has a game table, comfy chair a writing desk and a bookshelf with lots of board games and books.
- Lily finds what looks to be the start of Wellmore's next book
- Fargrim finds a half finished game of backgammon but the pieces won't move. They're fixed in place.
- Fargrim looks at the books that seem to be mostly books about games and sets of board games and puzzles.
- Lily looks at what Wellmore was writing about. It looks like she was writing a book arguing for magical movement trade and how it would reduce costs, time and energy for long distances if the time was invested in creating the circles. The high risk for a year would yield more returns then losses.
- Lily rolls the dice to see the game then springs into action, moving counters before rolling the dice itself as if an opponent before falling still after the counters have moved again.
- Seems to be storage. Has a few shelves with books and an item here or there.
- Fargrim spots a nice looking bloodstone ewer inlay with gold that would be worth a pretty coin. While Lily find a nice cloak that seems to have some weight to one of the pockets and a copper hairpin set with turquoise.
At 8pm Karl is escorted back by his sister with Xeldarix following from a distance. They had a little meeting, but a quick sending spell to Simone revealed a bigger problem. She had yet to return to the guild and when contacted was in hysterics. Sending to Simone from Karl: "Are you coming back to the mage guild tonight to sleep? Do you need an escort? We are all here." Simone's reply as sobs to Karl: "They're back! They're back! They threw food at Nick. They pulled my hair before they left. The chameleon pirate stole Nick's cane." Karl quickly contacted Galloway and got his address. The group ran there as quickly as they could to find Galloway out of his depth and a disaster of a dining room. The ghosts were gone, but that did very little to ease the distress from Simone. Written on the ceiling is "We will have our revenge. You and her will be a slave again soon. That's a promise" in what looks to be blood. Lily carried Simone out and headed back for the guild while Karl spoke with Galloway and Fargrim did what he could to try and keep spirits away from her. Simone is put to bed and the group for the most part gets some rest. Except for Lily. She turns into an imp. However, it takes on a more heavenly form. She turns into a dove and went invisible. Just before 11 she gets a message from Quill telling her that Cassandra will leave at 11pm. Lily stalks Cassandra and her small group back to the mage guild. Cassandra enters the mage guild, only to be forced back out by Xeldarix. There seems to be a back and forth between them, Cassandra trying to rile Xeldarix up but the immortal is steadfast in her duties. A ritual sacrfice is done in front of the guild and as Cassandra drags the body around the building, leaving a blood trail, Lily does what she can to make sure it doesn't have any negative affects. Cassandra leaves after and scouts out other areas for the next night on her way back to Éla's Suppression of Shadows. Lily returns and gets some rest. 4th of Haelynir 1524 Karl is up the next morning with the intent of taking his first class. He goes upstairs to find Xeldarix on desk duty as she seems to have given the overnight boy a break. She decides now that the day shift has arrived, she wants to join Karl for his class today. Karl gives a lecture on the bloodwar and the danger of fiends. Specifically talking about the differences between devils and demons. Two of the older boys are passing notes in the lecture which gets Karl's attention. In the study session Karl let's Jeremy copy from his book in exchange for a message the younger boy ran the other day. However, while helping others study the two older boys from before, Riley and Xander, had tried to steal his spellbook. However, Xeldarix stopped them from running off. They are taken up to Sam who has them on cleaning duty. It is revealed these two have been two of three chosen by Wellmore as her personal apprentices and seem to hold a grudge against Karl for making her leave. Karl and Xeldarix go downstairs to see Fargrim and Lily where they head off for morning prayer at the church of Niera. There they discuss an ambush for that night. Salma would send her priests to the Watch HQ to deter possible sacrifices there, while keeping some at the church to reduce Cassandra's options. The group is hoping the abandoned church of Avani will be the next point for her sacrifices. Lily will go invisible as an imp, while Fargrim and Karl will go invisible together. Saryea, Salma and Xeldarix will go via the sewers to reach the church. After agreeing to this, they go about their day in preparation for their fight with Cassandra. Lily attunes to the sword of Gus. It talks to her and they come to an agreement. Meanwhile Jeremy is caught keeping watch by the door as Riley and Xander had planned to spy on Karl again. Xeldarix captures the youth for interrogation after it seems he had learnt a little too much during his time on watch.
Rewards Granted
Found in Wellmore's house:
- Fan - Feather Token Wind
- Wand of Charm Person
- Armor
- Gilded Acorns
- Bow of Certain Death
- Autonomous catapult
- Puzzle box
- Horn - Continual Flame
- Crystal Mask
- Dragonscale Vest
- Dust of Illusion (15 uses)
- Bottle of Air
- Mithral Chain Shirt +1
- Wooden Shield +1
- wand of Neutralize Poison
- metal shield +1
- Stationary
- Shortsword +2, lights up
- Slippers (spiderclimb)
- wand of false life
- rod of Distance Spell
- ebony temple
- Bible of Ruornil
- Sword of Gus
- Copper Turquoise Hairpin
- rod of undead
- Reduce x2
- Comprehend
- Hold Person
- Command Undead
- Detect Secret Doors
- Ray of Enfeeblement
- Magic Circle
- False Life
- Fog Cloud
- Fox's Cunning
- Jump
- Magic Mouth
- Floating Disk
- Knock
- Enhance Ability x4
- Scorching Ray
- Summon Swarm
- Cure Wounds
- Shatter
- Flameblade
- Protection from poison
- Blindness/deafness
- Inflict wounds
- Quench
- Cure Mod (2d8+3)
- Cure Wounds (1d8+1)
- Spiderclimb
- Enhance Ability
- Resist acid
- Resist fire
- Cat's grace
- Bear's endurance
- Eagles splender
- Remove paralysis
- Undetectable alignment
- Bloodstone 50g
- Iolite 30g, 40g and 60g
- Pink Pearl 120g, 110g
- Red Spinel 160g, 60g
- Rhodochrosite 13g
- Violet Garnet 300g, 400g, 600g, 800g, 500g
- Emelda 900g
- Red-brown spindel 130g, 50g
- Rock crystal 50g
- Amethyst 80g
- Black star saphhire 800g
- Carnelion 50g
- Eye Agate 10g
- Goldren Pearl 120g
- Malachite 10g, 11g
- Silver pearl 90g
- Aquamarine 600g
- Golden Yellow Topaz 600g
- Hematite 6g
- Moonstine 30gx2
- Tourmaline 120g
- Blue star Sapphire 1100g
- Cahalcedony 30g
- Citrine 70g
- Jade 120g
- Jasper 40g
- Lapis Lazuli 10g
- Red Garnet 100g, 130g
- Turquoise 9g
- Platinum 721
- Gold 6142
Notes
Name | XP | Running Total | Level at the end of the session |
---|---|---|---|
Fargrim | 550 | 61,085 | 9 |
Karl | 550 | 61,085 | 9 |
Lily | 550 | 61,085 | 9 |
Simone | 550 | 36,950 | 8 |