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Session 12: Interlude 1 Report

General Summary

The party, after a week of training in the relatively new art of firearms (and some shenanigans at the bedrooms), the party had to decide what to do next. It turned out, by coincidence, a birthday party was being held at the tavern they were staying at and through eavesdropping learn of a haunted house nearby. It was originally owned by a wealthy alchemist, and supposedly the ghost haunts the house to this day: a hook that enticed the entire party one way or another.    Unfortunately, the party was not able to make too much progress: the house was a death trap. corpses full of rot grubs, ghosts flinging fireballs, voices spooking them at every corner were of many threats the party faced. They eventually found one Ned Shakeshaft, a halfling bound and gagged in one of the rooms that begged them to leave the manor. It was through him that the mansion's true nature was revealed: he reacted violently to the party's suggestion to return to town and then come back tomorrow, and alerted the bandits to attempt the last resort.   It  was a bloody fight, full of guerrilla tactics and heroics, but the party eventually prevailed. They were able to leave unmolested this time, but what awaited them on the return?

Campaign
Mines of Phandelver
Protagonists

Erland Son of Olaf

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Report Date
30 Aug 2020
Primary Location
The haunted house of the Alchemist
Secondary Location
Neverwinter

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