Session 16 - The Hunt
General Summary
- The Radiants make their way into camp and are warmly welcomed by Dreyfus.
- Dreyfus tells Toland that the camp has be set upon by a beast in the night, and that several tribespeople have been slain or injured.
- The beast attacks in the night, and has not been seen clearly. It is loud and dangerous, causing burns, bites, scratches, and crushing.
- Toland spends the day tending to the injured for the whole day. Thog plays with the children of the Collga while Garth broods.
- The following night passes without incident, until near the end of the night, where Toland hears a loud splashing noise in the dark.
- Toland casts Continual Light and startles the monster, which dazedly scurries off into the night, creating a great deal of noise. Abek notes that the closest shard is moving away quite rapidly, implying that the next shard might be with whatever creature this is.
- The next day shows a easily followable trail of scrapes and crushed foliage. The Radiants set off in boats provided by the Collga, following the trail of the creature.
- After almost a day's travel, the party beaches the boats and finds the creature sleeping, along with a second beast.
- Toland tries a new spell, causing Thog to speed up greatly. Thog proceeds to brutalize the lizard creatures, quickly eliminating them.
- Abek, standing away from the horrific stench of the corpse, unhelpfully says that the shard is somewhere betweent the slain creatures.
- Toland uses Prepare Game, efficiently butchering the creatures, revealing one shard in one creature, then one in another.
- Toland attempts to discern the edibility of the butchered creature. It is found to be inedible.
Missions/Quests Completed
All five known shards are now located and in the hands of the Radiants