Ghost Tower of Inverness - Session 7: Mud is What You Get Water/Earth Wing Report

General Summary

After the sudden demise of Den Withertongue by the phantasmal killer trap (manifesting as a rolling boulder) the PCs continue down the Earth Wing.

Missions/Quests Completed

ROLLING STONES GATHER NO MOSS

  • As the characters make their way towards the centre of the dungeon anoather boulder hurls their way
  • to their surprise this time it is a real bould and not a phantasmal killer effect - damaging several party members
  • the first boulder if followed by the second
  • the PCs quickly disable mirrors which are perched in the ceinling at the corners of where the hall bends
  • afterwhich the boulder briefly stop coming
  • as the characters make their way to the source of the boulders they discover a stone giant station at racks containing the rolling death spheres
  • a key hangs from the giants neck
  • after fierce battle the players emerge vicotrious
THE SE HALLS OF PROHPECY
  • past the boulder guard post lies hall covered in a combination of runes and heiroglyphs
  • like the SW portion of the dungeon this type of hallway eludes to a prohecy - this time "the prophecy of the east"
  • beyond the prophecy hallway lies yet another entrance to the central point of dungeon with pedastal with indentation meant to have the keys insert into
  • the prohecy of the Sundered Empire
ENTRYWAY TO THE SOUTHWEST LEVEL
  • A the bottom of SW towers stairway the characters encounter two Formian Armadons
  • these beetle like formians are the tanks of their species
  • the creatures warn the players of the three choices they can make (turn back, join the formian collective or die)
  • the PCs decide to delve right into combat suffer some damage but defeating the borg-like formians
HALLS OF KNOWLEDGE - THE POWER OF EARTH
  • As the PCs continue down the halls of the NW Wing they manage to decipher the tale Earth
  • talks about how Galep-draedil managed to magically create amazing hanging gradens with magical dirt which produces abundance of food
  • estolls that earth provides shelter and metal and details how the Flan took this knowledge for their own benefit
THE BENDER ROOM
  • listening at a door at the end of the hallway the PCs here a combination of grinding stone, sloshing water, crackling of flame and woosh of wind
  • kicking in the door the are confronted by a large room with an elemental (one of each type) in the corners
  • in the centre of the room is pedastel with 4 orbs resting on it each engraved with runes
  • the elemental go to attack
  • END OF SESSION

Character(s) interacted with

THE RUIN CHANTER

  • On their way back to the courtyard the PCs checkin on the defeated foe
  • he is still bound and surving fine - he has no need for food or water in the ruins
DEN WITHERTONGUE
  • On a hunch the PCs bring their fallen comrade to the soul bonfire in the courtyard
  • once in the radius of it's light Bruwena the Flame Minsiter of for the Lich Lyzandred makes an offer to her fallen brethern
  • "serve my my master and arise as a hollowed one"
  • the spirit of Den accepts and he is reborn
THE FORMIANS
  • seem mostly concerned with defending their territtory
  • seem to want to add to the population of their hive - what this entails you do not know

Notes

THE PROPHECIES AND OTHER LORE

  • Though there may be some hints on what to lie ahead most of this lore is for another purpose:
  • give PCs ideas of things the party may want to explore

Campaign
Domains of Greyhawk
Protagonists
Report Date
03 Jul 2024

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