Hole in the Oak Session 2/Part 2 - What Lies Underneath exploring hole in the oak Report

Rewards Granted

FAUNS LAIR

  • Potion of Invisibility
  • magical food componenets (worth 202 magic capital)
  • value of mundane items (192 worth of goods capital - don't record - too much to haul until dungeon cleared)
  • 487 gold pieces
  • Saphire Ring (400 gold)
  • Grimoire with following scrolls (Charm person, Detect evil and Phantasmal force)
  • book with info on Peter Pan and Neverland (including a map)
  • poisoned food was concocted by PCs (save: DC 10 - for 1 round - victim is nauseated)
Note: With Ewely still being alive she'll have no problem if you leave her half of the gold and capital items

LOST & FOUND
  • Character found a high value leather glove (right hand only) at the dungeon entrance which they bartered to the the Root Faces (area #4)
  • They also found what appears to be a boot which is part of a set to the glove above - hidden among the statues in area #22)
FISHMONGER AREA
  • characters found a spray bottle labelled "reptile repellant" (10 charges - creatures with "scaly kind" sub-type must save (FORT DC 15) or be stunned for 1 round; range = 5 ft.)

Missions/Quests Completed

  • THE GRASPING VINES (Area #3)
  • This earthen hall is cover with vines/roots which animate to try and snatch items
  • Vanguard nearly lost his sword twice to the fell plants

ROOT FACES (Area #4)
  • the hall continues as #3 but the roots here warp into the shapes of myriad faces
  • they all speak in union asking for tribute to partake of their knowledge
  • the players sacrifice the leather glove found in the entryway to the dungeon (I finely crafted item)
  • the faces reveal the pressence of a horned Ogre in the centre of the underground complex
  • they say the giant has a treasure that the beast is not aware of


TRAPPED ARCHWAYS (Areas #21 and #26)
  • characters discover traps on 2 decorative archways located in the dungeon
  • Area #21 is swing blade trap which the characters bypassed without setting off
  • Area#26 arch is of decorative vines which animate to constrict those passing through

HALL OF SERPENTINE HEROES (Area #22)
  • huge chamber with statues of anthromorphic snake-men warriors
  • the two doors in the middle on the western side were locked - but have been successfully picked
  • room used as rest area for the party (take away 1 supply)
  • NEW DEVELOPMENT - as the PCs retreat from the Rooted Gnomes they notice now the weapons in the statues hands are glowing with a a magical light


ROOM OF LEVERS (area #24)
  • room with a metal floor and a giant boulder resting against east wall
  • on the south end of the room embedded in the wall are 6 levers
  • brass plaque on the entry door reads in common "authorized personnel only"
  • Lever #1 - releases the boulder in the room which pinballs through its entirety before resting against the wall again
  • Lever #2 - function unknown - seems to activate a magical effect
  • Lever #3 - function unknown - seems to activate a magical effect
  • Lever #4 - function unknown - seems to activate a magical effect
  • Lever #5 - sounds of a great gear system is hear - heads off to the South East
  • Lever #6 - swap bodies with someone within 60 ft.

FISH MONGER ROOM (area #55)
  • to the north of this room is the sound of rushing water
  • a dozen pails of water and baskets full of fish are thoughtfully stored in the room

THE SAND LOT (area #36)
  • This room contains mounds of sand 4-6 feet high
  • protruding out of a few of the mounds are skeletal remains
  • the door leading to area #38 is sliding metal and can only be open from 38's side

Character(s) interacted with

THE GOAT HEADED FAUNS (areas #5-9) Home to humanoid goat fey known as Fauns.

  • characters come across what is obviously a living area
  • includes storage areas, a library, dining area, kitchen and bedroom
  • in the dining area they ring a service bell - to be soon greeted by Ramius the Faun (see below)
  • he invites the PCs to dinner a feast which has several mains (each which raise one attribute by 4 but decreases another by 2 - lasts till long rest)
  • at the conclusion of dinner the Faun reveals his plans to deliver PCs to the Gnomes and subdues them via sleep spell
  • the players awake tied to chair which they free themselves from
  • they quickly take out Ramius and his one wife Shorny
  • Ewely was sent to fetch the gnomes and is absent
  • the party arranges the dead bodies to appear as a murder suicide
Ramius
  • male faun who lords over his 2 wives (see below) who he refers as his "flock"
  • wears fancy tweed jacket and short trouser
  • extremely well mannered for such a bestial appearing creature
Ewely
  • Docile female faun
  • has nubbed horns and wears a polka-dot dress accented by a having a polka-dot bow on her head
  • wants out of the "flock" but too scared to go against Ramius
Shorny
  • nubbed horns and wears a black lace dressed
  • extremely suspicious especially of Ewely who she sees as competition

THE DUELING SPIRITS (area #38)
  • PCs common across a ghostly battle of a knight vs a giant lizard trying to protect her eggs
  • the battle seems to repeat itself like a film on a loop
  • when players try to circumvent it the fighters always interjects themselves
  • the party then joins the ghostly battle with different players taking different sides (due to miscommunication)
  • the ghostly knight begs PCs for help of taking out the "devil beasts)
  • Vanguard sensing neither is evil convinces his comrades to side with the lizard
  • with the help of the PC the lizard is able to vanquish the knight
  • as thanks heals the characters with lick of its tongue
  • as the players leave they can see the ectoplasm of the defeated knight reforming
  ROOT HAIRED GNOMES
  • the door leading out of the fish monger room (area #55) the characters encounter 3 Root Haired Gnome standing guard
  • unfortunately the PCs attempts to unsuccessfully unlock anaother are arouse the gnome suspicians
  • another 2 gnomes come to investigate
  • Outnumbered the party decided to try and flee (Meremire knocked down and bleeding out in the process)
  • The party manages to flee pass the scythe blade trap (area #21) in hopes of using it against their persuers
THE RETUREN EWELY
  • As the characters make their final stand vs the root haired gnomes the faun know as Ewely shows up to the south
  • she had come acrossed the "staged" murder suicide site of her husband and competing concubine
  • falling for her hook line and sinker she thanks the party for getting her out of a toxic relationship and offers to help
  • among her help is letting them know they can animate the skulls found in her husband treasure chest (which they activate 2 of the 4)

Campaign
Domains of Greyhawk
Protagonists
Report Date
23 Jul 2024

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