Ghost Tower of Inverness - Session 4 - Finishing off the Fire Wing

Rewards Granted

CUMULATIVE TREASURE

  • Formian Monster Component - don't have them with you and currently sitting at 30% chance of decay or being taken (addition 5%/day)
  • Invite to join Lyzandreds Hollowed Ones
  • Brass Steam warrior wreckage (30%+5%/day of being taken)
  • magical training dummy (spend 5 prestige points and 30 days of downtime gain a "combat feat"
  • historical war records (2400 worth of capital - influence)
  • Armor with +3 total worth of enhancement (combination of pluses or ability)
  • Armor with +3 total worth of enhancement (combination of pluses or ability)
  • Weapon with +2 total worth of enhancement (combination of pluses or ability)
  • Rod of Thunderous Force
  • +2 Ring of Protection
  • Wand of (Geron I think you decided what this was)
  • Gilded Throne (4000 gold)

Missions/Quests Completed

FINISHING OFF THE FIRE WING

FIRE WING HALLS OF KNOWLEDGE (Magic Mastery)
  • this hall covered in mosaics tells the tale of how Galep-Draedil dicovered a Concordant Jewel
  • for more information on the radiant citadel click here
  • the lore reveals that Galep-Draedil and the Flannae people were one of the radiant citatdels founding ethnicities
  • later the people would loose their connection to the Radiant Citadel (see video link above for details)
THE FIGHT AGAINST THE FIRE LEGION
  • the players discover a room with an elite force of Galep-Draedils lead by an Ogre Magi
  • a furious battle breaks out as the characters shatter the temporal stasis effect which had the troops frozen in time
  • as the battle seemed to swing into the favor of the enemy some stratedgic healing and unlucky rolls on the bad guys side see the players victorious
  • hanging around the Ogre Magi neck is an odd piece of metal latter to be determine to be a key of sorts (see below)
THE AMORY
  • the character avoid a diseased lock as they enter the armory of Galep-draedil
  • most weapons have rusted with time but the characters do find 2 magical suits of armor and 1 magical weapon
THE GENERALS QUARTERS
  • The quarters of the Ogre Magi a bacelor style suite decrepit with age
  • fully functional lock - may be a good panic room
  FIRE WING HALLS OF KNOWLEDGE (Northern Prophecy)
  • The final hall in the fire wing contains more lore which the players reveal
  • it talks about the four "Cardinal Prophecies" in general and the "Northern Prophecy" specific
  • in general Galep-draedil concerned himself with preventing the fulfillment of 4 prophecies
  • "The Northern Prophecy" refers to the Age Worms
  • in his time the first Age of Worms was only a few years off which he precdicted would be thwarted
  • he further surmises in a 1000 years (current time) the Kyuss would seem to be defeated but still remained a threat
THE IMPASSABLE LOCK
  • finally the players come to then end of the halls at a pair of double doors
  • in front of the egress is a pedastel with a concave square impression
  • it would seem that the key around the Ogre Magi's neck would fill 1/4 of this square

Campaign
Domains of Greyhawk
Protagonists
Report Date
28 Apr 2024

Remove these ads. Join the Worldbuilders Guild