After a heist without a hitch, the trio find themselves face to face with a new presence in the vault: Count Blackwood himself. Wil they conquer this new foe, find a quick escape, or are our heroes truly stuck between a rock and a hard place?
Our trio of adventurers arrive at Blackwood Manor, looking to acquire a set of items for the Obsidian Laurel to pay off Raro's debts. The sprawling estate ahead of them, they dive into the high society of Nardoth, but what secrets remain to be found?
With Vondal in tow, Raro's old debts come to call. Meanwhile, Guinevere and Imza Dotsk find their way to Navarre to meet up with their new friends.
After the defeat of the wendigo, Guinevere and Vondal evaluate the remains of the camp and the beast. The chain of breadcrumbs they follow leads them on two separate paths, where Vondal makes a new friend.
Guinivere and Vondal, having made their way to Cimmeria, find themselves in a small settlement deep in the icy woods. There, they meet a group of adventurers, and something... other.