- Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions
- Darkvision: Can see out to 60 ft in darkness, dim light seems like bright, darkness seems like dim. Can only discern shades of grey.
- Dwarven Combat Training: Profi. with battleaxe, handaxe, light hammer, and warhammer.
- Dwarven Resilience: You have adv. on saving throws against poison, and you have res. against poison damage.
- Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Stonecunning: When you make a History check on stonework, you're considered prof. and add double the prof. bonus to the check.
Vondal Frostbeard
6
Level (14,000/23000 XP for level-up)
Sailor
Background
Hill Dwarf
Race / Species / Heritage
Neutral Good
Alignment
Tempest Cleric
Level 6
Hit Dice: 6/6
1d8+4
Class 1
STR
17
+3
DEX
15
+2
CON
18
+4
INT
12
+1
WIS
17
+3
CHA
11
+0
64
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
Spellcasting ...
+6
Attack mod
WIS
Ability
+3
Abi Mod
14
Save DC
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
| +3 | Strength |
| +2 | Dexterity |
| +4 | Constitution |
| +1 | Intelligence |
| +6 | Wisdom |
| +3 | Charisma |
saving throws
| +2 | Acrobatics | DEX |
| +3 | Animal Handling | WIS |
| +1 | Arcana | INT |
| +6 | Athletics | STR |
| +0 | Deception | CHA |
| +1 | History | INT |
| +3 | Insight | WIS |
| +0 | Intimidation | CHA |
| +1 | Investigation | INT |
skills
| +6 | Medicine | WIS |
| +1 | Nature | INT |
| +6 | Perception | WIS |
| +0 | Performance | CHA |
| +3 | Persuasion | CHA |
| +1 | Religion | INT |
| +2 | Sleight of Hand | DEX |
| +2 | Stealth | DEX |
| +3 | Survival | WIS |
Skills
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Warhammer (one-handed) | +6 | STR | 1d8+3 | bludgeoning | |
Warhammer (two-handed) | +6 | STR | 1d10+3 | bludgeoning | |
Light Crossbow | +2 | DEX | 1d8+2 | piercing |
Attacks
Spell Book
Sailor Feats:
Dwarven Feats:
Dwarven Feats:
Features & Traits
A belaying pin (club), 50 feet of silk rope,
Hammer shaped piece of glass
Hammer shaped piece of glass
Equipment
Copper: 0,
Silver: 0,
Electrum: 0,
Gold: 1100,
Platinum: 0
Money
Cleric Spells
Spellcasting
Tool Proficiencies: Navigator's tools, vehicles (water), brewer's supplies
Weapon Proficiencies: Simple, Martial Weapons
Armor Proficiencies: Light, Medium, Heavy Armors, Shields
Weapon Proficiencies: Simple, Martial Weapons
Armor Proficiencies: Light, Medium, Heavy Armors, Shields
Languages & Proficiencies
My friends know they can rely on me, no matter what
Personality Traits
We're all weathering our own storm and I will do whatever I can to help someone in need.
Ideals
Those connected to me by the Storm are important to me.
Bonds
Once someone questions my courage, I never back down no matter how dangerous the challenge.
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Appearance
Mentality
Personality
The major events and journals in Vondal's history, from the beginning to today.
The list of amazing people following the adventures of Vondal.
Social