Session 20: Its a Real Shocker!
General Summary
Session 15 MAY 2019: Lorin and I come across the group having just completed a combat in a kitchen. We choose to take a short rest and heal up a bit. Further travels reveal a room containing a life-sized puppet of Allister Blackcloak doing work. The room is filled with mucho alchemical substances and equipment. As we get closer, the puppet begins shouting threatening-sounding stuff, and we bravely retreat. To the Goblin Market! The door is shut tight, but not really locked. So, we push it open! We find a necromancer-themed room. I find a note written in Common stating that Allister has provided enough for the author to continue with his/her experiments. A smell of death/decay permeates this section of the Dungeon. We find a room with twelve sealed barrels, some hanging blankets, and a copper door in the SE corner. We check the barrels, despite their potential nature as traps. The second barrel has a zombie in it! We commence whacking, to great effect. Having already committed, we keep opening barrels. We find some ore, and another zombie! And another one! And three more! So, some ore. In a hammock, we find a scrap of paper chronicling the growing paranoia of the author regarding the attitudes of other apprentices and his/her fascination with the “science” of necromancy. Upon licking the copper door, despite my warnings, Det gains some practical experience in lightning channeling. We decide to circle around and see if this room has another entrance. We do, indeed, encounter an entrance on a southern side, but the entire floor is electrified. In the center of the room is a floating green flaming skull, which looks quite menacing. It hasn’t noticed us yet. We choose to talk to it, and shoot if it is hostile. It is hostile. We kill it, and its little meat Golem friend. On entering, we find a chute in the SE corner that leads to a room with mining equipment. Inside the room, we see lots of a reddish stone, 3-foot tall Goblin handprints on an altar, and lots of Dwarven inscriptioning. Det sees that the altar is to a Dwarven god and cleans it up. He seems to have pleased the god, and receives a 24-hour blessing that allows him to see secret doors. I reload Reason’s cylinder with poison ball ammo. We hear a sound. Gnosh recognizes it from when we were cleaning out the tavern’s basement so loooong ago. The noise belongs to a gelatinous fleshy demonic ooze thing with mouths and eyes and gross stuff. Fight! We kill it, and toss the room. We find 4 chunks of mithril ore (25g, 10lbs ea.) We proceed east, and find that a partially collapsed tunnel continues on. Beyond its end, we hear more gelatinous noises and some voices/teeth. So, multiple opponents. Of course we press east! We are confronted by two more of the demonic slime thingies. Fight!