After a sucessful defeat of the kracken and Ghar Shatterkel the adventurers take the night the celebrate midsummer and shieldmeet at Caer Calidyrr.
The fight continues with Gar. The adventurers are victorious! Tok Tok aquires his trident. The adventurers returns to the Nemesis to rest and recuperate. Tok Tok casts a druid spell to bless the Coral Mountain. Returning to Caer Caldiyrr the adventurers discover it is Founders Day!
The adventurers head back down and find the mysterious figure who introduces himself as Gar Shatterkel. Gar demands the blood of the Kracken from the adventurers and negotiations breakdown and a fight begins!
After a long battle the adventurers are victorious. They are about to return to the Nemesis when the see a mysterious figure around the prepared corpses in the large main area of the Coral Mountain. The figure disappears and the group heads back. Tok Tok has a vision and hears a voice that seems to be telling him to discover the secrets of this being and prove himself. Tok Tok is able to convince the adventurers to stay and help him complete this task.
After another encounter with more undead arranged in rows of hundreds of corpses. Fizzy finds a odd Tortle who calls herself Ambrele. The adventurers escort her back to the Nemesis. Another encounter with undead exhausts the adventurers so they return to the Nemesis.
The adventurers begin searching the unusual mountain and discover undead and merfolk oh my!
The adventurers arrive at a coral mountain in the Bay of Whitefish. Does it have something to do with the unusual occurrences?
With Laurel's help the party arrives at Caer Calidyrr. The adventurers seek an audience with Lord Kenrick. Recieving a royal seal the adventurers secure passage on the Nemesis to search out the reports of unusual occurrences just beyond Whitefish Bay.
The adventurers stop in Neverwinter to do quick shopping and research then meet with Laurel Silverhand in New Sharandar for help in seeking the Ink of the Kraken and the Heart of Ice and Stone
The adventurers are on the hunt to defeat the red dragon currently occupying Mount Hotenow.
The adventurers meet Laurel Silverhand assists them with making plans to handle the threat of the asmodeus cult.
The adventurers arrive at Neverwinter. Spending time shopping and getting some much needed rest. The adventurers then head into neverwinter forest to find Laurel Silverhand.
While traveling north, we encounter another ship full of sick crew, with a Half-Elf Half-Bard Half-Cleric named Valette Tuil attempting to cure them all. We help with caring for the sick and tow the ship to Neverwinter. Upon arrival, we find Mount Hotenow in mid-eruption and many ships fleeing the harbor. We moor both ships and make contact with the harbor authorities.
The Trollskull adventurers demand answers after being attacked in the night! Tarsik finally reveals his true identity as Cutter Blighe. Captain to the lost Salt of the Wavemother. He admits to sabotaging the ship and its crew. Tarsik admits to having nightmares about a magic item falling into the wrong hands and seeks to retrieve it before someone else can and destroy the item. Upon arriving to the ship they find it somehow above the waves. A strange Gnome appears and tells the adventurers he has seen them in his visions. He offer his assistance to the adventurers to find this artifact and tells them of a dangerous book he searches for. The adventurers arrive on the wavemother and the battle has begun!
While trying to book passage on a ship headed north. The Trollskull adventurers get reeled into a contentious battle with disciples of Umberlee and make a quick exodus from Waterdeep. The adventurers find themselves swept into a treasure hunt to stop Umberlees forces from getting their hands on a item which could sway the power of the sea into murading pirates hands! The adventurers agree to help and decide to travel north with the Greenfisher.
Seeking respite the Trollskull adventurers return to Trollskull Tavern for a much needed rest when they notice a particular old man arrive at the bar looking haggard and destitute. The Detalosi is kind to the old man but it turns a out to be a demon! The demon appears to have a contract to kill the adventurers! Feeling their presence might be endangering their bar and friends who run it the adventurers prepare to head north to Neverwinter. Surprisingly there is a arrival from the local reporter Keela Wintersbane.
The Trollskull Adventurers seek out a seer to understand the prophecy. They follow whispers of a long forgotten monestary and the mystery of the ghost of the weeping monk.
Stepping out of the Blackstaffs Tower Lorin seems to forget about our ragtag band of adventurers. Can the Trollskull Adventurers figure out what happened?
The Trollskull Adventurers discover someone is trying to sabotage their bar! Why is there a red comet in the sky? Meeting with Mirt. Meeting with the Blackstaff.
The trollskull adventurers return to waterdeep after a long journey through the dangerous depths of Undermountian.
Characters arrive to Waterdeep and discover that its not always a safe place! Volo offers them a quest to find his friend!