The island of Chúunul readies for war. After 74 years of an uneasy peace, the Kingdom of Lothal and the freed cities of the lowlands begin the call. Royal criers in the highlands exhort the populace to enlist, and the lowland nations make back-alley deals with the Federation, hoping to gain support in their war of ‘liberation’. These tensions, previously thought to be dying down with hope of true peace on the horizon, have been spurred by mysterious incidents across the island. The city of Pakaru-Roto, once a jewel and fortress both, has found its thousand canals drained, its citizens looking upon a lake bottom that hasn’t seen the sun in a thousand thousand years. Golems of unknown make are wreaking havoc across the lowlands. Ships dock in the night, offloading cloaked figures that disappear into the jungle. In the coming years, fortunes can be made, kingdoms shattered or forged anew, and old secrets brought to light. A simple mercenary band might just find a path to fame and glory, if they can learn to command armies, influence the course of history, and survive. Easy enough, no?