Having fought dangerous stormbirds during a storm while crossing a raging Whiterun river, ascending the daunting Windlass Hill, visiting the small crossroads town of Bloombrier, dealing with an unnatural growth of strange fungus, and gaining the blessing of forest spirits, the Heroes are not quite halfway through their travels to Grayhaven. what other obstacles and gangers will the new Heroes face during the ... Caravan of Peril!
After joining Dugal Stonepick's Long Road Caravan as hired guards and meeting the strange and colorful travelers you are paid to protect, your new band of burgeoning heroes sets off from the ancient city of Mara into the Greewold heading to the far-flung Jewel of the West, Greyhaven! The journey already has had its perils as a pair of galeb duhr, elementals from the plane of stone, halted the caravan, and enlisted your aid in recovering the remains of one of their brethren who had fallen to a necromancer and skeletal minions. You succeeded, but what other travails await you on this ... Caravan of Peril!
The group will meet to discuss the campaign style, expectations, and begin to mesh their characters into the burgeoning shared-story world ... and maybe even bond over a minor quest before the campaign takes off in full with Session 1: Caravan of Peril!