Session 15: The Long Blightpath Report

General Summary

Arrival at Morbain

The long journey away from the Deadlands of the Vyndorak Spikes brought us westward, crossing the Syrvix River and along the heated plains until we reached the walled city of Morbain. There, we separated for a week, each of us seeking out new ventures. Warby, always restless, found himself seeking an exotic companion, aided by Chungle, while Goq busied himself with training and repairs, and the rest of us gathered supplies, earned gold, or tended to our skills.   It was Warby, however, who brought us back together. During his search for a Shadowhound, he learned of a series of caravans going missing north of Morbain along the Blightpath. The animal trader, later revealed to be a Valkyrie, asked Warby to investigate the problem and find her missing shipments. We agreed, gathering ourselves once more, and set off north toward the Silentshade Woods.  

The Crossing and the Spectral Caravan

The journey was uneventful until we reached the crossing where the caravans had gone missing. As night fell, we posted up, watching and waiting for anything unusual. Eventually, we saw the cart approach—a simple Orc driving a cage full of Shadowhounds. Just as the caravan neared the crossing, something far more bizarre appeared on the horizon—a ghost caravan, dozens of carts and carriages long, racing toward the crossing. It moved unnaturally fast, as if ready to barrel through the Orc’s cart without regard.   We moved quickly, stopping the Orc and investigating the spectral caravan, unsure of what was causing it. As lightning streaked across the sky, it illuminated something above us: a cloud dragon, Talzilk'un, who had arrived just as mysteriously as the caravan. Talzilk'un, ever the curious explorer, explained that his wanderlust had driven him here, and he offered to help us communicate with the caravan's restless souls. The dragon's presence was both unsettling and awe-inspiring, though Warby, of course, was unfazed.   We had several spectral figures to choose from, and we opted to speak with a sad-looking bard. Talzilk’un used his magic to unfreeze the specter, who then explained that the caravan had been transporting relics for the Dawnbreakers—a name we had come across before in our travels. In particular, they were transporting a powerful Lens, which had been destined for Malor, the wizard we had heard whispers of. Yet the Lens was missing, taken to Malor’s keep within the Voidscar Hallows.  

A Ride with Talzilk’un

Talzilk’un’s interest was piqued further, and in his generosity, he offered us a ride to the Voidscar Hollows on his back. I have to admit, soaring through the sky on the back of a dragon was exhilarating. His scales reflected the moonlight, casting us in a silvery glow as we passed over the darkened land. In the distance, the craggy edges of the Voidscar Hallows loomed, and Talzilk’un set us down near the entrance to Malor's keep.  

The Voidscar Hollows and the Undead Serpent

We entered the keep through a small cave set into the side of the crater. Almost immediately, we were ambushed by an undead serpent, its massive coils twisting through the narrow stone paths. The fight was swift but brutal, the serpent lashing out with venom and undead fury, but we managed to defeat it. However, traps awaited us not long after. Fire, ice, and bolts of arcane energy shot out from hidden mechanisms, testing our resilience. Dulb looked worse for wear, his green skin paler than usual, but we pressed on.  

The Unrisen Attack

Our path led us deeper into the structure until we found ourselves in a small chamber filled with old, rotting barrels. As we moved to investigate, the barrels themselves began to shift, and from within emerged twisted and malformed undead creatures—Unrisen, the result of resurrection rituals gone catastrophically wrong. They were a horrid sight, their bodies half-formed, a grotesque amalgamation of bones and decaying flesh. Despite their nightmarish appearance, we fought them off with precision, knowing well that in this cursed place, we could not afford to falter.  

Conclusion

As the last of the Unrisen fell, I could feel the weight of this place settling into our bones. We were getting closer to Malor, but with each step forward, it was clear that we were entering a place where death ruled, and life was but a forgotten memory. I cannot help but wonder what lies ahead within these cursed halls—and whether we truly have the strength to confront Malor, the Lich.

Campaign
The New Dawnbreakers
Protagonists

Dulb the Deckhand

Level 13 Swashbuckler.
Health
/
Report Date
12 Oct 2024

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