Session 37: Rescuing the Refugees Report
General Summary
Introduction
Nibian 3, the trade hub planet in the distant reaches of the Rim, orbits awash with activity and violence in the void of space. Half of the planet looks stretched and pulled as the atmosphere of the rock appears to have been pulled taut like a stretched rope. The gravitational pull of the growing black hole, not nearly far enough behind the planet to provide any sane species comfort, pulls and yanks on the spiraling, twirling atmosphere of the planet as the utter void consumes it relentlessly. Across the planet from the line of vanishing mist, distant flashes of weapons-fire and plasma crackles through the atomsphere across the planet, lighting up the horizon. Several ships are faintly seen dodging and weaving past the debris and rippling radiation of the destroyed ships ahead of them as the looming Krasian Patrol Ship, the KPO Entren, unleashes death into the fleeing refugees. Across from the Entren on the other side of the planet, the KPO Vanguard seems to sit quietly, turning slowly as nothing but the open hangers showing the lack of dropships within them demonstrates activity aboard. Burt lets out a sigh of relief as he sees the angle of their turning satalite shift just in time to have received the packet he sent, confident in that they have received the message he prepared for them. Finally, the familiar radar blip reading "KPO Invictus" appears as a growing spot on the visual horizon, just close enough to block out a few very distant stars, as it travels full speed towards the conflict ensuing in the planet's orbit. Meanwhile, dangerously close to the Black Hole, the Iridium Dawn plummets towards Nibian 3 against the pull of the black hole and through the spiraling whirlwind into the upper atmosphere of the planet itself. As the descent continues, the clouds roil and ripple in a sickening display of a planet's struggle against death using the only protections it has ever had (or needed) until now. A golden sheen coats the clouds above and below the Iridium Dawn, evidence of the radiation wave eminating from the ship's desperate but precise jump moments before, as the ship successfully struggles out of the pull of the black hole towards the gravity of the planet itself.Scene 1: The Descent
Audio
https://www.youtube.com/watch?v=sT5f1jBJHngDescription
The Iridium Dawn breaks through the first hurdle into the atmosphere of Nibian 3. You feel the shift of the ship as it begins to feel the pressures of the planet's gravitational pull, however it feels like the ship is being yanked backwards towards the gravitational pull of the black hole at the same time. While you feel assured that the two opposing forces aren't enough to pull the ship apart (or at least not until one of those forces gets a lot stronger), you wonder if even now were Tumerian to cut off the engines if your ship would drift and spin in place while caught between the two. However, you find yourself fortunate in knowing that your engines are continuing to push you through the clouds and small debris flying by your ship towards the planet's surface. As this is a Hazardous Descent, I'm going to break up the planet's atmosphere into 3 main zones to traverse. You're breaking into the Upper Atmosphere now, and you're feeling the strongest pull from the black hole and the planet itself at the moment. There's still a ripple of jump wake radiation eminating from where you landed outside of the planet that has washed over it, but unless you're leaving the ship or trying to jump it shouldn't affect you directly at this time.Overview
The Intrepid Explorer flies through an Atmosphere that is spiraling and funneling around them as it’s sucked back towards the Black Hole. The Ship is designed to fly in atmosphere and out of atmosphere but not in vanishing atmosphere.Scene Aspects
- Atmospheric Whirlwind (Atmosphere Sucked Away) - +2 / +4DC
- Two Gravitational Pulls - +2DC
- Jump-Wake Radiation Hazard - (+2DC Planing)
- Coms Blocked by Repeated Emergency Broadcast
Upper Atmosphere
As the Iridium Dawn begins its descent into the upper atmosphere of this beleaguered planet, you're greeted with a scene of sheer cosmic dread. The once peaceful skies have transformed into a nightmarish ballet of churning storm clouds, spiraling with an ominous intensity. High above, the planet's atmosphere is being ripped away, drawn inexorably toward the menacing pull of an approaching black hole. The heavens themselves crackle with bursts of lightning, and ferocious winds slam into your ship, rocking it as you navigate this turbulent tempest. With each passing moment, you draw nearer to the perilous edge of the abyss. The fate of your crew and the very planet itself hangs in the balance.Middle Atmosphere
As the Iridium Dawn plunges further into the planet's middle atmosphere, the surreal scene that unfolds outside the viewports is like something plucked from the pages of an otherworldly myth. An alien avian ecosystem comes into view, where flocks of peculiar, iridescent birds with plumage that shimmers in iridescent hues struggle to maintain flight amidst the tumultuous aerial turmoil. These avian beings move with an eerie grace, their wings slicing through the charged air as they attempt to remain aloft, oblivious to the impending cosmic catastrophe. Notice 3: However, the alien bird's peaceful flight appears to be disrupted and labored. As you look closer, the airborne creatures closest to the ship that seem to be lightly shimmering with that same golden sheen begin to spasmodically contort and spiral, their rhythmic movements thrown into disarray. Notice 5/Science 4 (Kyra): You can see there seem to be some odd formations and grows already appearing on the wings and bodies of the beasts.Lower Atmosphere
Descending into the planet's lower atmosphere, the Iridium Dawn sails through thick, swirling clouds, the same iridescent birds now a tragic sight as they tumble from the sky, their once-graceful flight disrupted. These avian creatures bear grotesque growths and ghastly wounds, testimony to the turbulent forces that have disrupted the serenity of their world. The unsettling image of the dying birds falling around the ship serves as a somber reminder of the impending danger below. Emerging from the tempestuous clouds into clearer skies, your crew is met with a breathtaking view. Below, an expansive continent stretches as far as the eye can see, ultimately yielding to an ocean in the west and a mountain range to the east. The terrain is a mesmerizing juxtaposition of vast arid plains that gradually transition into a rugged landscape, featuring rocky crevasses and imposing buttes. However, your attention is drawn to a striking anomaly within this natural beauty. Nestled nearby is a sprawling city, its architectural wonder evident in the form of colossal spires, shattered and weathered at their peaks, enormous domes, and gigantic wheels. This cityscape is an extraordinary fusion of repurposed space station components, hinting at the once-great achievements of the beings that once inhabited this enigmatic world. As you approach the city, it becomes apparent that it holds untold secrets and untold stories within its broken and reclaimed structures. Notice 5 (-2 if Noticed before): As you look up, you witness the higher-flying flocks of these extraordinary birds you have already passed seem to have lost the strength to fly and are being drawn into the mounting maelstrom, their once elegant dance becoming a chaotic struggle against the irresistible pull of the vortex. The avian cries and the cosmic symphony of a planet's fate hang heavy in the air as you continue to navigate this surreal and perilous descent.Extras - Birds: Zephyraptors
These unique avian creatures, known as "Zephyraptors," are as captivating as they are mysterious. An interesting fact about Zephyraptors is that they possess a form of bio-luminescence, allowing them to produce soft, calming glows from their feathers during their night-time flights, creating a mesmerizing display that lights up the planet's dark skies. They are native to Nibian 3 but have been a popular export as pets for collectors for decades.Scene 2: Choosing the Landing Zone
Description
As you scan the planet you notice that, much like your scans denoted from above, there are no obvious berths or spaces within the city itself that would accomidate a ship of your size. You do see multiple flat-roofs and cleared zones that would easily accomidate a Large size vehicle (like a dropship, hovercraft, or other interplanetary transportation). However, you see a few locations outside of the city itself that could accomidate your ship easily enough. Most of the roads heading into and out of the city have various obstructions, whether small buildings, power lines, vehicles, or sparce foliage. However, you realize that based where you land, you will affect who can get to you, how quickly, and how easily. The first is a large, cleared out section right along the edge of the city itself along what appears to be one of the less popular roads. No telephone lines or other infastructure is in the way of a landing and it would be no more than a fews walk from the edge of the city. Based on the number of people running in the streets, vehicles driving through the city, and the number of pings your ship has already received from local scanners or hand-held devices, you're guessing that you'd have people flocking to the ship within minutes upon landing and get you on and off the planet the quickest. On the other end of the city, there is a larger patch that looks like undeveloped land outside of the city that you estimate would be around a 30 minute walk or half that time offroading. That method will limit the number of people reaching you immediately to those who could get there by vehicle, but also might mean you'll be here for a bit longer. Finally, you do have weapons on the ship. You spot a few locations in the city that with a few well-placed rounds, you could clear out enough space to settle down in the heart of the population. Anyone nearby could load up and get you out of there before the engine cools.Overview
They descended towards the planet. They see the Orbital Spire District, population 500k, which is the city built out of the failed orbital platform called the Orbital Spire. It’s intent was to be an Elevator Spire from the planet to a Station but it was abandoned by Bio-Hui Transportation due to its extreme costs 20 years ago when they just invested in the planet-side Spaceport expansion instead (new Administrator came in). They arrived on the Planet’s Surface and note the Thinning Atmosphere.Scene Aspects
Thinning Atmosphere - All Physical Actions difficulty increased by 2 without other Oxygen source. It feels like you're breathing on top of a mountain at the moment and exert easily.Panicked Population - The people of Nibian 3 are panicking and desparate to survive.
Resourceful Adaptability - The people of the Orbital Spire District have created a life for themselves out of rubble and are very resourceful.
Coms Blocked by Repeated Emergency Broadcast