The Iridium Dawn, with Halba Defensive Platform's permission, have obtained permission to head past the orbital station to the waterworld of Al'Rhudi below.
After a harrowing, cramped trip in Z-Space, the Crew of the Iridium Dawn make it to the Al'Rhud System in search of relief from their quickly dwindling supplies.
The Iridium Dawn, filled with refugees, flees towards the Al'Rhud system to rest, recoup, and process what they intend to do next.
The Crew heads down to Nibian 3 as a Black Hole consumes its atmosphere.
The crew of the Iridium Dawn deal with the aftermath of the Utopia Bomb explosion, decimation of Nibian 6, and creation of a Black Hole.
The Crew infiltrates the U-Boat to discover its terrible secrets
The players head back to familiar turf to be able to hunt down the lead they found.
Starting Arc2, the PCs become a crew once more 9 months after their last mission on New Avon.
The Ein Sof Survivors come face to face with their former allies, the Court of Scavs. Will they be able to help them escape or will they have to find their own way off of the planet?
The Ein Sof Survivors have been tracked down and trapped in an abandoned farmhouse by a Krasian dropship and its accompanying Titan. After their time apart, they finally must fight to stay together once more.
The Ein Sof Survivors are trapped without a ship on an occupied New Avon. Many of the crew-members have been killed, fled, left behind, or are simply missing. How will they get out of this one and resume their battle against the forces that conspire against them?
The Crew, formerly known as the Crew of the Intrepid Explorer, find themselves in an old, familiar world in new unfamiliar circumstances after throwing themselves into a portal after their showdown with Orgeneous in Ein Sof.
The Crew, with their 3 new saved souls, have the parts to repair their ship and escape. All that is left is to find the route out of this accursed dimensional pocket.
The Crew sets out to escape the fallen city of Ein Sof and return back to their normal space, the Universe That Is
The Crew found themselves trapped in the ancient, mythological city of Ein Sof, the "Golden City" of the Hosts. Guru Kevin lays slain by the shadowy figure, Leliel, who then spoke freely with them and explained the situation they were trapped in. They assessed their ship, somewhat noisily, and while doing so found themselves ambushed by a strange creature that shifted from being manlike to birdlike before their eyes. The shot of Tumerian's rifle still rings out as they prepare to defend themselves.
The Crew's triumphant escape ended with an incredibly brief trip into Z-Space before their sudden and horrific loss of all ship's power. The ship careened and crashed into something solid beneath it. Left in the darkness and silence of their suddenly dead ship, the Crew is left to wonder where they've ended up this time?
The Crew reels from the multiple revelations they have encountered: Krasia's assault, the Fragment of Maiden, and the death of the Law. Sometimes to go forward you have to take one step back.
Having survived the Krasian Assault, the PCs are left to find a new path forward with the revelations they have found.
Despite their successful defeat of the traitorous Slade Troal and the Demons, the Crew leaves the destroyed Demorte to see the jaws of the trap closing around them. Krasia's navy has surrounded all of the inhabited ships of the Graveyard and has launched an attack to destroy the final organized power standing between them and a new assault on the Rim.
The Demorte is being actively assaulted by Krasian Special Forces. The Crew finds themselves smack in the middle of a violent attack yet again.
The Crew leaves Paphadis, mission partially complete, and heads back to finish their contract in the Graveyard.
The Crew has barely survived the ambush by the assassins. Their request for a meeting has been approved and will take place in 2 days. Their deception to push the nature of the assassins off as the "local Terrorists" seems to have worked. Now all that is left is to convince the Sanguine Sultan to give them a batch of the highly dangerous Sprin so they can finally fulfill their contract and return home.
Dash lies convulsing on the ground. Li and Mark fall into an unknown hole, both with gaping wounds. Kyra stands face to face with “Beauty”, the masked assassin. The case slid into a hole with a beeping knife embedded in it. Warren flees the berserk Sprin-Rampaging Guard. Standing over Dash’s body surrounded by pulsing walls of light across the dance floor, crowd scattering in every direction, stands Chiara: stilettos snapped, catsuit cut for comfort, knife slowly pulling out of the neck and helpless hands of Anastasia Moroz, slowly being withdrawn back to Chiara’s side. The attack has taken less than a minute. The repercussions may last, and determine, a lifetime.
The Crew, focused on trying to gain a meeting with the Sultan to obtain Sprin, have discovered that the Plastike Assassins have caught up to Anna at last. She has a deadline to deliver her case to them at the Midnight Masquerade and the threat of their ship's destruction if she should flee.
The Crew are forced into a decision of avenging the life of a girl murdered in front of them or keeping their promise to Anderson Harbro (and more importantly, Lady Ash) to return the Sprin by the deadline.
After surviving their harrowing Xanti experience, the Crew heads towards their contracted mission on Paphadis to find, buy, and return a shipment of Sprin to Anderson Harbro in the Graveyard.
The Crew, stuck in the Slush on the verge of death with a true monster looming on the horizon may be forced to make the most unlikely of allies.
The "Intrepid Explorer" now officially squibbed, the Crew are left to leave their new friends and enemies in the Graveyard with the AI Companion in tow.
The Crew waits for their Ship’s squibbing to be finished. Unfortunately, past deeds come to haunt them once again.
The Crew have survived the harrowing entrance of the Graveyard and found the home of the elusive Court of Scavs. Multiple small ships approach them as they try to recover for a moment...will they be permitted entry into the Court?
The Syndicate has made their claim on New Avon. The PCs are left with a decision to make.
The immediate crisis on the Star Forge has been resolved. The citizens won’t all burn up and die. Now they only have to deal with an alien infestation for the foreseeable future. Will the PCs leave the Core refinery of the Rim to this uncertain fate or find a way to return things to how they once were?
The Shrine of Orgenous has been breached and the eggs lying dormant appear to be reawaking. Jason and Dash flee for their lives in the vents while Anna, Kyra, and Warren stare at consoles reporting heat levels dangerously rising all across the Star Forge. The Fate of the Star Forge lies in their hands as panicked radio reports begin chiming in.
The Investigation of the Star Forge Sabotage is fully underway. Can the Crew discover the Saboteur before they kill everyone? Was Warren right with his "empathetic vision" about Newton Barrick?
A mystery plagues the Star Forge. The PCs are there for their own purposes, but what secrets await them on this ancient Refinery?
Fake IDs in hand, the PCs can leave New Avon for the Core once more. Will they head into Krasian Territory or will the allure of refined Utopia shift their course?
The crew of the Salters Peppers head on their “mission of mercy” to the inhospitable Nibian 6.