Game 18 - Plum Blossom Shrine
General Summary
After a little parkour, a whole lot of patience and a troll gut rope, the party manages to make the hike up to Plum Blossom Shrine. As with Izanagi's Shrine, this one too had been desecrated by the Invaders and a strange, supernatural corruption left to fester like a gangrenous wound. In the end, the party manages to protect Lady Adachi as she performs the purification rituals and dances to sooth the kami. From the peak, the party can see smoke to the east and what appears to be a small Mongolian camp...
Rewards Granted
Treasure A saffron sash laying the mud next to the dead priest. +1 AC Akari is nagged by the feeling that she has heard of this before. A story Yamato had told her once about a righteous and wrathful sohai. Hmmm... she is trying to remember. Flaming Katanas, if the party so chooses. Way of Flame
- Resist Fire 10/- for 5 rounds (1Ki) (Tanking)
- Or add 1d6 fire damage to weapon for 5 rounds (1 Ki) (DPS)
- Or Ki Energy Substitution – Trade 1 Ki to change spell energy type to FIRE (caster bonus)
Character(s) interacted with
Sakura learned the importance of flash-bangs and proximity to team members. She also remembered that she has Backbiter, and that it's a handy spell for keeping her precious in one piece.