Jaded, scarred woman living life as a sword for hire while trying to survive with her curse.
Her name was Sihri Rathuum, a traveling bounty hunter and mercenary.
- Gender
- Female
- Eyes
- Yellow
- Hair
- Long black hair that falls to the middle of her back.
- Skin Tone/Pigmentation
- Tanned
- Height
- 5 ft 6 in
- Weight
- 154 lbs
Appearance
Physical Description
Toned build with a heavy chest.
Body Features
Silvery scars littering her body.
Facial Features
Heart shaped face kept in a constant scowl.
Identifying Characteristics
A pair of fluffy wolf ears growing from her head.
Physical quirks
Confident, almost predatory, gait when walking.
Apparel & Accessories
Simple and sturdy clothing that always has a hood large enough to cover her face attached.
Mentality
Personal history
Sihri was born in a small no-name village, where she was the victim of a lycanthrope attack at a young age, forcing her to flee from what remained of her home, as the villagers would've turned on her had they realized she was now a lycanthrope herself. She grew up on the road, always traveling, never letting others close due to how cursed beings like herself were treated, resulting in her gaining a jaded view on life, and on people in general.
Education
She was taught simple letters and numbers in her village, eventually gaining a decent, if somewhat specialized, education as she traveled the world.
Employment
Freelance bounty hunter specializing in urban environments, though also willing to take other jobs if the coin is good.
Mental Trauma
Carries mental trauma from the initial attack that devastated her village, while her dealings with people while growing up has eroded her social skills and ability to trust others from being constantly betrayed and treated like a monster.
Intellectual Characteristics
Taught herself Elvish and Draconic in her travels, and learned how to play a lute to pass the time.
Morality & Philosophy
Doesn't have much of a moral compass, often doing as many actions that could be considered evil as she does actions that could be considered good, though she tries to avoid actions that might attract too much attention to herself.
person.sexuality
Attracted to men and women, though she keeps to herself due to past experiences.
person.gender_identity
Identifies as a woman.
Taboos
Hates the idea of drugs and refuses to use them unless she has absolutely no choice.
Known Languages
Common, Elvish, Draconic.
Personality
Motivation
Wishes to either amass enough gold or power that people will overlook her curse, or find someplace where people just don't care so she can live free.
Savvies & Ineptitudes
Skilled in athletic activities, and a surprisingly good speaker, particularly suited to persuasion or intimidation, in addition to having a decent knack for stealth and surviving in the wild.
Likes & Dislikes
Loves sweets, nature, fighting, getting paid, drinking, and playing music.
Dislikes people, bitter things, cheats, backstabbers, nobles, being treated like a monster, and being treated like a pet.
Virtues & Personality perks
Sharp senses, quick to act, loyal to those that've earned it, physically strong.
Vices & Personality flaws
Easily angered, quick to resort to violence, prone to focusing on one thing above all else when angry enough.
Personality Quirks
Flattens her ears when embarrassed, growls like a wolf when angered, rolls her eyes when exasperated, huffs when amused.
Hygiene
Surprisingly dedicated to keeping herself as clean as she can, when she gets the chance to do so.
Social
Birthplace
Unnamed village.
Current Residence
None, travels constantly.
Contacts & Relations
A few contacts she keeps in touch with in various towns and cities to keep the coin flowing.
Wealth & Financial state
Often poor and scrambling for jobs to make enough coin to live on.
Family Ties
Used to be close to her mother, father, and younger brother until her self imposed exile.
Religious Views
Believes in the gods, but is more likely to curse them than worship them due to the hardships in life she's endured.
Social Aptitude
Jaded and easily annoyed, though a surprisingly good and charismatic speaker when she bothers to try.
Mannerisms
Gains a 'wolfish' grin when excited, and lets out a howl akin to a wolf when her excitement runs away with her.
Hobbies & Pets
Sometimes plays a lute to pass the time, or for extra coin in taverns.
Speech
Good, but not flowery or particularly eloquent, speech, she gets to the point rather than beating about the bush with what she calls noblespeak.
Social
Birthplace
Unnamed village.
Current Residence
None, travels constantly.
Contacts & Relations
A few contacts she keeps in touch with in various towns and cities to keep the coin flowing.
Wealth & Financial state
Often poor and scrambling for jobs to make enough coin to live on.
Family Ties
Used to be close to her mother, father, and younger brother until her self imposed exile.
Religious Views
Believes in the gods, but is more likely to curse them than worship them due to the hardships in life she's endured.
Social Aptitude
Jaded and easily annoyed, though a surprisingly good and charismatic speaker when she bothers to try.
Mannerisms
Gains a 'wolfish' grin when excited, and lets out a howl akin to a wolf when her excitement runs away with her.
Hobbies & Pets
Sometimes plays a lute to pass the time, or for extra coin in taverns.
Speech
Good, but not flowery or particularly eloquent, speech, she gets to the point rather than beating about the bush with what she calls noblespeak.