Noble female fighter. Short, pale, with blue eyes and long blonde hair, normally placed in a neat updo.
- Age
- 23
- Gender
- Female
- Eyes
- Large, light blue eyes
- Hair
- Long, slightly wavy blonde hair, almost always worn up
- Skin Tone/Pigmentation
- Pale
- Height
- 5'4"
- Weight
- 140
They focused on creating a large estate, turning the remains of the dragon's lair into a castle. The building was eventually finished a hundred years later, and is now the home of the Chavallon family. The outside gardens adorn the skull of Gorn, a popular tourist attraction now for the town.
The new village focused on trading grain as the adventures steered away from their bloody pasts for a much more quaint life to enjoy their riches from dragon slaying.
Large amounts of people migrated to the newly established village as time went on. They migrated for the booming economy and the sense of protection. Before long, houses were built, as well as schools, lodges, homes, trading posts, stables, and more. It was a bustling town, and would continue that way to this very day.
As time went on, the ancestors of the adventures decided to not follow in the paths of their parents, and focused on improving the trade value of their crops. Eventually, this became the way, and the town of Gorn became less known for its fearsome adventures, and more known for its success in trade.
Being sandwiched between two other large towns, Gorn was always worried about invasion. They had a large army, but the skill for leading, and fighting, was being removed from their repertoire, and their forces were trained, but far from the best. The town knew they probably wouldn’t win an invasion attack, and so attempted to create a facade by having a large army, and by keeping relations with neighboring towns good. They planted dragon propaganda all over the town, in banners, statues, clothing, businesses names, and more, to remind people of their formidable past.
This being said, Gorn eventually did not turn into the best place in the world to live. The Chavallon family was rich, but always craved more, and constantly raised the taxes on its people. This created a large poverty line, and a disdain for the noble family.
They rarely allowed new people to move to the village, and started to restrict visitors in hopes of not only keeping their military disadvantage a secret, but also the poor way of life sicking the lower classes.
Charity is the youngest child of three, having above her two elder brothers, Piers at 25, and Harvey 30. She lived an extremely comfortable life, wanting nothing. Once she could learn to talk, she was placed in merchant training, just as her brothers were, to ensure that she was knowledgeable about the family business. Around age seven, she started having interest in the sword, and showed promise in it. Charity’s parents soon shipped her off to a neighboring town with multiple sword masters, who then took her in and started training her. Her family hoped that Charity would be the answer to their largest and most glaring problem: their army needed a general who could lead, and someone who could train. They sent their child off to Water’s Landing with a hefty payment, and Charity did not see her family again for over ten years. Her only communication with Gorn was through letters sent from her mother and brothers, but this did not make Charity upset.
Charity progressed greatly. She learned from several masters, and within a few years, became an extremely well versed swordswoman. In addition, she learned history, military tactics, basic subjects, and of course, merchant trading. She lived with the Alexander family, another group of nobles, and traveled with them often to other towns, meeting more and more nobility along the way. Because of her naturally cheerful nature, Charity was no stranger to the commons of these towns. She often visited shops, inns, and taverns, and enjoyed the quaint nature of them, especially in Water’s Landing. The town, almost as wealthy as Gorn, had a very satisfied population, and most lived above the poverty line. She was taught by the Alexanders that their people come first, and they stuck to that notion, creating a strong sense of pride and charity that became her norm.
On her eighteenth birthday, Charity returned home to Gorn for the first time in almost ten years.
She was disgusted. After seeing flourishing towns, and living in one that valued its people, Charity realized the horrendous state that Gorn was in. She understood it was a leadership issue with distribution of wealth, and wanted desperately to fix it. As the youngest sister of two brothers, that dream was hopeless. She took her role as the General of Gorn, and started slowly but surely shaping up the military of the town. During this time, she also attempted to soothe relations between the people of Gorn and the Noble family ruling over them. Charity would often give gifts to hurting families of food, medicine, and clothing. She created a ration program for youth recruitment to help give hope to families, and keep them fed for their children's service. It wasn’t long before the people of Gorn admired Charity, but despised the family she came from.
Although she took her role seriously, Charity was constantly bothered by the bad decisions her father and brothers were making about the state of their people. Disregarded any time she attempted to give an opinion, she felt depressed and hopeless at any form of change. Her brothers didn’t take kindly to Charity’s act of charity, and decided to end her ration program, and restrict her to the Nobles quarters to ensure she was no longer giving the citizens hope. They made claims there were threats to assassinate because of her selflessness, and that the people of Gorn needed to be reminded they were there to serve, and not the other way around.
After a year of her confinement, the state of the town declined severely, and whispers of war were around every corner. A neighboring town was getting more and more unhappy about Gorns tariff prices, and everyone was on edge. Recruitment for the army ceased after Charity’s ration program was disbanded, and although they had better trained fighters, their numbers were starting to decline.
Charity in this saw opportunity. She was slowly losing herself, and her morals. “Maybe killing my brothers wouldn’t be such a terrible thing, after all,” she found herself often thinking, although she knew it was wrong. She convinced her brothers to allow her to leave Gorn in hopes of increasing her “real world” combat training, and to recruit more soldiers to their military. In reality, Charity just wanted out of her family shackles, and to have the ability to do good for the world. She hoped that with some time of her gone, things might change, but she would never rid herself of the guilt she felt for the people. The voice was there, it would always be there, and no one would suspect if she wasn’t even in town…
With the permission and blessing of her family, Charity left Gorn on an adventure. Holding her own personal agenda at large, she really did also hope to recruit more people, and hone her own skills. “Who knows,” she thought, “Maybe I’ll be the first Chavallon in decades to slay a dragon.”
Appearance
Apparel & Accessories
Charite loves fashion, local and abroad. Interested in only the best, she often frequents dress shops from various towns they venture, and rarely is seen in the same dress twice.
Not opposed to other forms of dress, she mostly prefers to be in nice, noble dresses versus anything else. She'll often be seen in tunics and pants when it comes to training, traveling by ship, or in scale mail armor when battle is a possibility.
She's never seen without her necklace, a locket on a gold chain, holding a full full Gypsy coin on the left, and a quarter of one on the right. She usually wears it tucked into her bosom, so that only the chain is visible.
She also wears her engagement ring on her left ring finger, and her signet ring from Gorn on her right index finger.
Mentality
Employment
Charite worked as the General Gorn for three years before being taken to Ravenloft.
While in Ravenloft, Charite worked for the Merchant Guild, securing several lucrative deals before eventually taking voluntary leave.
Known Languages
Gorn -- French dialect, fluent, in both reading and writing.
Common -- Fluent, in both reading and writing.
Draconic -- Fluent in both reading and writing.
Personality
Quotes & Catchphrases
"I did kill an Orc."
Hygiene
Hygiene is of upmost importance to Charite. She hardly goes a day without a bath, even going as far as to obtain a portable bathtub to bring along on the road so she isn't without one when they are adventuring.
The major events and journals in Charite's history, from the beginning to today.
Session 1 - Return of the plauge
05:57 pm - 24.07.2020The list of amazing people following the adventures of Charite.
Social
Birthplace
Gorn
Current Residence
Ravenloft
Honorary & Occupational Titles
Lady -- From Gorn
Baroness -- from Port d' Lucine
Social Aptitude
Charite is very confident in herself, her beauty, and her skills. Although highly diplomatic, Charite lacks social skills in several ways, making it difficult for herself to relate to others and create friends in normal circumstances.
Hobbies & Pets
Charite enjoys various hobbies, such as sword fighting, reading (in particular nonfiction categories), embroidery, horse riding, shopping, merchant trading, and newly acquired: sailing. Although claiming she's not one for gossip, she enjoys catty behavior with other societal ladies, but will happily be swept away to the company of men around her in hopes of more enlightened conversations.
Speech
Charite, having been raised in the company of high nobility, speaks very proper and elegant, often opting for large, educational words. She speaks with a light accent, and doesn't normally change her speech patterns regardless of whom she's speaking to (ie, use smaller language around others she doesn't think is educated). She rarely swears, and when does, often immediately apologizes and regrets doing so, and often dislikes hearing others swear around her.