Hometown: Nia is originally from the city of Evercrest, a diverse metropolis where various races coexist harmoniously. Evercrest is known for its towering spires, lush forests, and prestigious arcane academies.
Heritage: Nia comes from elven royalty within Evercrest, raised in a family that valued tradition, discipline, and duty.
Appearance:
Physical Traits: Nia possesses the characteristic elegance of elves, with long, silver hair that flows like a waterfall. Her eyes are a piercing shade of emerald green, and her skin has a delicate, almost ethereal glow. Standing at 5'10", her lithe and athletic build allows for remarkable agility and precision in combat.
Attire: She typically wears light, flexible armor that does not hinder her movement, often adorned with intricate elven designs. When not in combat, she dons a simple yet elegant cloak that symbolizes her Evercrest heritage.
Journey to the Stormbreaker:
Combat Role: As the crew’s expert archer, Nia provided crucial ranged support during battles. Her ability to hit targets with unmatched accuracy, even in the midst of chaotic sea skirmishes, made her indispensable.
Crew Relations: She quickly formed strong bonds with her crewmates, particularly with Zedar and Beren. Her calm demeanor and strategic mind earned her the respect and trust of the crew.
The Aftermath:
post-Stormbreaker: After the disbanding of the Stormbreaker, Nia found herself at a crossroads. The loss of her second family weighed heavily on her, but she refused to return to the constrained life in Evercrest.
New Path: Seeking purpose, Nia traveled to the city of Sencutumara, a bustling trade hub with a reputation for its formidable city guard. Impressed by her combat skills and experience, the city guard welcomed her as a warrior.
Role in Sencutumara: In Sencutumara, Nia serves as a guardian of the city, utilizing her archery skills and combat experience to protect its citizens. Her strategic mind and cool-headedness in battle quickly earned her a position of respect within the guard.
Personal Mission: While she finds fulfillment in her new role, Nia remains haunted by the loss of the Stormbreaker and the treasure. She keeps an ear to the ground for any news of Captain Blackthorn and the rival pirates, ready to aid Zedar if their paths cross again.
nia
Medium elf , guard , Chaotic Good
35 ft
STR
12
( +1 )
DEX
20
( +5 )
CON
14
( +2 )
INT
14
( +2 )
WIS
16
( +3 )
CHA
12
( +1 )
Description
Calm and collected, even in the heat of battle.
Loyal and protective of her friends and comrades.
Strategic thinker, always planning several steps ahead.
Ideals
Adventure: Life is about exploring the unknown and seeking new horizons. Freedom: Everyone should be free to pursue their own path without undue constraints.
Bonds
Her crewmates on the Stormbreaker, particularly Zedar and Beren. The city of Sencutumara, which she now protects.
Flaws
Haunted by the loss of the Stormbreaker and the treasure. Occasionally struggles with the pressures of her royal heritage.
Spellcasting: Nia is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following ranger spells prepared:
1st level (3 slots): hunter's mark, ensnaring strike
2nd level (3 slots): pass without trace, silence
Fey Ancestry: Nia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Keen Senses: Nia has proficiency in the Perception skill.
Trance: Nia does not need to sleep. Instead, she meditates deeply, remaining semi-conscious, for 4 hours a day. While meditating, she can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, she gains the same benefit that a human does from 8 hours of sleep.
Actions
Multiattack: Nia makes two attacks with her longbow.
Longbow: Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 13 (1d8+5) piercing damage.
Shortsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) piercing damage.
Special Actions:
Arrow Storm (Recharge 5-6): Nia can unleash a flurry of arrows in a 10-foot radius within 60 feet. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one.
Evasion: When Nia is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Reactions
Reactions:
Uncanny Dodge: When an attacker that Nia can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
Social