A guard dog of a former gladiator, willing to die for her loved ones—while outright refusing to kill.
- Age
- 26
- Date of Birth
- May 8th, 8261
- Gender
- Female
- Eyes
- A bright, glittering gold
- Height
- 6'2"
- Weight
- 180lbs
Appearance
Mentality
Personal history
Elisavet and Edgar:
Oona’s mother, Elisavet Chrysanthos, was born and raised in Dolus. She served in the military, as was required of all Dolarian Citizens, and then studied to become an engineer. However, the stress of her final years of study jumpstarted her magic, and she discovered that she had the ability to wield fire and enchant objects with heat and fire in various different ways. Fearing for her life (and for her family’s ruin in the eyes of their close-knit community), she fled to Typha when she was twenty-four and never returned home.
That was where Elizavet met Edgar Mzia—a famous tiefling gladiator with a love for jokes and entertaining small children. Edgar immediately fell for Elisavet’s no-nonsense demeanor and her wry humor—and Elisavet fell for his goofiness just as fast.
Typhan Gladiators:
Typha’s gladiator fights are distinct from other gladiatorial traditions in Vaeringr in a few major way. For one thing, Typhan gladiators fight voluntarily—and nobody is supposed to get hurt.
The fights themselves are bloody and brutal, of course—but magical healers wait in the wings of each fight to heal champions. Deaths from gladiator fights are incredibly rare—to the degree that nobody ever thinks that they will occur onstage.
In fact, the idea of a “stage” is the central tenet of the Typhan gladiatorial tradition. The performance-aspect of this tradition is perhaps an even greater spectacle than the fights themselves. The fight begins and ends with a pre-scripted theater performance, which sets up the emotional and plot-related stakes of the fight, and which segues into the fight in a natural way. The fights are never scripted, however—but multiple sets of dialogue are prepared for after the fight, in order to account for who wins and loses in each fight.
Gladiators fight four fights a week (usually on Wednesday, Friday, Saturday, and Monday nights)—and the performance being held changes every two weeks, in order to give all regular attendees the chance to tune in to their favorite series and to watch their favorite characters duke it out.
These performances have different "heroes" and "villains" that the audience is meant to root for—in addition to damsels in distress or "friends and family and lovers" who the hero is meant to avenge through this fight.
While there was definitely rivalry between different groups of gladiators, most gladiators in a group of performers fought as a team. On week-nights, two different groups would get together, and fight each other in pairs, in order to give the audience variety and to appeal to those who preferred one-off fights—but, on weekends, the main “story” of a particular theatrical team would be performed for the regulars.
Each gladiator would play the same character for the duration of their career, though a few popular villains or heroes had their roles changed through their characters' actions within the performance.
Edgar was this hugely famous “hero” gladiator—and Oona was a fairly famous “villain” gladiator in her own right. When Oona first got into fighting, she became famous for fighting her own father and (theatrically) vowing to get vengeance.
Oona’s Birth:
Oona’s Heritage:
Childhood:
Edgar’s Death:
When Oona was twenty, she finally got her long-awaited rematch with her father in the arena—but things went wrong.
She tore open his side with her sword. The fight ended, and the healers rushed in—and then the healers (and her father) began to panic.
Due to nearly forty years of fighting as a gladiator—and of being healed from such wounds on a near-daily basis—Edgar has developed a resistance to healing magic. The healers’ magic refused to work on him—and when Oona realized this, she began to panic.
She held her dad in her arms while the healers desperately tried to tend to his wound with traditional medicine, sobbing her eyes out, begging him not to leave her—and he kissed her hands and face and reassured her that it wasn’t her fault.
He died in her arms, that night—and it fucking destroyed her.
Everyone around her tried to reassure her that it wasn't her fault, that nobody had known about his growing resistance to healing magic after decades of fighting, that the wound that she gave him wasn't any worse than the wound that he had given her—but she couldn’t force away the feeling that his death was entirely her fault.
She ran away from home just a few weeks later to join the Osprey’s crew—and she didn’t return home for a year, though she’d written letters to her mother once a week during that time.
Running Away:
Personality
The major events and journals in Oona's history, from the beginning to today.
The list of amazing people following the adventures of Oona.
Social