The youngest of the Yonkishi. Setsuna is brash and hot-headed, quick to let her emotions get the better of her. She is often chided by the other three because she has a bad habit of letting her temper control her. She wields a powerful bow that can harness the power of maelstorms. Setsuna revels in destruction. She believes that since all life stems from water, it should be water that brings about it's end as well. She destroys everything with the power of the torrential flood. Wherever she walks, water springs forth from the nearest source. Setsuna dislikes humanoids, but has nothing personal against them. She is with the Yonkishi mainly because their goal allows her to freely use her powers.
- Armor Class: 22
- Hitpoints: 358
- Damage Resistances: Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Damage Immunities:Acid, Poison
- Condition Immunities: exhaustion, grappled, poisoned, restrained, charmed, frightened
- Eyes
- Black iris, red pupil
- Hair
- Short, violet-black
- Skin Tone/Pigmentation
- Snow white
- Height
- 5'
- Weight
- 90 pounds
The youngest of the Yonkishi, Setsuna is brash and hot-headed, quick to let her emotions get the better of her. She is often scolded by the other three because she has a bad habit of letting her temper control her. She wields a powerful bow that can harness the power of maelstroms.
Setsuna revels in destruction. She believes that since all life stems from water it should be water that brings about it's end as well, destroying everything with the power of the torrential flood. Wherever she walks, water springs forth from the nearest source. Of the Yonkishi, she boasts the highest destructive capability.
Setsuna dislikes humanoids, but has nothing personal against them. She joined the Yonkishi mainly because their goal allows her to freely use her powers.
Setsuna is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain Setsuna's intentions or sincerity have disadvantage.
Setsuna deals double damage to objects and structures
Setsuna has advantage on saving throws against spells and other magical effects.
Setsuna makes three attacks: Two Crushing Waves attacks and attempts Gurgles of the Drowning.
+16 to hit, reach 30 ft., one target. Hit: 16 (1d12 + 8) bludgeoning damage plus 6 (1d12) acid damage.
1 creature within 30 feet of Setsuna that is either submerged, swimming, standing on water, or within 10 feet of the waters surface must succeed a DC 20 STR saving throw or suffer (3d10) bludgeoning damage and are either dragged up to 30 feet into the water, moved up to 30 feet in any direction, knocked prone, or sucked down up to 30 feet. Damage is halved on a save and the target is not moved.
Setsuna creates a wall of water centered on herself. She can choose to travel with it if she wishes. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one. At the start of each of Setsuna's turns after the wall appears, the wall, along with any other creatures in it, moves 50 feet away from her. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 24 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall's height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends. A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 24 Strength (Athletics) check to swim at all during that turn.
Setsuna manifests her bow and releases a blast of highly pressurized water and wind in a line that is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 22 Dexterity saving throw or take 22 (4d10) bludgeoning damage halved on a save, and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.
When she would be struck by an attack, Setsuna disappears and reappears in a body of water up to 60 ft. away.
Setsuna makes a Crushing Waves attack or attempts Gurgles of the Drowning
Setsuna moves up to her speed.
Setsuna revels in destruction. She believes that since all life stems from water it should be water that brings about it's end as well, destroying everything with the power of the torrential flood. Wherever she walks, water springs forth from the nearest source. Of the Yonkishi, she boasts the highest destructive capability.
Setsuna dislikes humanoids, but has nothing personal against them. She joined the Yonkishi mainly because their goal allows her to freely use her powers.
Character Statistics
Traits
Inscrutable
Setsuna is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain Setsuna's intentions or sincerity have disadvantage.
Siege Monster
Setsuna deals double damage to objects and structures
Magic Resistance
Setsuna has advantage on saving throws against spells and other magical effects.
Legendary Resistance-3/D
Actions
Multiattack
Setsuna makes three attacks: Two Crushing Waves attacks and attempts Gurgles of the Drowning.
Crushing Waves
+16 to hit, reach 30 ft., one target. Hit: 16 (1d12 + 8) bludgeoning damage plus 6 (1d12) acid damage.
Gurgles of the Drowning
1 creature within 30 feet of Setsuna that is either submerged, swimming, standing on water, or within 10 feet of the waters surface must succeed a DC 20 STR saving throw or suffer (3d10) bludgeoning damage and are either dragged up to 30 feet into the water, moved up to 30 feet in any direction, knocked prone, or sucked down up to 30 feet. Damage is halved on a save and the target is not moved.
Water on Water, Gushing Over the Land (Recharge 5-6)
Setsuna creates a wall of water centered on herself. She can choose to travel with it if she wishes. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one. At the start of each of Setsuna's turns after the wall appears, the wall, along with any other creatures in it, moves 50 feet away from her. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 24 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall's height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends. A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 24 Strength (Athletics) check to swim at all during that turn.
Kouzui no Yumi - Bow of the Torrential Flood (Recharge 6)
Setsuna manifests her bow and releases a blast of highly pressurized water and wind in a line that is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 22 Dexterity saving throw or take 22 (4d10) bludgeoning damage halved on a save, and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.
Reactions
Water Soul
When she would be struck by an attack, Setsuna disappears and reappears in a body of water up to 60 ft. away.
Legendary Actions
Crushing Waves/Gurgles of the Drowning
Setsuna makes a Crushing Waves attack or attempts Gurgles of the Drowning
Move (2A)
Setsuna moves up to her speed.
Social