A catfolk investigator. Raised by dwarves (Hence the drunkenly chose name), and resurrected by psychopomps. Has a Gambling Addiction.
- Age
- 22 years old (1 year since his death)
- Date of Birth
- 4/16
- Gender
- Male
- Eyes
- Pupil-less
- Hair
- Tabby (When alive)/Deathly Gray (Duskwalker)
- Height
- 6 ft
Appearance
Physical Description
Looks more corpse-like than most duskwalkers, a fact he disguises with an extravagant costume.
Facial Features
Eyes are just plain white. Has to disguise it with his disguise kit.
Identifying Characteristics
Upon being resurrected as a duskwalker there was a scar on his throat, as well as a unique vocal trait that gives the extremely faint sound of birds chirping upon talking for long periods of time.
Apparel & Accessories
Wears disguises to hide his horrific physique, as well as a winter outfit, dueling cape, and a bladed scarf that he woke up with, given to him by a deity named "Ashava".
He wears blue gloves over his paws, with a orange sickle stitched into the right glove, and a flower torch on his left glove, (Both were hand stitched by him), holes were cut out in the fingers to allow for his claws to come out when needed.
Specialized Equipment
Carries a amulet that belonged to the cult that killed him, as a reminder that he will someday get to the bottom of this. An amulet of a door, with "Ynn" inscribed on it in Aklo. There is a small pearl for a knob.
He has a favorite hand crossbow that he has named "Modeus" that can damage spirits, a Kukri that he has had since he was just getting started as an investigator, an elven curve blade (same type that killed his parents), a Greymane clan dagger that he never uses, and a stiletto pen that he uses to jot stuff down.
He also plays the bongos, he just thought it would be fun.
Here you see Das Maske, some Ynnian, and Ganzi influence (Benvul thinks ganzi are connected to the cult he's looking into)
Special abilities
Duskwalker, and Catfolk abilities.
Level 3 Moss
Has moss on his neck wound that won't go away.
Vigil, and Rifts
Vigil of The Lunatic Placeholder
Rift of :DoorYnn:
- Card Name: The Mossy Rogue
- Card: The card depicts a foolish youth and an ugly youth with angular features involved in a legal problem. It is associated with a duel, a meeting, feminity, and luck. Inverted, it represents a disappointment, a loss, a journey, and an illness. The card is badly burnt. The back is umber on pale violet with a crow and lightning bolts. It reeks of moss.
- Rift Effects: Increases the intensity of the Vigil for Benvul.
- Any extra addons?: N/A
Mentality
Personal history
A catfolk was born in a remote village outside of the focal continent.
His family decided to wander into an elven kingdom, upon which he saw his mother and father slashed to death at the young age of 1.
The killers were noticeably prejudiced, seeing them as "Monsters".
Stranded and alone in the rain a group of 5 happy drunk dwarves notices the stranded catfolk, and decide to take him in out of a kind heart. The catfolk was raised in a dwarven kingdom by these 5 drunk dwarf dudes, and was taught the dwarven, and common language. They gave him the name "Mew Cow" (They found it funny). In Mew Cow's teenage years, he gained a love for research, so he decided to learn his race's language Amurrun. He decided to become an investigator at age 16, and began working on it. He gained his wealth to study by gambling. at age 18 he was officially an investigator for the capital, becoming rivals with another dwarf. At age 21 he was tasked with investigating a cult with little information, he stumbles upon a room, takes a wooden religious symbol, and notices a notebook. He reads "The Idea of Thorns" before a crossbow bolt pierces through his throat leaving behind a bit of moss. He was killed that night. He was made into a duskwalker, at the request of a deity named "Ashava". Gaining a bladed scarf as well as knowledge of Aklo, and Necril in the process. Upon waking up he starts planning for his comeback at the cult. Starting with making connections in the underground, and conning a few saps outta their money in taverns with a marked playing card deck he had made for him. He also went by the name "Benvul" instead of his legal name "Mew Cow".
Benvul had then been gotten in touch with by a rival gang to the "Merchant's Guild", he was shown a short extremely tiny snippet of the cult he was trying desperately to find in exchange for help with their business. After a while Benvul absolutely came to despise the Merchant's Guild.
Education
Tulmund investigator college.
Employment
Capital hired investigator, then Underground Criminal Investigator.
Mental Trauma
Ptsd from the death of himself, and his birth parents.
The Mask
Basic Information
(Varied depending on who is possessed)
Ancestry & Heritage
Background
Detective
Speed and Movement
Ability Scores
+2 | Str Modifier | Strength Score | 14 | |
---|---|---|---|---|
+4 | Dex Modifier | Dexterity Score | 18 | |
+2 | Con Modifier | Constitution Score | 14 | |
+2 | Int Modifier | Intelligence Score | 14 | |
+1 | Wis Modifier | Wisdom Score | 12 | |
+2 | Cha Modifier | Charisma Score | 14 |
Class DC
46
Base
10
Key
4
Item
23
Prof
9
U | T | E | M | L |
---|---|---|---|---|
+2 |
Languages
Aklo, Utopian, and Androffan + Possessed One's Languages
Health
HP
92/92
Temp. HP
0
Resistances and Immunities
Ganzi Resistance, +1 to saving throws against the controlled condition, +1 to throws against poisons, diseases, and radiations.
Perception
Total
12
Prof. Mod
11
Att. Mod (Wis)
1
Item Mod
0
U | T | E | M | L |
---|---|---|---|---|
+4 |
Senses
Dark-vision
Armor
Total
23
AC Base
10
Dex Bonus (or AC Cap)
4
Item
0
Prof
9
U | T | E | M | L |
---|---|---|---|---|
+2 |
Unarmored
U | T | E | M | L |
---|---|---|---|---|
+2 |
Light
U | T | E | M | L |
---|---|---|---|---|
+0 |
Medium
U | T | E | M | L |
---|---|---|---|---|
+0 |
Heavy
U | T | E | M | L |
---|---|---|---|---|
+0 |
Shield AC
+1
Hardness
3
Shield HP
0 / 0
BT
0
Saving Throws
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 13 | 2 | 11 | 0 | 4 | |
Reflex (DEX) | 17 | 4 | 13 | 0 | 6 | |
Will (WIS) | 12 | 1 | 11 | 0 | 4 |
Weapon Proficiencies
Simple Weapons
U | T | E | M | L |
---|---|---|---|---|
+4 |
Martial Weapons
U | T | E | M | L |
---|---|---|---|---|
+4 |
Melee Strikes
Juggling Club | 1d20+13 | 1d4+4 | Bludgeoning |
---|---|---|---|
B Kukri | 1d20+16 | 2d6+4 | Slashing |
Pen | 1d20+15 | 1d4+4 | Piercing |
Ranged Strikes
Skills
Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+13 | Acrobatics (dex) | 9 | 4 | 0 | ||
+2 | Arcana (int) | | 2 | 0 | ||
+11 | Athlethics (str) | 9 | 2 | 0 | ||
+2 | Crafting (int) | | 2 | 0 | ||
+15 | Deception (cha) | 13 | 2 | 0 | ||
+11 | Diplomacy (cha) | 9 | 2 | 0 | ||
+2 | Intimidation (cha) | | 2 | 0 | ||
+11 | Lore: lore: underworld | 0 | +11 | 0 | ||
+1 | Medicine (wis) | | 1 | 0 | ||
+1 | Nature (wis) | | 1 | 0 | ||
+2 | Occultism (int) | | 2 | 0 | ||
+13 | Performance (cha) | 11 | 2 | 0 | ||
+10 | Religion (wis) | 9 | 1 | 0 | ||
+11 | Society (int) | 9 | 2 | 0 | ||
+13 | Stealth (dex) | 9 | 4 | 0 | ||
+1 | Survival (wis) | | 1 | 0 | ||
+4 | Thievery (dex) | | 4 | 0 |
Feats
Swashbuckler Style: Fencer
Free Archetype Dedication: Juggler
Virtuosic Performer: Jig/Juggle
Ancestry Feats: Nanite Surge, Constructed, and Skillful Tail (Ganzi).
Skill Feats: Streetwise, Juggle, Secret Speech (Stylish Tricks)(Ynn), Steady Balance, Impressive Performance, and Doublespeak (Stylish Tricks).
General Feats: Canny Acumen.
Ynnian Shit: Unable to tell a lie 90% of the time, 50% chance to tell any lie spoken to this thing........
Class/Archetype Feats: Panache, Precise Strike, Great Fortitude, Vivacious Speed, and Evasion.
Skills: Confident Finisher, Unbalancing Finisher, Opportune Riposte, Leading Dance, and Attack of Opportunity.
Inventory
Bloodletter Kukri (Life Leeching: Will restore half damage dealt to it, handle is made out of scythewood.)
Stiletto Pen (Lighting fast: If wielded, the wielder goes before everyone else in initiative. Seems to be shaped like a flower)
Glamorous Buckler (Completely Indestructible)
Persona Mask (Almighty)/Crimelord's Mask.
Juggling clubs (x6)
Possessed One's Inventory
Ynnian "I search the body" d30
Ynn Cards (A pack of playing cards, inlaid with a gold leaf/a delicate hand-mirror/jeweled velvet gloves/a silver necklace. Worth 100 gold.)
Ynn Hoops (A pair of enchanted metal hoops 8 inches across. Anything passing into one passes out of the other, and vice versa.)
Spellcasting
Spell Attack Roll
Total | Key | Prof | |
---|---|---|---|
4 | 4 | 0 |
Spell DC
Total | Base | Key | Prof |
---|---|---|---|
14 | 10 | 4 | 0 |
Magic Tradition
Primal
Spells Per Day
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Spellbook
Possess (Ynnian ability will gain at level 20)
Benvul has an obsession with a mask he and his dwarven adoptive family recently made together off of his vision of his ideal psychopomp mask, when wearing "Das Maske" (said in Aklo), he gets noticeably more crazy and theatrical. There also might be a little bit of an alter-ego forming within benvul's mind, whenever he gets crazy for the mask, flashes of vines appear in his head.
Benvul has a self inflicted -2 circumstance effect to performance rolls if he isn't wearing the mask
Intellectual Characteristics
Has a good habit of figuring stuff out.
Morality & Philosophy
Relatively egoistic, but prone to caring about things at times.
person.sexuality
Bi.
person.gender_identity
Isn't it wrong to provide a gender to something dead?
Taboos
- Thou shall not exploit the common folk for malicious intent or "profit"
- Thou shall not punch down
- Thou shall not withhold information on the "Thorns Cult"
- Thou shall not hurt suffering institutions if thou is better off
- Thou shall not kill an uncommon race unprovoked or thou ist a dead motherfucker
Known Languages
- Common
- Dwarven ~ BURRRP muckled damnred culti
- Amurrun ~ Catboi tongue
- Necril ~ Undead tongue
- Aklo ~ Otherworldly Tongue
Personality
Motivation
To find out more about the cult that killed him, and to kill the merchant's guild in it's tracks.
Savvies & Ineptitudes
His skill with the bongos is quite good, noticably tribal sounding, inspired by the boggard bard who taught him.
The major events and journals in Mew's history, from the beginning to today.
Hello World
01:29 am - 21.02.2021The list of amazing people following the adventures of Mew.
Social
Hobbies & Pets
Has a fucking pet rock of all things, he's named it "Twaive", and it's one of the most evil fuckers not-alive.
He also has a sickle which he claims is it's toy.
Twaive - ITEM 1
ROCKPETEXCLUSIVE
Bulk S;
A small pet rock. The eyes are tied together with bow string, with orange thread messily tying up the back. The eyes, are a broken in copper piece, and a tiny chunk of a gnoll eye. There is chalk hair, and a sluggishly made top hat with a point, and a human head made out of clay. It's alignment is chaotic evil.
Speech
Has a (fake) hacking cough.
Benvul Das Maske has a spastic theatrical way of speaking.