The Exalt of Ardocia. Born into a succession of political/religious leaders blessed by his country's patron gods. Traveled to Io's isle hoping to find awareness of the world and himself.
- Date of Birth
- 1014 AK (Age 28)
- Gender
- Male
- Eyes
- Bright, Silvery Blue
- Hair
- Brown, Near-Black
- Skin Tone/Pigmentation
- Light, Ashen Grey
- Height
- 6ft. 2in.
- Weight
- 160~170lbs
Appearance
Physical Description
Tall and broad shouldered athletic build, middleweight bulk and moderate muscle mass.
Body Features
Blood is a clear, smooth molten glass.
Facial Features
Sharply defined facial shape with broad chin.
Identifying Characteristics
Ashy skin with orange runic markings.
Physical quirks
Left-handed.
Apparel & Accessories
Simple but refined navy blue coat and cherry red mantle with high collar.
Specialized Equipment
Often carrying no weapons, as he can summon and dismiss his sword and kanabo at will. Slim breastplate armor worn over his coat, under his mantle. Buckler.
Special abilities
Reincarnated by the Elder Elementals to become the Alios, Successor of Icidus (Creator god of humankind in Uriel), the next leader of all Mankind.
Gains certain magical abilities through this connection to the Elder Elementals, and others through his connection to his White Dragon companion, Izra Ignis Glacies.
Mentality
Personal history
Born to a cobbler in a small Village in northern Ardocia, Camus was identified at a very young age to be the next in the line of the succession of Ardocian Exalts, blessed by the Ardocian Patron God of Knowledge, Ôgma (not to be confused with Faerûn's Oghma). Thus, he was to become a powerful political and religious leader, a direct advisor to the King in all affairs to which his patron's gift could apply.
Camus' family was given money and opportunity, with his father becoming the royal shoemaker and given a considerable pension, and Camus was taken into the castle and classically trained in literature, tactics, church doctrine, and economics. A few years later, the King's second son was born, and so Camus took on the second duty of becoming his friend and mentor.
Camus excelled in his studies, and for a time in his duties. However, as an adult just a few years after properly assuming his position as exalt, a tragedy occurred during an event for which he had prepared, and while it was not necessarily his knowledge or judgement that was to blame, he nevertheless took it as a personal loss. Camus' feelings of inadequacy got the better of him, and he made preparations to sneak away and set out for Io's Isle, a continent discovered only in the last couple hundred years, ripe for self discovery and a new perspective on the world.
On a late-night walk shortly before he prepared to depart, Camus had an odd feeling that drew him to an old chamber in the castle, where he found the Blade of Techia. Over the course of his journey, he slowly worked to begin to understand its secrets, and the power it granted him.
Education
Employment
Exalt of Ardocia (Political, Religious leader & advisor to the King)
Adventurer
Failures & Embarrassments
Played a part in the decision-making that led to a tragedy in Ardocia; assigns primary blame to himself.
Mental Trauma
While he is fairly competent when it comes to general decision-making and leadership, he has a moderate-to-severe fear of making big decisions, especially those that would impact the lives of others, and even more so those close to him. This conflicts with his inclination to become overly protective of his friends, as he may be tempted to begin to take charge before breaking down from the pressure and fear of failure.
Less significantly, his past experience with drinking has begun to develop his disdain for it into an outright fear.
Intellectual Characteristics
Logical thinker with strong linguistic capabilities; somewhat supernaturally pre-disposed towards an understanding of religion, history, economics, and arcane magic.
Morality & Philosophy
Strong believer in the power of personal commitments; it is an expectation to protect and support allies and their honor. The constant pursuit of knowledge and experience is a required part of this responsibility, and thus one should hold oneself to constant diligence and initiative.
person.sexuality
Straight
person.gender_identity
Male
Taboos
Slight distaste for drinking in general; refuses to drink because he has near-zero tolerance for alchohol, and becomes extremely belligerent when drunk. Views vampirism, necromancy, demons, etc. as unholy; very hesitant around such creatures or ones closely tied to them.
When it comes to the specific topic of the high dwarves, and their remnants, the Sun Walkers - vampires who can take the powers of blood - Camus doesn't view them as much as unholy, but instead more rationally: extremely dangerous. Knowing himself to essentially possess the dormant powers of a god in his blood, he has become rather defensive, surrounding himself and confiding in his trusted allies. However, Santhi being his oldest friend within the party, he feels immense guilt in any amount of mistrust towards him, and would gladly defend him under most any circumstance. He hopes to someday find a cure for what he views his friend's bloodsucking ability as: a racial curse, like the hunger the demon prince Yeenoghu placed on the gnolls, or to perhaps free him if he truly does ever ascend to godhood.
Known Languages
Dwarvish, Deep Speech, Undercommon, Sylvan, Primordial
Languages were swapped due to a mysterious effect of his party's exposure to some eldritch horror. Originally knew Common, Celestial, Abyssal.
Personality
Motivation
Hopes to one day bring strength, unity, and moral righteousness back to his people, be they just his countrymen or all of humankind. Wants to uphold his beliefs and share them while also taking in the knowledge and reality of the world.
Savvies & Ineptitudes
Absolute lightweight and angry drunk.
Likes & Dislikes
Enjoys a well-cooked steak, and venison steaks even more so. Likes a good book, and loves to read about or examine magical items and other relics of the past. Averse to alcohol of all kinds. Dislikes being uninformed, hates recklessness in leadership. Zero tolerance for treason or betrayal.
Virtues & Personality perks
Polite, agreeable, analytical, compelling rational decision-maker, responsible.
Vices & Personality flaws
Moderate lack of spatial awareness. Lightweight. Stressed easily. Has trouble regaining trust for those who have failed him - especially because of negligence or disobedience - in the past. Tends towards the most idealistic viewpoint when unaware of key information.
Personality Quirks
Eyes reflexively fill with tears when activating certain spells, particularly Detect Magic.
Hygiene
Practices good hygiene for an adventurer, but to his annoyance struggles to get some of the more pungent smells out of his clothes (fish/seawater, rotten meat, etc.)
The major events and journals in Camus's history, from the beginning to today.
The list of amazing people following the adventures of Camus.
Social
Birthplace
Ardocia
Current Residence
Io's Isle
Contacts & Relations
Brotherly friendship (raised alongside, helped to mentor) with the Prince of Ardocia.
Apprentice (and falsely known as the "nephew") of the mysterious traveling magical merchant and believed Guild Leader Azu Pinbag.
Informal Protector of Santhi Dunestorm, Azu's other apprentice, as possibly held to by Goblin Contract.
Honorary & Occupational Titles
Exalt of Ardocia, The Alios, Successor of Icidus
Wealth & Financial state
Had access to a significant fund through his country, but left it behind when he traveled to Io's Isle. Has still earned a reasonable sum from his adventures so far, though he tends to be a heavy spender on magic and utility items.
Family Ties
Strongly tied to the royal family of Ardocia.
Falsely labeled as the "nephew" of Azu Pinbag.
Religious Views
Devout follower of the gods he follows; commits to regular prayer, but generally believes that proving his dedication through action and self-improvement is more important than formal worship.
The main gods/goddesses he worships are the Patron Exalts of Ardocia (the country's founders who ascended to godhood), and particularly to Ôgma, given that he is an Aasimar and possesses an aptitude for gathering and utilizing knowledge by his blessing.
He also aims to fulfill what he believes were the wishes of Icidus, the creator god of mankind, when he was purportedly killed by Tsav for violating the natural laws. Shah, the keeper of Icidus' temple - relayed the story of the fallen god to Camus, when he awakened as a True Aasimar, or 'godling'. Sympathizing with this perceived martyr, Camus decided to not only set out to unite the Elementals and restore Icidus' lost power as Shah requested, but also to search out the few remnants of Icidus' followers in the world, to better understand the history and fall of this order.
Camus has now recognized the true 'temple' of Icidus as being his own body, the personification of his potential godhood as the successor of the dead god, the Ilios. He is faced with the realization that truly raising the temple would be an ascension to godhood and an end of his path as an adventurer. More than ever, Camus feels he needs more knowledge and wisdom of the world in order to accept such an impossible responsibility.
Like most humans, he has not viewed humankind as a united race in the way one might look at the elves or dwarves. However, having studied the Old World's history as a scholar and advisor, and especially that of Ardocia, he knows that the Ardocian patrons left because they viewed the City of Man as bloated and corrupt. Thus, his personal investment is so far as this being a chance to bring others under his wing and bring back a good to the world that he perceives as lost.
Social Aptitude
Charismatic, but also tends towards a formal bearing that borderlines on reserved. Unfortunately prone to moments of awkward obliviousness caused by some sort of lack of contextual awareness - be it his surroundings, his habits or appearance, regional dialects and customs, or simple misunderstandings of wording.
Mannerisms
Has a bad habit of humming when trying to sneak or otherwise be quiet.
Speech
Formal tone, accent like German (w's -> v's, v's -> f's, rolled r's, ch sound) but less harsh.