He / him. Former dockworker / honest sailor turned pirate. Doesn't particularly enjoy piracy, but believes in the importance of wealth redistribution. Made some powerful enemies after a certain incident. Has looked into the abyss.
- Age
- 38
- Eyes
- Brown
- Hair
- Brown
- Skin Tone/Pigmentation
- Freckled
- Height
- 3'2"/1m
- Weight
- 48lb/22kg
However, throughout the years he gradually became disillusioned with the idea of the idyllic life of a simple laborer. The tales of his coworkers' and crewmates' financial struggles while the merchants and nobles who hired them flaunted their wealth weighed on his conscience. Taking advantage of the good reputation he'd built over the years, he began to seek out jobs from known bad actors and skim as much off the top as he thought he could get away with.
As time went on these small acts of slight of hand graduated to outright theft and he eventually burned up all of the goodwill from the years past. When unable to get even honest work from employers' fear that those in power would not do business someone who contracted labor from a known criminal, Errol turned to piracy.
Reaching out to those sailors with whom he'd built trust and rapport, Errol joined a group of like-minded, self-motivated individuals involved in the wealth redistribution business. This group was mainly composed of individuals who were cast out from civilized society for various reasons and erred toward more violent tendencies than Errol preferred, but such was his commitment to his ideals that he stuck with the group, hoping to make the most of the opportunity. Thus began his short career onboard the Auk.
As ships gradually learned to avoid waters patrolled by the Auk and other small-time pirates in the area, loot became more and more scarce for the crew. Eventually, after going weeks without a single raid, the crew decides out of desperation to plunder the next ship they come across, even if it means breaking their code to only rob the wealthy. That ship happens to be a supply vessel for a small abbey built on a rocky outcrop in the middle of the sea, which is dedicated to worshipping the god of the sea which they dare not name (though many sailors refer to it colloquially as Salt). The ship has little worth taking, but the Auk’s crew discover an altar belowdeck which is focused on a small icon of a kua toa with an eel’s head (one of Salt’s few known prophets) carved out of impossibly black stygian ivory. The crew is unable to resist stealing the icon.
After taking the icon, things take a turn for the worse. Over the next several days rations inexplicably spoil, grog turns to saltwater, and every sailor comes down with scurvy. Despite sailing in the same direction for a week, the position of the stars tells them they haven’t moved. Eventually, at the brink of starvation and madness, the crew decides that the only way to lift the curse is to destroy the icon. Errol and a few others (including Cora) urge them not to, but are easily restrained while the leader of the mutineers takes an axe to it. Upon each blow the ship is rocked by waves huge enough to nearly capsize them. The icon is undamaged. On the last blow, the axe shatters. At the same moment, the ship collides with a spire of rock jutting out of the water which has seemingly appeared out of thin air. Water streams through the boards unnaturally quickly and Errol realizes that they are about to die. He offers a hasty and desperate plea to Salt: Spare them and I will serve you. He blacks out.
Eventually he wakes up on an unfamiliar shore. Physically he feels oddly normal, but his brain feels like a stone in the midst of terrible tempest. Over the course of many fitful nights he untangles countless awful visions to discern Salt’s message: The icon has been recovered, not accidentally, by the acolytes of a rival god, Stone, whose temple is deep within the earth. He must retrieve it and return it to its rightful place. Serving as his patron, Salt has granted Errol his warlock abilities to serve its goal of dethroning its rival. The sea god will allow Errol time to grow stronger for the quest, but if he dawdles he will begin to feel the wind and saltwater weathering his mind.
Appearance
Physical Description
Kinda fat, but normal for a halfling
Physical quirks
Good oral hygiene. Flosses every day. Usually doesn't wear shoes but carries a pair of slippers for when he's in polite company.
Apparel & Accessories
Navy overshirt, fantasy tank top, brown capris. Pendant of what appears to be a wooden nose on a bit of sail thread.
Special abilities
Crying when he hears a sad song
Mentality
Education
the docks
Accomplishments & Achievements
knows nearly a hundred kinds of knots, some of them useful
Mental Trauma
Imagine the feeling of being on the beach when the water suddenly rushes out immediately before a tsunami, knowing that everything you strove to accomplish, all of your hopes and dreams and fears and regrets were for nothing; the cosmic reality that ultimately undoes every person ever brought into the world is a breath away from ending your existence and will feel absolutely nothing as it does so. The water also has a complete and exacting list of every sin you've ever committed. When it crashes down on your helpless frame your place in the world is not a person's, not an animal's, not a bug's, but a nameless fleck of matter adrift in an infinite void, all meaning supposed and imposed made meaningless in its smallness. You then wake up on the same beach just as the water begins to recede. Kinda sucks.
Intellectual Characteristics
A little naive, despite it all
Morality & Philosophy
less fantasy robin hood, more fantasy marx
person.sexuality
Asexual
Personality
Likes & Dislikes
Likes potatoes
Hygiene
Takes a bath once a month, whether he needs it or not. Takes good care of his mouth, though.
The major events and journals in Errol's history, from the beginning to today.
The list of amazing people following the adventures of Errol.
Social