Backstory
From a small village where he was 'prentice to Wesson's Smithy; he often still thinks of himself as 'just a simple blacksmith'. It seems to have other plans for him. Wide shoulders and strong arms gained from his hours working as a blacksmith's apprentice. Davram is typically very gentle and slow to anger. Due to his naturally great strength, he learned while he was still a young boy to restrain himself so as not to inadvertently harm others. This restraint extends to his mindset as well, and he typically says only what he thinks needs to be said and nothing more. He also takes great care before speaking, making sure his thoughts are well-formed and complete before opening his mouth. This carefulness, combined with his bear-like stature, often gives others the impression that he is somewhat slow of wit.
Backstory:
Here's what I'm thinking.... your church has sent you to go and help Sildar Hallwinter. He has ties to the Lord Alliance as well as your church. He was looking for some assistance with a supply transport, 10gp for the job. There was also a scroll case with a wax seal that was to be given to a Daran Edertmath when the wagon gets to its final destination of Phandalin
trinket: small packet willed with pink dust
Stocky, strong, with thick, curly brown hair, and his eyes are a deep, dark brown.
He is tall and has wide shoulders and strong arms gained from his hours working as a blacksmith's apprentice. He is tall.
Guild Artisan / Guild Merchant
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
At a Glance:
•
Relationships:
•
Personality Traits:
• I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
Ideals:
• Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Bonds:
• I owe my guild a great debt for forging me into the person I am today.
Flaws:
• Most people scream and run when they see a demon. I stop and take notes on its anatomy.
DM Notes:
• Trinket: small packet willed with pink dust
From a small village where he was 'prentice to Wesson's Smithy; he often still thinks of himself as 'just a simple blacksmith'. It seems to have other plans for him. Wide shoulders and strong arms gained from his hours working as a blacksmith's apprentice. Davram is typically very gentle and slow to anger. Due to his naturally great strength, he learned while he was still a young boy to restrain himself so as not to inadvertently harm others. This restraint extends to his mindset as well, and he typically says only what he thinks needs to be said and nothing more. He also takes great care before speaking, making sure his thoughts are well-formed and complete before opening his mouth. This carefulness, combined with his bear-like stature, often gives others the impression that he is somewhat slow of wit.
Backstory:
Here's what I'm thinking.... your church has sent you to go and help Sildar Hallwinter. He has ties to the Lord Alliance as well as your church. He was looking for some assistance with a supply transport, 10gp for the job. There was also a scroll case with a wax seal that was to be given to a Daran Edertmath when the wagon gets to its final destination of Phandalin
trinket: small packet willed with pink dust
Stocky, strong, with thick, curly brown hair, and his eyes are a deep, dark brown.
He is tall and has wide shoulders and strong arms gained from his hours working as a blacksmith's apprentice. He is tall.
Guild Artisan / Guild Merchant
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
At a Glance:
•
Relationships:
•
Personality Traits:
• I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
Ideals:
• Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Bonds:
• I owe my guild a great debt for forging me into the person I am today.
Flaws:
• Most people scream and run when they see a demon. I stop and take notes on its anatomy.
DM Notes:
• Trinket: small packet willed with pink dust
Social