- Eyes
- Hazel
- Hair
- Rich black
- Height
- 6'1
- Weight
- 180
Appearance
Mentality
Personality
Social
Hobbies & Pets
Timbers
Tiny Construct, unaligned
(2ft Tall)
Armor Class: 12
Hit Points: 15
Speed 15 ft.
5 (-2) STR
12 (+1) DEX
12 (+1) CON
6 (-2) INT
6 (-2) WIS
12 (+1) CHA
Vulnerabilities: Fire
Damage Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Passive Perception 10
Languages: One Language Known By Its Creator: Common (Speaks broken common, pirate accent)
False Appearance. While the Cask remains motionless, it is indistinguishable from a normal
small Cask.
Mess kit Compartment: This Cask contains a cup, simple cutlery, a cooking pan and a plate that can also be used as a shallow bowl.
Actions
Shimmering Sun Rum
(4 Uses, recharges on Long Rest.)
The owner and their allies may draw upon the magical Rum from this cask in order to gain the benefits of an Antitoxin for 1d4 hours (Owner rolls). (The Antitoxin effect can only be gained once per long rest.) As an action, with a use of the Cask and its rum, it can stabilize a creature that has 0 Hit Points, without needing to make a Wisdom (Medicine) check. (The Rum's stabilizing and antitoxin properties only last for 24 hours and can not be bottled for later use, it is meant to be drank fresh.)
Order up! - The Cask can be ordered to deliver and stabilize a downed ally with 1 use of its Shimmering Sun Rum. (No medicine check required. However if it's owner is downed, Timbers will panic and expend all its remaining uses of Shimmering Sunset Rum to stabilize the owner.)
(This creature can not attack, as it is accustomed to helping and serving.)
Received on the Mission Red Skull Rangers: Bloodwave Bay
Social
Hobbies & Pets
Timbers
Tiny Construct, unaligned
(2ft Tall)
Armor Class: 12
Hit Points: 15
Speed 15 ft.
5 (-2) STR
12 (+1) DEX
12 (+1) CON
6 (-2) INT
6 (-2) WIS
12 (+1) CHA
Vulnerabilities: Fire
Damage Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Passive Perception 10
Languages: One Language Known By Its Creator: Common (Speaks broken common, pirate accent)
False Appearance. While the Cask remains motionless, it is indistinguishable from a normal
small Cask.
Mess kit Compartment: This Cask contains a cup, simple cutlery, a cooking pan and a plate that can also be used as a shallow bowl.
Actions
Shimmering Sun Rum
(4 Uses, recharges on Long Rest.)
The owner and their allies may draw upon the magical Rum from this cask in order to gain the benefits of an Antitoxin for 1d4 hours (Owner rolls). (The Antitoxin effect can only be gained once per long rest.) As an action, with a use of the Cask and its rum, it can stabilize a creature that has 0 Hit Points, without needing to make a Wisdom (Medicine) check. (The Rum's stabilizing and antitoxin properties only last for 24 hours and can not be bottled for later use, it is meant to be drank fresh.)
Order up! - The Cask can be ordered to deliver and stabilize a downed ally with 1 use of its Shimmering Sun Rum. (No medicine check required. However if it's owner is downed, Timbers will panic and expend all its remaining uses of Shimmering Sunset Rum to stabilize the owner.)
(This creature can not attack, as it is accustomed to helping and serving.)
Received on the Mission Red Skull Rangers: Bloodwave Bay