Auburn Abrams | World Anvil

Remove these ads. Join the Worldbuilders Guild

Auburn Abrams

Auburn Abrams

Refresh: 3
Fate points: 3 x

HIgh Concept
A mutant whose powers resonate with those of the soul stone.
Trouble
My first life comes back to haunt me at the worst possible moments.
Aspect
New Immortal that is still struggling with the weight of the world, and their powers.
Aspect
My near deific powers over life and death open many doors but also make me seem callous.
Aspect
I always appear calm and collected, though this is usually a facade.

Skills

4dF+4 Great
Will
4dF+3 Good
Fight , Physique
4dF+2 Fair
Notice , Resources , Empathy
4dF+1 Average
Resources , Rapport , Drive , Contacts

Stunts

Regeneration (Synergy off of Healing)

You aren’t made of iron. You can get stabbed just as easily as the next guy. Difference is, once the knife gets pulled out, you’re ready to fight again   Basic Regeneration: Whenever one of your physical consequences begins to recover, it gets renamed and moved to the next lower consequence slot, if available. This clears away mild consequences immediately. Additionally, at the end of a scene, if you have any mild physical consequences—whether they are recovering or not—they get cleared away automatically   Enhancements Immortal: You can be taken out in combat, but nothing can make you actually die. Ever  

Healing

You are, invariably, the most popular person to have on hand during a fight. You make hurt people not hurt so much. Basic Healing: You can make a Will roll against Fair (+2) opposition to clear another character’s physical stress. A character may only benefit from your ability once per scene. Additionally, you can use Will to start healing any kind of physical consequence on another character.   Enhancements Master Healing: You gain +2 to Will when you roll to start healing another character’s consequence.    

Harm (Synergy off of Healing)

You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal.   Basic Harm: By maintaining skin-to-skin contact with another person for a moment, you deal them 2 physical stress. Additionally, when you attack a target using your bare hands, add 2 physical stress to result.   Enhancements Piercing Damage: Your ability ignores the target’s Armor rating. Additionally, you do not have to maintain skin contact for your power to work; you can cause harm through multiple layers of clothing.  

Drawback:

Your healing ability isn’t perfect; like any healer, you’ve lost patients before, and like any healer, you’re Racked with Guilt about it.   Collateral Damage Effects:Invulnerability Charge: If someone in your zone is attacked, you can turn the full extent of your power onto them, causing them to ignore the damage entirely. The damage still has to go somewhere, though: Bullets or energy blasts would pass right through your target, and kinetic energy from powerful punches would pour into the ground.

Stress and Injury

Physical Stress
Mental Stress

Mutant with powers over life and death.


Campaign & Party

The Immortal Pals

Lazarus Auburn
Run by twells

The major events and journals in Auburn's history, from the beginning to today.

The list of amazing people following the adventures of Auburn.