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Sun 18th Apr 2021 12:05

Session 6: Hrakhamar

by Lucas

Halveer was swolled up by the pyramid. "Well that's a problem" I said to Kasimir and Nihle.
 
We looked about but found no way inside the ancient structure, so we returned to camp hoping Halveer would find his own way out. He did not emerge till the next morning.
 
He seemed to think he was only inside half of an hour at best. But we assured him the night had passed without a sign of him. He told us inside the shrine the Guardian had asked "What do you seek?"
Halveer had explained our quest for the Soulmonger and ending of the Death Curse.
 
The guardian, Saja N'baza, told the ranger that we needed to kill a Yuan-ti name of Raz Nsi who was raising an army to conquer Chult and had some connection to the missing city of Mezro.
 
Speaking of which, there was another fellow in the shrine at the same time as Halveer. He introduced himself as Artus Cimber. The Guardian told Artus that by killing Raz Nsi, the missing city
that held his wife, Mezro, would return to the prime material plane.
 
Saja told them the Yaun-ti lord was located in the lost city of Omu, somewhere between the Peaks of Flame and the Valley of Lost Honor.
 
We leave the Ziggurat and pass through the Valley of Death, a dry coral bed of rainbow color. The gorge is littered with shark skeleton's the size of a Gur wagon. Crossing Ataaz Kaharla we arrive at the port of Jahaka Bay. Miners are loading ore on a wagon and we arrange passage of the airship crew to travel back with them to Port Nyanzaru on a Refuge Bay Trading Company vessel. The we turn south and climb up into the Kobold Mountains following Musharib until we encounter more of the dwarf's kinfolk. They lead us to the entrance of the forge called Hrakhammer.
 
Crossing a stone trestle inside we hear the ringing of hammers and steel. We find many fire newts toiling away at an automated forge. The smelting ore makes the place stifling as we surprise the newts. Artus Cimber creates a giant hand if ice that pounds and blocks many of the newts. It's a tough battle and the little buggers spit fire acid at us. Halveer fires arrows as we, blessed by Kelemvor attack.
 
After dispatching the fiery intruders, we enter the vault to find an armory and the promised adamantine ingots. I fancy some of the dwarf forged steel half plate after me leather was burnt through with fire spit from the newts.
 
The room beyond was also filled with more newts and their zealous leader. We feared another drawn out batter with the outcome uncertain, but fortunately Artus came through again and cast a cone of frost, enveloping the majority of the fire lizards. We swept in after and finished off the survivors.
 
With the forge cleared, the dwarves warned us of another threat that we would face if we tried to pass through the Valley of Lost Honor. Apparently a red drake has taken up residence in Wyrmheart Mine and flies over the valley bringing terror and death to all that dare cross.
 
The passages through the mountains can lead is to its lair where we shall deal with this vile wyrm going my the name of TINDER. Should take us a couple of days to get there. We'll rest up here first and then head out.
 
May Kelemvor guide through the darkness.