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Summer of 325 AA (After Arrival)

The Nobodies Encounter Somebody - 0

by Balthazar The Hardworking

An expedition to investigate disappearances which was then handed off to adventures guild. Boarded the circuit express - massive Magic Tek train that circles the continent, inside a multilevel passenger section. City of Gernok.
 
First off the train, warforged, tall, very decked out in weapons, and green glowing eyes, made out of a humanoid rounded metal. Greataxe piano guitar (The Great Keytar of Gladiator Entertainment). CLONK (Barbarian, Zealot, lvl 1) .
 
Blue skinned teifling, with green eyes, a quarterstaff of crude drawings of animals from all around, a large backpack, and a raven. THERAL Animatrous(Wizard, lvl 1).
 
Ginger hair, green eyes, with a dark blue cloak, armed with a quiver, bow, and rapier, a tabaxi, get the impression he believes he is important. RAPP Chambeau the Cloaked One (Rouge, lvl 1).
 
Fire Genasi, more on the human spectrum, orange hair and eyes, with ashen skin, with a arcupous slung over his shoulder. VIC No name (Monk , lvl 1).
 
Tortle, average size, with a long waling stick that pops out into a beach umbrella and sticks into the ground, a backpack that folds out into a lawn chair, and a wooden shield on his back with his pack. Holding a small notebook. BALTHAZAR The Hardworking (Wizard, lvl 1).
 
In this massive plaza square, there is a group of individuals around four covered wagons, of which has the adventures guild logo on the side of the wagons. They are being loaded with various equipment by other adventure types. There is a very large buff orc woman (GRUGG) that is directing everyone. This orc is a senior adventure for this operation, and evidentially the adventure guilds party leader. GERICK, dwarf, second-in-charge, and quartermaster.
CLONK, helps load barrels that make shifting noises as he gets them into the wagons.
THERAL offers to help BALTHAZAR after noticing that he was carrying a lot and having trouble. BALTHAZAR asked for him to check him in with the caravan while he rests up. GRUGG details that those on the trip are "strange ones" to THERAL.
One of the wagons is setup as the quartermaster area with all of the weapons, one is full of food, one is full of camping supplies, another is random wagon parts etc.
There is a total of 25 individuals present making our way down this large boulevard of the economic area onto the road. Travel down the LIGHTNING ROAD, that is metal-like and without erosion for a couple of days. Map link:
https://cdn.discordapp.com/attachments/625142775419240459/889314320679305246/unknown.png
 
DAVID Thisletoe, halfling, exhibitions very skilled cook, likes to play the harmonica, claimed to be poor in a fight while still being extremely dangerous with his duel wielding pans. One of the pans has a magical symbol that lets him cook things without a fire. GERICK is military competent, but more of a numbers guys. Goblins and halflings complaining that things have been disappearing in the area of the peninsula. Both goods and people have been going missing as caravans never arrive. GERRICK suspects that those involved are dead.
Lizard man with massive amounts of beaded jewelry and painted scales that turns into a flying lizard occasionally. Was originally taught how to shapeshift. Will teach some tricks and tips to BALTHAZAR after he inquired about this ability.
RAPP and VIC meet with RAPP approaching him as somebody that would be called a hero. The Kablic Republic would supposedly sing the praises of Cloak or the Cloaked One to receive many good stories. Those that are not openly seen as villains are the target of RAPP in regards to oppression and restrictions. A similar mindset between the two (RAPP is Robin Hood + Puss in Boots).
CLONK believes himself fulfilled to the contrary to VIC.
 
By the time the party is most of the way through the peninsula, GERRICK asks the PCS to meet with him and GRUGG at the front. GRUGG decides it is time to send some scouting groups in the area to see what is occurring. A large hill to the North has a full goblin watch tower ruin to use as a highground viewing.
The PCS introduced themselves completely. It takes two hours to get to this crumbling tower that has semi-collapsed.
Discover DAN a talking skull. He overs a reward if we get the rest of his body back from a pack of wolves that are inside the ruin tower. RAPP mysteriously disappeared at the discovery of DAN. VIC, CLONK, and THERAL go to take on the wolf pack. There were three wolfs inside, they were all expediently killed. DAN then is able to reassemble himself. A largish tome with a bright silvery metal binding and clasp. Coated in dragon scales. DAN the deathless bard of eras. He's a passing individual in the story of famous heroes or those that change the course of the continent, and a story telling individual. Receive 3 scrolls of Danification, will temporary summon a spectral version of DAN that will provide a relevant story about an object that it is used on.

Upon the journey back a discovery of four clockwork soldiers had been discovered. These soldiers explode when destroyed. CLONK attempted to carry VIC to safety, but with VIC struggling he still picked him up and got him out of an explosion.

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