The group feels that dealing with Slim is a waste of time, so we fill in the Sherriff. Speaker Shane could overrule the "evidence" and the conviction, if we can talk to her. We meet with her, Duvessa Shane, a well kept noble of a woman. We bring up the barbarian and the issues with the testimony. We will take him out of the town; prove the Snow Witch story. We get a note that should allow us to free him with no issues.
We take his personal effects and go pick him up. Sherriff Markham's man leaves the man's weapons to us, then informs the other guards to let the prisoner go. He is very thankful and wants us to talk to his King. Some of us stay a cramped night in Robin's place, others at the inn.
Keldon's Cairn is also kind of on the way, so we will talk to Helda Silverstream about her trip and gear up. BUT overnight there is a green fireball engulfing a building. The warehouse is leveled, but takes no other buildings with it, Alchemists' fire. No course can be sorted at this time.
We meet Helda Silverstream with Hengar and gather the party, noting our layover in the Cairn to Hengar, and that we will move into the Dwarf Valley as soon as we leave. The Ice/Snow Witch has been making an already bad harvest year harder. She leads beasts to attack, constantly. When struck with a sword she vanished into the storm, and returned days later.
The Black Ice might be somehow related to the undead or the Dwarves having a schism between groups following Baerick Hammerstone or Stokely Silverstream? A dwarf merchant had a few Black Ice items in town, Barnabas buys an amulet made of the material. The merchant also warns of the way in being, er, fallen under the control of Baerick, and we may need the amulet to get past him, a mark of "kinship" if you will.
Pass through 3 Flags Sailing in Targos on way to Termalaine. About 6-7 hours total pass., we may want to stay here overnight. The Eastside seems to be a good place to stop over.