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Sat 1st Aug 2020 12:57

Shadow of War

by Dust

Shadow made lethal; a shortbow ebbing in and out between tangible components and pure shadow.
 
Upon attunement, the weapon is magically attached to the wielder's shadow. Unattuning from this item permanently removes the wielder's shadow, dealing 3d6 nectrotic damage and causing the wielder to be permanently vulnerable to necrotic damage. The wielder must have a shadow to attune to this item.
 
This weapon has 5 charges of Shade which can be used on the following abilities.
 
After-shot. After missing an attack with this weapon, you can use your reaction to expend one Shade to make another attack made of shadow. You make another attack, and if the missed attack had advantage or disadvantage, this attack has advantage or disadvantage as well. The attack can only deal the weapon's base damage dice, which is all converted to necrotic damage.
 
Shadow Puppet. When you make a Stealth check, you can expend one Shade to leave behind a shadowy form of yourself for up to one minute which can deceive a hostile creature into believing it is you. A hostile creature must use an action with a DC 15 Intelligence (Investigation) check to determine it is false. During your turn, you can move the Shadow Puppet up to 30 feet. This does not require an action, and you can break up the Shadow Puppet's movement like you would with your own.
 
Reach of the Law. When you take the Attack action with this weapon, you can expend one Shade to ignore disadvantage from being within 5 feet of a hostile creature.
 
This weapon regains all Shade after a long rest. Additionally you can regain one Shade by spending 30 minutes in total shadow and can regain up to five Shade each long rest this way.

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  1. Shadow of War
  2. Black Doom