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Day 14 of Month 3 of Year 15 of M42

Session 1: The Many Paths of the Omnissiah

by Gelt Alpha-Mu 36

On the hive planet Pelone, I found a crashed drop ship with an unknown human and an unconscious sister of battle. Rejoining the Astartes squadron to which I had been assigned, a doomed destroyer fell from the sky, crashing into the wall of the hive city and felling a tower onto our position.
 
Using the magnometric gift of the Omnissiah, I pulled myself to the destroyer, shouting at the others to get to the ship. I was joined by Jessamin, the Sister of Battle, the human Ovie, another cloaked being, and the sergeant of the squad. Scanning the ship, I know we are in a Cobra class destroyer, in the torpedo bay. There is no power to this section of the ship. We head to the bridge. The sergeant questions the being in the cloak - they are Fig Ortellius, and they are seeking safety. Fig points to their forehead, under which we know there to be a third eye. She is a navigator, and must be kept safe.
 
I lead the way. My augmetic eye has night vision and I ready my laspistol. We are ready for an ambush. We head to the spine of the ship, the great hallway, and see that some of the statues honoring The Emperor are defaced. Some are missing their heads, some their arms, some graffitied. Upon closer inspection, the graffiti moves and shifts. We continue moving towards the bridge. We find ourselves in a medicae ward.
 
Inside the ward, I look for information. I find a cogitator to commune with its Machine Spirits - using my own spark, I power up the cogitator and find medicae logs from various human personnel. I download to my data slate.
 
Inside the ward, I look for information. I find a cogitator to commune with its Machine Spirits - using my own spark, I power up the cogitator and find medicae logs from various human personnel. I download to my data slate. We head to the next room and find some supplies. There are three rooms branching off this one – none are labeled. From the layout, I know the middle one is an ICU ward. The left is storage. The right is a recovery area – Jessima and I head here.
 
There are 3 bodies, strapped to the beds, reduced to husks. Fig and Ovie find the storage area has been picked clean. There are scattered bits of bandages and broken syringes on the floor. Jessima examines the bodies: #3 is missing an arm, #2’s chest is sliced open, #1 is missing a leg and an arm and a cut to the throat. These bodies are almost mummified – I check the data slate and see the medical records are from 15 years ago. As my sergeant leaves the room, I reach to the first body and slowly pull the head off and add it to my collection. Fig and Ovie watch but say nothing.
 
Nurse’s area, cogitator units, glass, and a patient area. I commune with the Machine Spirits: readouts of a stasis pod, a far larger pod, in the next room. Readouts state the pod is offline. Jessima sees the pod has been broken from the inside- the glass has been blown out. Fig senses there are things living on the ship and there are more of them every minute, towards the rear of the ship. There is something on the bridge.
 
Plan: double time to the bridge, power up the weapons on board, fight whatever this is.
Locate the lift to the bridge: awareness. A pale, grinning face with sharpened teeth and sigils carved into its face leers from the darkness. Jessima aims her laspistol and kills him. I see that he’s a cultist of the Dark Powers, based on the heretical sigils carved into his skin. We hear a door open at the end of the hallway – we need to go. I have to power the lift to get us out of here as lasfire echoes down the hallway. There are 5 cultists coming down the hallway, ducking and firing from cover to cover.
 
Fig stares down the hallway. Suddenly, one of the cultists begins to shake, blood pours from its eyes, and then its head explodes. Lasfire erupts from one of the cultists covered in his compatriot’s blood – one of his shots hits Jessima and the Sister of Battle shrugs off the blast. The door slightly ahead of us and to the left is forced open. A huge figure, cloaked and in shadow, emerges from the doorway. I shout to take cover as the giant figure opens fire with bolter pistols, vaporizing 3 of the cultists in a cloud of blood and smoke.
 
The last cultist begins to run away. Fig reaches out, exploding his head.
 
Jessima smiles as the cloaked figure goes to one of the fallen cultists and picks up a chunk of brain matter and begins to eat. I know (sort of) what he is, so I shrug and turn back to the lift and power the machines. Fig continues to skip and dance around.
 
The figure turns and sees Jessima, shouting, “sir!” He marches to her and she sees that part of his armor is missing and replaced with unpainted, unsymboled armor. Jessamin asks for his name and rank, but he has no answer. Just unknown. Does he have a concussion? Various scars around torso and back (not uncommon), missing augmetics from back of skull, this is not his armor. He seems find aside from light brain swelling. I examine his skull: there used to be plating and he definitely took a head injury.
 
We enter the lift and head to the bridge. Power is on in the upper levels.
 
The doors open to a smaller hallway with massive double swinging doors at the end, flanked by two angel statues. We cross the hallway and open the doors.
 
In the bridge of the ship, we are in the top tier where the captain’s chair is. Empty, aside from a withered corpse in the captain’s chair.
 
I go to the helmsman’s station and link to the astrogation cogitator. Below the captain’s chair, there is a large armored figure watching the wave of cultists entering the city from the breach. He has a massive battle axe with chains, horns on the sides of his helm, and spikes and strange heretical symbols on his armor. We need to leave, ASAP, but not before I download as much information as possible from the ship’s cogitators.
 
The download includes several video files and the ship was tagged as Lost With All Hands to the warp. We leave, planning to find a pod or drop shift off this destroyer. The space marine finds a strange bolt pistol, bent in half.
 
We head back down the lift to the launch bay. We find two drop shifts, I must power one to escape. We will also wire one of the missiles in the bay to blow up after we leave. Meanwhile, the cultists heard our descent to the launchpad and they are on their way.
 
Lenny uses a chainsword. It’s both awesome and gross.
 
We enter the drop ship with a minute to go before the blast from our homemade bomb.
 
From the air, we see a large portion of the wall has collapsed and the forces of chaos are moving swiftly into the city.
 
Our bomb destroys the ship, rendering it unusable. The blast opens more ways into the city for the chaos entities. We head to the nearest Imperial post.

Continue reading...

  1. Session 1: The Many Paths of the Omnissiah
    Day 14 of Month 3 of Year 15 of M42
  2. Session 2: Through His Great Workings
    Day 15 of Month 3 of Year 15 of M42
  3. Session 3: The Silver Raven