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Sat 13th May 2023 10:41

3.2 OPERATION: Procure Object of Power (Milestone - 4th Level)

by Paragon

!!!!!!!! THE CONTENTS OF THIS LOG ARE STRICTLY CONFIDENTIAL. VIEWABLE TO [REDACTED] PERSONNEL ONLY. UNAUTHORIZED ACCESS PROHIBITED. !!!!!!!!
 
Agent Designation: PARAGON
Operation Date: May 12, 2023
Operation Location: Deserted Watchpost
Operation Status: Completed (Success)
Authenticate: Papa Oscar Oscar Papa
 
Contacts of Interest:
Freya: Sorcerer of some description. Adept with arcane magic as well as some curative magic on occasion. Retreats into locket when gravely injured/in danger.
Wesson: Confident, if not overly so. Wields two weapons, one in each hand, that seem to be able to launch projectiles at lightning-fast speeds with a thunderous crack. Devastatingly accurate. Also seems to exhibit trap-finding skills. In addition, he is extremely crafty.
Zorak: Enthusiastic, maybe even foolhardy at times. Cleric with great healing skill. Even better if they can stay alive themselves.
 
-------- Begin Operation Log --------

I rendezvous with the party from before once again. This time we get horses to travel with if not for anything other than to help haul back our findings.
 
After the first day's travel, we make camp. I observe the surroundings to find anything threatening and am unable to find anything of worry. During the first watch, Zorak sees goblins threatening our location. He wakes us up and we quickly dispatch our opposition without issue.
 
The second day's travel goes by easily enough. We happened upon the same area in which we were ambushed previously, so we decide to take a wide berth around to be safe. Tonight's watch goes by uneventfully.
 
On the third day we encounter the end of a random tussle along the path on which we were traveling. It appears there was a fight between perhaps some bandits and a merchant family, not sure. Wesson quickly susses out who was at fault and ends them while allowing the other party to go, albeit with their companions already having parished. I help dig a makeshift grave into which we help to bury the deceased. Zorak honors them with a quick prayer, and we send the gentleman on his way. He takes his cart and resumes his trek, weeping.
 
Eventually we find the deserted watchpost as rumored. It is no longer deserted however. It is teeming with guards patrolling along the path and the wooden fortress wall. We quickly scout the area and come up with a plan to take out the most obvious guards first, which almost goes off without a hitch. In any case, we dispatched them quickly enough. We make our way up to the base of the hill, atop which sits the fortress itself. Wesson crafts a bit of a firebomb with the aid of some alcohol I had in my alchemy supply kit. He lofts it to the wall, causing it to start burning. The smoke is enough to send some guards fleeing and help to conceal our movement up to and over the wall.
 
Once inside the premises, we take out the few guards we can see without much issue and start to head further into the complex. The first pair of doors leads us into a courtyard area where another guard was stationed in front of another pair of doors. They were taken care of easily. As I approached the right-side door, I failed to spot a spiked pit trap, into which I fell. I was luckily able to use my training as a Blood Hunter and agent to nullify the injuries I might have otherwise sustained. After a bit of a struggle, I'm able to lift myself out of the pitfall.
 
Opening the door reveals our primary target, Galvar, sitting at a table with two acolyte companions. They are clearly ready for a fight, to which we oblige them. Galvar was extremely agile, able to make several punches before we were able to get in more attacks. His acolytes focused on protecting and healing him. After a good struggle, during which I was knocked unconscious, we were able to best them. We took care of Galvar and one of his acolytes. The other is smart enough to have surrendered. Wesson ties him up and we take him, along with the artifact and other loot of interest, back to Urithiru.
 
Our mission contact Abbendis is happy to see us. We present him with the powerful artifact we found, along with the acolyte. He is to do with him what he wishes. Abbendis is, however, saddened that he had to lose his brother, but we did what had to be done.

-------- End Operation Log --------

Continue reading...

  1. 3.1 OPERATION: The First Foray
  2. 3.2 OPERATION: Procure Object of Power (Milestone - 4th Level)
  3. 4.0.1 OPERATION: Last Night at Nevermind