Remove these ads. Join the Worldbuilders Guild
Wed 31st Jan 2024 03:51

Give map plz s3 27 01 24

by Rosie

What are we doing??
We go to the general store, get stuff;

  • 5 x Vials 1g

  • Fountain pen 3g

  • Journal 25 sheets 7g


  • We go to the ghost docks and look for Harbour Master ( Zehra)
    We can copy the map for either 5g or manual labor and get free paper.
    People who don't work at the docks aren't usually allowed into the ghostly warehouse.
     
    Gepp finds someone to talk about the croma guild, Violet Eyes, south of the wild lands.
     
    On our way past the warehouse towards Exra we notice that the warehouse is guarded.
    Gepp notices some Eidifir scribbles outside the warehouse district, fairly new.
     
    We get to Ezra, have some te. Kido buys Rose her Espiritus flower with a pot.
    Rose talks to Eztras chickens and gets some feathers, a green roster feather ( a handful), and blood when one is getting prepared for dinner.
    Gepp makes rat gloves.
    We stay for dinner
     
    Cheheri wants to talk to the Harbor Master, Zehra.
    Zehra wants us to look into a group of Eidifir close by. What they offer, what they go for, what they yield.
     
    We check out the Eidifir shops.
    Cheheri gets studded leather.
    Rose gets ;
  • 20 x blackroot 5c

  • 10 x Patch 5s

  • 4 x Salja 1g


  • Soph also shows;
    -Sundrop 4 doses 70g
    -Spiral 25g
     
    Cheheri tells the settlement about our deal with the harbor master.
     
    Back at the harbor master, everyone is horrible at lying which doesn't put us in good faith.
    Rose accidentally reveals the settlements' illegal drugs. We were not supposed to tell anyone.
    Cheheri is not happy with Rose. Rose doesn't realize she did wrong. Kido hugs Rose.
     
    Back at Ezra, Cheheri walks out of the dinner. They are writing to Druid posten. Rose follows. They share their handles. Cheheri is Astrala and Rose is BloodyMary.
    They talk about the tense moment. Cheheri transforms.
    Very cool.
    We walk back inside.
    Rose draws The Hermit from Cheheri's deck.
     
    Gepp wants to go out hunting at night, and Rose helps.
    Kill a whitetail deer. Rose gets bone, tail, and ears.
     
    We warn the settlement about our mess with the Harbor Master.