Silent Speaker
When you hold this necklace with a hand using a use object action, an illusion of the letters and numbers of the common language magically appear and float 5 feet in front you. The letters are large and can be read easily from any side. By touching the various characters, they light up and change color, allowing any who are literate and paying attention to recognize the patterns and read any potential words and phrases. If used in an encounter, you can light up to three characters as a free action, six characters as a bonus action, and nine characters as an action; each one once per turn. Creatures immune to illusions do not see the characters, seeing only empty space instead. The illusion subsides as soon as you let go of the necklace.
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Buckling Buckle of Bear’s Bearings. (ATTUNED.)
Attunement
Breastplate
This waistplate (breastplate) carries the marks of Felegra Clothing on its interior. A fine work of clothing, this piece graces its wearer with protection, utility, and fashion in equal parts.
It is considered to be fine clothes for the purposes of looking stylish and presentable.
When worn, it grants the following effects:
You are considered one size larger for the purposes of grappling and shoving.
This ability stacks with other magical forms of size modification.
You can add your Constitution modifier to Strength (Athletics) checks to grapple a creature that is at least one size category smaller than you.
[ Bear Hug ]
When the wearer of this armor succeeds on a grapple check immediately after moving at least 10 feet in a straight line, you may deal 2d4 bludgeoning damage to the grappled creature.
This ability refreshes at dawn every day.
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Unshaken Serenity of a Wandering Soul. (ATTUNED)
.5lb
This gem, enhanced by the eye of an owlbear, can be placed into a helmet. When done so its magics take hold, and one’s mind feels more secured than before.
While attuned to this item you have advantage on saving throws against Enchantment spells that require a Wisdom saving throw.
(Base Material, Enhancement)
Items:
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Wand of Apathy: Common. Causes a target to feel apathetic for a brief moment. DC 10 Wisdom save to resist.
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The Night Light: You can switch between the black and white sides of the hat with an item interaction. While on the white side, the hat radiates bright light out to 10 feet around it, and dim light for another 10 feet. Any darkness magic dispels it. The hat can shed light in this way for up to 1 hour each day, and is refreshed at dawn.
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Necklace of Broken Teeth - Wondrous (Necklace) - Rare (1500 Gold)
This necklace is made out of all the teeth lost in the grand drunken fist fight and awarded to the last brawler standing.
While worn as a necklace, you gain a +2 to intimidation checks against creatures you are grappling or restraining.
[All Slots filled]
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Gut Wrench Mug
Wondrous Mug - Minor Rare 1400gp
A thrifty barkeep’s best friend. Makes any ale seem like a stronger brew! Handy in a bar fight too!
+1 Constitution Saving Throw DC of any liquid drank from this mug
Deals an additional 1d4 acid damage when used to make a weapon attack.
[Base Material, Enchantment, Special Crafter]
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Helm of the Whispering Wanderer
Crafted by Rauth’k d’Veroune
Helmet (Wondrous) - Minor Very Rare (3410gp, 35 days)
The helm is adorned with the branches touched by Druid hands, creating horns on each side, as the bansai seed provides life, located in the front center of the helmet, roots planting itself on the metal and keeping the branches healthy and green.
While wearing this helmet, you gain a +1 bonus on to Intelligence (Nature) checks, and Wisdom (Animal Handling) checks.
This item has two charges, which replenish at dawn.
You can spend one charge to use one of the following effects:
You can cast Speak with Animals once as a ritual using this helmet as a focus for the spell.
When casting the spell Speak with Animals as a ritual, you can reduce the casting time to 1 minute, instead of 10 minutes.
[Base Material, Adornment, Enhancement, Enchantment]
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Trotted Steel
Prerequisite: Can only be used in armor and barding, and only if made predominantly from metal.
The mighty hooves of the war horse strike upon the metal, trotting upon it and hammering it down with great strength and power.
When this special crafting method is used, the armor or barding automatically qualifies for the +bonus appropriate for its rarity, or otherwise becomes +1 if it is Minor Rare or Rare in quality. Additionally, there is a 50% chance that the armor or barding gains damage reduction to bludgeoning appropriate for its rarity.
If used in armor, the wearer cannot be dismounted while mounted on a mount.
If used in barding, the wearer gains a +10 bonus to their walking speed while it is worn.
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Ver’are’s Saddle
Saddle (Wondrous) - Major Uncommon (875gp) - Attunement
The saddle of an adventurous fellow from the Daborakian military, who oft’ had to wonder where his mount had gone whenever he went. They would find them in the most incongruous of places.
Once per long rest, you can use an item interaction to grant the mount equipped with this saddle a climbing speed of 20 feet for the next 10 minutes. If it is already higher, then the mount’s climbing speed is increased by 10 feet instead.
[Base Material, Enhancement, Spell Invocation x1]
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Bearriage Ring - Common - 150gp - 2 days
This silver ring shaped like a bear has been lovingly enchanted with Thuamaturgy and Minor Illusion. When the wearer enters Barbarian Rage this ring lets out a battlecry of a loud bear roar. It can also be used as a Bear Spirit Totem for a Totem Warrior Barbarian.
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