No city could compare to Myth Drannor at its height. Magic flowed within the surrounding air, water, and land, and peace and prosperity second to none gave every citizen reason to be happy. For once in the history of Toril, elves, dwarves, humans, gnomes, and halflings (as well as other races more sylvan) all learned to live together in harmony. The races merged and formed many alliances amid the Akh'Faer and Akh'Velahr militaries, the guilds, and the armathors. At the Opening of the City and the rise of the mythal, only Myth Drannor was considered safe for the elves to live in harmony with others. By the Year of the Bloody Tusk (661 DR), more than a score of smaller tree villages and grounded settlements scattered all about Cormanthyr evidenced a growing unanimity among the elves and the N'Tel'Quess races.SORCERERS
The city and realm prospered for centuries under its protective mythal. To become a native of Cormanthyr was a matter of prestige, and a number of cooperative villages and smaller settlements of elves and N'Tel'Quess nestled about the trees around Myth Drannor. Even with these expansions and homesteading, the true mark of distinction was to live within the hallowed streets of the City of Song. Since the Year of the Empty Helm (462 DR), no new homes were constructed above, on, or below ground within Myth Drannor, as the elves panicked when two mere centuries of settlement by N'Tel'Quess nearly doubled the population and size of Myth Drannor. Therefore, one could move to Myth Drannor only if accepted into a guild or school, or granted the property via an inheritance (an unlikely proposition until closer to the Fall).