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Mon 20th Sep 2021 12:55

Dormaruks Acquaintances

by Dormaruk Stonehoof

Ivar and Igor Yy, Twin Loxodons. Traders that trade in exotic goods, often found either in Nova Aera or in Zarastil. Met them whilst working on The Black, has many contacts in the Yelanid Alliance. Has been known to brawl from time to time.

Hephaeston, Centaur. Is a long-time sea-dreamer, but due to his stature he does not really fit easily on a ship for the day-to-day duties. Makes joyrides between Zarastil and Nova Aera for dreaming, but can't actually help out. Often used to hitch a ride on the Burning Sail.

Jokh, Tortle. The wise man of Zarastil, according to the seamen. Often visited for wisdoms after a couple of beers. Has lived a long life, both on the sea and on land, where he has visited most of the nations, and seen a foreign shore full of ruins.

Me-iq, Tabaxi. Tried to rob Dormaruk in a bar once. Got beaten. Since then, Me-iq is a good drinking buddy and often has tales to tell about which people has been seen in port and what they carried on them.

Blologh, Triton. A native of Zarastil, Blologh got a girl accidentally pregnant and was forced to stay ashore. Has made a life trading with the seamen, often trading wares for stories of the world. Dormaruk was a favorite storyteller of his.

Bugh and Zugh. Two orcs that are entirely unrelated but got in a fight the first time they met each other due to their names being similar. The crew from Wapapa was in port and managed to entangle themselves in the brawl and seperate the two raging orcs. Since then, the orcs have been inseperable and makes a living as mercenaries or sailors-for-hire out of Zarastil.

Yuk-tuk, Kenku. Kenkuan rogue that has served as the outlook in the crows nest of The Pitched Wanker. Left the ship a couple of months before it mutinied. Beladen with money from a number of adventures, he lives a comfortable life in Zarastil with his knives hung up over the fireplace

Artaash, Aasimar. A native of Kang, Artaash left the empire on a boat and has been on the sea ever since. Known for her strict moral sense, she oftenmost isn't the most liked at the tavern, and often sails employed as a peacekeeper of sorts. Dormaruk sailed with her a number of times between different ships.

Mortogh, Genasi. A fire-blooded Genasi, prone to outbursts and mad ideas. Ex-gunner of the Quirk before the accident. The Quirk spent a month in port for repairs and Mortogh was paid off to stay off the ship in the future. Mortogh happily agreed and listen on another ship the day after. 65 days accident-free!

Garthur, Leonin adventurer. A warrior through and through, Garthur has accompanied Dormaruk and his crew on several trips that included cargo deemed high-risk, such as expensive drugs. When not on duty, he can be found in Zarastil, caring for his cub and his wife.

Jack, Tiefling. The extraordinarily human name belongs to someone not even a bit human. Jack is as tiefling as one gets, smelling of sulfur with large horns and hooves for feet, with a red skin. Jack has served as a sailor with Dormaruk on the Wapapa, and has a penchant for magics.

Rik-Rik Goltok, Gnome. Gunner by trade, she has served with Dormaruk on the Malted Rum. A master of mechanics and explosives, no-one can make a cannon shoot as far or a bomb blow as heavy as Rik-Rik can. Blowing things up is Rik-Riks calling and no-one bests her.

Joric, Dwarf. An exiled dwarven prince, Joric is at current mostly concerned with drinking and brawling. He has challenged Dormaruk many times, and bested him only once. A steadfast drinking buddy and a true grudgeholder, Joric is oftenmost found in the Sour Barracuda when the owner lets him enter.

Aerya, Elf. A wealthy trader with her base in Zarastil, Aerya has grown rich from keeping close ties to the ships that has shown themselves to be lucrative. The horned merchants was financed by her. She herself holds no interest in fighting hand-to-hand, but is more than willing to fight by spending her purse on people that do.

Ary, Half-elf. Aeryas son. Family friend of Dormaruk, sometimes sails on his mothers investments to see to it that her mothers trust is not misplaced. An adept spellcaster.

Frolbo, Halfling. A halfling that resides in Zarastil, in the trading profession. Was once sold a ring by Dormaruk that he had found in a riverbed, and now doesn't seem to want to part with it. He is however eternally grateful for the gift. Is adept with a shortsword, used many times in self-defense against people that might want to steal his precious ring.

Misto and Juskt, Dragonborn. Sailors that might be out of a job at the moment, or just spending their spoils on beer and women. Strong warriors and hardy sailors, they have made a name of themselves as a strong recruitment,. and are often sought after for perilous journeys.
 
Anto, Jut and Dorn, Human sailors. Brothers that went out on the sea at the same time as Dormaruk, but never serving on the same ship as Dormaruk. They however often coincidentally found themselves in the same taverns, forming a bond through brawls and shared stories
 
Merturrok, Minotaur. Distant cousin of Dormaruk. Has had a life both on the sea and on the land. Has many years of mercenary work in the bag, not all very legit, and with some dubious contractors. Has done his fair share of sailing with various dubious merchants, and visited the more feral minotaur tribes a couple of years ago.
 
Jokk, aarakocra. Used to be the lookout of the Quirk for a couple of journeys. Takes a hefty fee for his sailing work, due to him being able to both watch for things on the horizon and quickly being down on deck to help with the heaving, whilst only eating one ration. Is because of the high cost often in shore, partaking in social events at the tavern.
 
Jokkthor, Goliath. Local tough guy, and for the untrained eye a sailor. Jokkthor is undoubtely tough, but has a crippling fear of the sea, which put an end to his sailing career after a round trip to Nova Aera. Bides his time cooking up bullshit stories at the tavern for the young sailors-to-be, and helping to load and unload ships that enters the harbor.
 
Legio, Warforged. A warrior by nature, he has served on ships as long as he can remember. He believes to have been created for the protection of a ship, and can when in shore be seen in the taverns asking patrons if "this unit has a soul"
 
Quarion, Gnome. An eccentric gnome that has hired Dormaruk and the Malted Rum to transport various metals to him, for his creation of various robotic constructs. He allegedly wants t0 create several robotic servants that can do menial tasks for him. He calls his servants "Guth" and has a strange aversion to Legio.
 
Diony, Satyr. Dormaruk once bought him a beer and Diony swore him eternal fealty. Not a fighter, however his tongue is sharp and his reflexes quick.
 
Rokk, Smokk and Bokk, Goblin brethren. Angry, small, sailors. Three words that completely encompass all that these three are. Sailed with Dormaruk on the Pitched Wanker in the beginning. Stepped offshore for a long break of beer and chaos, but the Pitched Wanker never came back.